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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100

    Assize should have second charge

    The second charge for Divine Benison is IMO wasted opportunity. The second charge on Divine benison does not help anything IMO. Assize should be the one with the second charge.

    You use assize mainly for damage and waste healing opportunities it has. If it would have a second charge, you could use it for healing without DPS loss. Another issue is that it is out of sync from raid buffs. The second charge would fix that issue too.
    (29)
    Last edited by Sunako; 11-06-2021 at 07:09 AM.

  2. #2
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I've always used it for damage and healing. The MP gain as well. Not difficult to get full use out of the skill.
    (3)

  3. #3
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I’d prefer a second charge of tetra so we actually have a good ogcd heal to weave more often. That being said I also use assize on cooldown for the damage and mp gain.
    (4)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Eclipse12187 View Post
    I’d prefer a second charge of tetra so we actually have a good ogcd heal to weave more often. That being said I also use assize on cooldown for the damage and mp gain.
    Charges don't let you use actions more often unless you just weren't using them to begin with. You still only get one use every (recast time) seconds.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I see no reason why not. You'll obviously never let it cap over 1 charge and blow the spare for dps, but you could still have the freedom to use that 1 charge as a heal cooldown. There's technically a dps gain to blow 2 charges during raid buffs, but it's so minor that you'd only need to bother if you were chasing gold logs.
    It's not a big fix, but it'd certainly be an improvement over what we have.

    Quote Originally Posted by Adeacia View Post
    I've always used it for damage and healing. The MP gain as well. Not difficult to get full use out of the skill.
    How?

    You can get some heal value out of Assize by understanding whether the next raidwide will happen before Assize comes off cooldown or not, but you still have no control over whether mechanics will align with a 45 sec timer. If you hold it you lose dps. It's an impossible ability to gain full value from.
    (19)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,896
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    This was discussed briefly in another thread before. So long as both healing and damage component happens at the same time, there's only so much you can do to avoid wasting the healing without losing dps. Not to mention WHMs has to keep it on cooldown for both damage and MP economy.
    (11)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Adding a second charge would be a great move as it'd help make assize quite a lot more flexible and versatile.

    Sitting on a charge to use for as a healing oGCD wouldn't be a significant MP & DPS loss anymore (something which EW is going to make even more important).

    It'd also allow WHMs to dump charges during DPS windows to help them keep up with the other healers a little better.

    Win win all round, I can't really think of any other reason not to like a change like this outside of 'f healers' tbh.
    (8)

  8. #8
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Could just split Assize into 2 different abilities. One for damage and MP regeneration and the other an oGCD aoe heal. Give the damaging one 2 charges on a 30 second cooldown (because lord knows WHM will need all the help it can get coming into the EW raiding scene and with it's horrific MP economy) and have the healing one stay at 45 or a longer cooldown. Only problem is button bloat but that can be solved by removing Cure 3 :runsaway:
    (0)

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Giving Assize a 2nd charge solves nothing because holding a stack is wasting damage and MP restore. The damage component would need to be nerfed heavily so that the heal is the primary purpose of the skill and the MP restore would need to an entirely different ability in order to make it a healing tool but as Assize currently stands, the MP restore is FAR too valuable to be kept in reserve and the damage component exacerbates that issue further. The awkward CD of 45 seconds doesn't help it either because how few AoEs actually occur at 45 second intervals.

    Realistically, what would a second charge do? You blow the 1st on damage and hold the 2nd for an AoE damage to utilize the heal. Guess what? You are now out of charges and are right back to square 1 where you are blowing Assize on CD because Damage/MP. Nothing has realistically changed. You still don't get to use Assize as a heal outside of that 1 time. That's hardly any better than what you're currently doing with Assize and unless there's a transition that downs you for the duration to build up a second stack of Assize, you still only get 1 extra heal usage out of it.

    1-2 extra uses out of a 7+ minute fight. That's laughable for a healing ability but I guess that's the norm for WHM. I mean, I only get 2 uses out of Benediction and soon Lilybell in those same situations, so it's fine. Mediocrity is fine. It's all fine.
    (3)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    <snip>
    I mean sure, but this just adds said bloat for no real gain over simply adding the second charge? The charge angle is just so much more elegant IMO.

    Quote Originally Posted by Silver-Strider View Post
    Realistically, what would a second charge do? You blow the 1st on damage and hold the 2nd for an AoE damage to utilize the heal. Guess what? You are now out of charges and are right back to square 1 where you are blowing Assize on CD because Damage/MP. Nothing has realistically changed. You still don't get to use Assize as a heal outside of that 1 time. That's hardly any better than what you're currently doing with Assize and unless there's a transition that downs you for the duration to build up a second stack of Assize, you still only get 1 extra heal usage out of it.
    I get the feeling you're approaching it from the angle that the WHM is going to be bottomed out on MP by the time that the 3rd Assize rolls round? That's not really going to be the case in any reasonable situation. Either that or your misunderstanding the main benefit in that the cooldown will keep ticking down whilst you sit on 1 of the 2 charges.

    Rather the beauty is that right now, if Assize isn't on cooldown, as you say, you're leaving DPS and MP on the table.

    With 2 charges, you can have assize ready to cast but still have the second charge ticking round off cooldown. So in your example, you blow both charges in the opener. Let's say the fight has a big raid wide AoE 1 minute into the fight. 2 charges will allow you to stall your next assize for the extra 15 seconds potentially allowing you to keep Asylum in your pocket for the next raid wide.

    Remember that the entire point of 2 charges is that you don't have to blow the first charge on cooldown. That timer will still be ticking round for the second charge whilst you have the 1st banked for up to 45 seconds. On a fight like E12S this would be a huge boon for WHM IMHO.

    The emphasis here is that until you are either flatlined on MP or the fight is about to end, there's no penalty for sitting on 1 charge and stalling it to align with either adds or some healing requirement. There's no need to keep both charges on CD right from your opener. If anything, doing that would be counter productive if you want to try and get 2 casts in with subsequent raid buff windows.

    *edit* Holy moly that post reads badly sorry
    (13)
    Last edited by Sebazy; 11-06-2021 at 08:22 AM.

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