
Using your exact same numbers lets compare to other healers. (I don't play ast so I won't even try to make sense of that one)
Whm 4k+3500+666, but they get 3 free casts in minute one and then 4 in minute 2 with the two added lilies, misery and another TA charge. So their outgoing mp is a little wonky and yes this means not using lilies and sitting on TA will punish your mp economy heavily. Lets average it 3.5 free casts a minute at the cheapest cost so 1400 not spent. (negative 234 with pom)
Sch 4k+3500+2000. (negative 100mp)
Sge 4k+3500+1500+333 if you use rizomata on cd. For some reason their dot is 600 and pneuma also costs 600 on a 2m cd. (negative 767mp)
Heaven help them (both barrier healers) if they run out of stacks and actually need to cast a gcd heal since there isn't a way to mitigate that lost cost like thin air would, and raises will be even worse. Plus they're forced to dump mp on something since no gcd is ever free. I think you're vastly undervaluing casting higher cost abilities for free.
It seems like they all run on the negative in some way shape or form so I don't see this as a whm only problem, its a role problem. Guess its about time to invest in piety and avoid spellspeed like the plague.
then you start considering what mp-neutral tools every healer has.
For aoe whm gets
1 medica ii from thin air (700 heal potency /min)
2 lilies/min (800p/min)
1 asylum every 90s (466p/min)
the extremely unreliable assize 533 p/m which could very well be 0
and 1-3 procs of plenary indulgence. 200-600p/m
2166-2566 aoe heal per min
2699-3099 if assize gets to coincide with damage
sage for aoe gets
physis: 700p/min
2 kerachole: 1000p/min
1 ixochole w the remaining stacks if kera is always on cd: 400p/min + rizomata 266p/min
physis ii: 333p/min
panhaima: 450p/min
pneuma (?) technically costs 200 more mp: 200p/m
3149 aoe heal per min, 3349 if you wanna count pneuma
before sage even considers using a gcd heal, rhey first have to exhaust their myriad of off globals. Whm has fewer and on a longer cooldown to boot, and has to rely more on gcd heals if incoming damage is that strong.
only real advantage whm has is raising in thin air, but ast can do the same and end up with more mp than whm anyway...




It blows my mind that AST's GCD heals are still cheaper than WHM's. They were initially cheaper in 3.0 because they were weaker. Then Square learned how undertuned AST was, and eventually buffed their GCD heals to be just as powerful as WHM's; I don't think there's a single kit-equivalent heal between WHM/AST where AST is weaker anymore. But the MP cost is still lower. On the healer that has a hilarious crapload of oGCD heals and so barely needs to dip into their GCDs at all. As opposed to the healer that's "supposed" to be the "GCD healer", which is doubly punished more heavily for GCD healing by both losing more damage and costing more MP for...GCD healing.
Madness. Nonsense job design.
The other healers also have far more oGCDs, on shorter cooldowns, and have to GCD heal less frequently. Doesn't completely make up the difference, but it's one of the many, many reasons why WHM is so craptastic and is literally -never- meta.Heaven help them (both barrier healers) if they run out of stacks and actually need to cast a gcd heal since there isn't a way to mitigate that lost cost like thin air would, and raises will be even worse. Plus they're forced to dump mp on something since no gcd is ever free. I think you're vastly undervaluing casting higher cost abilities for free.
Last edited by Semirhage; 11-04-2021 at 12:52 AM.

Well yeah I'm well aware they have tons of ogcd tools, even without dipping into their healing of any kind they still run at around 800mp deficit. I was speaking solely on the mp front, not trying to compare healing toolkits at all.then you start considering what mp-neutral tools every healer has.
For aoe whm gets
1 medica ii from thin air (700 heal potency /min)
2 lilies/min (800p/min)
1 asylum every 90s (466p/min)
the extremely unreliable assize 533 p/m which could very well be 0
and 1-3 procs of plenary indulgence. 200-600p/m
2166-2566 aoe heal per min
2699-3099 if assize gets to coincide with damage
sage for aoe gets
physis: 700p/min
2 kerachole: 1000p/min
1 ixochole w the remaining stacks if kera is always on cd: 400p/min + rizomata 266p/min
physis ii: 333p/min
panhaima: 450p/min
pneuma (?) technically costs 200 more mp: 200p/m
3149 aoe heal per min, 3349 if you wanna count pneuma
before sage even considers using a gcd heal, rhey first have to exhaust their myriad of off globals. Whm has fewer and on a longer cooldown to boot, and has to rely more on gcd heals if incoming damage is that strong.
only real advantage whm has is raising in thin air, but ast can do the same and end up with more mp than whm anyway...

Yeah I'm oblivious to astro I tried it on release it was awful then it got buffed and I think I speed leveled it to cap for the magic title and never touched it again. 3.0 astro left me hating the job forever. That's the entire point I was trying to make though, whm is basically being forced to be a gcd healer with the way their kit works but like I replied to the guy above I was solely comparing the mp differences and noting that whm isn't zomg doomed when you utilize everything that's designed into the job to conserve mp.It blows my mind that AST's GCD heals are still cheaper than WHM's. They were initially cheaper in 3.0 because they were weaker. Then Square learned how undertuned AST was, and eventually buffed their GCD heals to be just as powerful as WHM's; I don't think there's a single kit-equivalent heal between WHM/AST where AST is weaker anymore. But the MP cost is still lower. On the healer that has a hilarious crapload of oGCD heals and so barely needs to dip into their GCDs at all. As opposed to the healer that's "supposed" to be the "GCD healer", which is doubly punished more heavily for GCD healing by both losing more damage and costing more MP for...GCD healing.
Madness. Nonsense job design.
The other healers also have far more oGCDs, on shorter cooldowns, and have to GCD heal less frequently. Doesn't completely make up the difference, but it's one of the many, many reasons why WHM is so craptastic and is literally -never- meta.




You mean blowing lilies and eating a damage loss for it? Yeah, that's...a way to conserve MP. Further funneled through your asstastic MP economy to utilize your punishment-disguised-as-reward system because they couldn't even be bothered making any of the healers' job systems actually damage neutral or a gain as a *gasp* reward for using them. God WHM is so terribly designed.

I mean yeah it doesn't feel great but the tools to maintain a somewhat neutral mp are there, as garbage feeling as it is to do it. I hope they do address some of these issues though. I was only trying to be positive and say hey maybe not so doomed or at least not alone in the suffering.You mean blowing lilies and eating a damage loss for it? Yeah, that's...a way to conserve MP. Further funneled through your asstastic MP economy to utilize your punishment-disguised-as-reward system because they couldn't even be bothered making any of the healers' job systems actually damage neutral or a gain as a *gasp* reward for using them. God WHM is so terribly designed.




Didn't Square get rid of Accuracy because it was a boring, obnoxious "you must be this tall to ride" stat that didn't feel good to meld and didn't feel impactful outside needing to slap a specific number on your gear in order to approach combat effectively? I wonder why that suddenly came to mind.


Every lily is theoretically 113,3 potency loss. Less if you use Misery on raidbuff windows. Theoretically that is 226,7 potency lost every minute. It is kind of similar what scholar lose by using Aetherflow on indo/sacred soil etc.. But ofc for SCH that is optional while for WHM it is demanded, if you wanna sustain mana after seven and half minute.You mean blowing lilies and eating a damage loss for it? Yeah, that's...a way to conserve MP. Further funneled through your asstastic MP economy to utilize your punishment-disguised-as-reward system because they couldn't even be bothered making any of the healers' job systems actually damage neutral or a gain as a *gasp* reward for using them. God WHM is so terribly designed.
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