
Originally Posted by
Shurrikhan
Sure, but maintenance buffs are also typically really, really dull in multiplayer games.
Compare those against the more situational nature of, say, early Stoneskin.
But the "iconic job", too, is largely a shell for basic throughputs and the most generic or (only types A-F versions of the same thing) among defensive utility...
Cure, Libra, Silence, Protect, Mini, Cura, Confuse, Blink, Esuna, Curaga, Reflect, Berserk, Arise (Rez), Holy (typically w/o stun or AoE), Dispel (enemy buff purge), Dia (DoT + defense down), Banish (generic damage, +50% to undead), Blind, Shell, Sneak, Invisible, Poisona (Antidote), Cursna, Reraise, Barsleep, Barsilence, Barpoison, Baraparalysis, Baraero, Barthundera, Barpetra, Barfira, Barwatera, Barblizzara, Barvira, Stone, Stonera, Haste, Hastra, Protectra, Shellra... 6 different teleports, several Recalls, Flash, Addle...
It's an eclectic mess.
I'm not saying they've done a good job with WHM in XIV -- they haven't -- but many the risk-taking involved in a late maintenance (de)buff refresh or the like is going to hit very differently in a real-time multiplayer game than in turn-based single-player, and WHM has never had much depth or identity once those fall out of the picture.
It's been a tentative, imaginable space only (one which, honestly, HW WHM probably captured, for its time, better than any other game's take on the job).
FFXIV must take creative license to make anything of that "iconic" base. They need to do a better job, obviously, but merely 'staying faithful' is not going to cut it.