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  1. #11
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by geekgirl101 View Post
    I'm sure people will think more fondly of you for saying that.
    They won't because generally people don't think about me at all. Can you imagine a whole Hunt Discord whining about That Darn Dead Pixel that keeps sniping hunts? Probably not. I'm more-or-less invisible to you lot, so it's your choice to get mad about my actions. I won't be thinking about you, though.
    (3)
    Last edited by Doozer; 11-02-2021 at 06:51 PM.

  2. #12
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Doozer View Post
    They won't because generally people don't think about me at all. Can you imagine a whole Hunt Discord whining about That Darn Dead Pixel that keeps sniping hunts? Probably not. I'm more-or-less invisible to you lot, so it's your choice to get mad about my actions. I won't be thinking about you, though.
    I will say from personal experience that yes, the hunt discords will recognize "problematic" individuals and start reacting accordingly to them regardless of them being affiliated with said discord or not if there is a distinct trend of them actively going after A/S ranks independently; though this often just provokes even more spiteful behavior from said individuals.

    Of course, this could all be avoided by them just changing the hunts on a fundamental level that makes the behavior of either party have little bearing on how easily others can participate in the content.

    Making the spawn windows of S ranks viewable at hunt scholars means it matters much less if some random player picks one off as you'll have a clear idea of when the next one might show up again.

    Making the hunt live longer via some kind of buff-imposed damage cap would allow for fair participation even from players who aren't level 80 while reducing complaints from people not being able to make it to the hunts in time.
    (5)
    Last edited by KageTokage; 11-02-2021 at 07:09 PM.

  3. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by geekgirl101 View Post
    And this is the kind of attitidue that brings unwanted drama and discord into the game.
    The drama is happening because players like you feel you should be able to impose your rules on others for your personal convenience.

    It doesn't work that way. The Hunt is open world content. The developer's intent for the content is that marks are kill on sight. The players you are reporting are doing nothing wrong. You, on the other hand, could be in violation of the ToS for trying to create trouble for them.

    Should the developers reconsider how the Hunt works now that the player base is several times what they had expected it to be? Possibly. It's at the point where it's getting hard for all the players who would like to participate to be able to do so.

    But if you want them to consider redesigning the Hunt, you're going about it the wrong way. Why should they listen to you when you are harassing others who are playing through content as intended?

    As for Croakadile, Laideronette, Garlok, etc. - we know in advance when they're going to spawn. Be in the zone a couple of minutes before they spawn instead of waiting until after.
    (7)
    Last edited by Jojoya; 11-02-2021 at 07:56 PM.

  4. #14
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The level of player traffic organized hunting generates also should be a consideration with literal hundreds flooding into a given server either for pre-ordained hunt trains or a S rank spawn.

    I'd honestly be all for them just killing cross-world hunting entirely as it would also help alleviate the issue of hunts getting melted.
    (10)

  5. #15
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by KageTokage View Post
    I'd honestly be all for them just killing cross-world hunting entirely as it would also help alleviate the issue of hunts getting melted.
    Yep. Nothing like just minding your own business when suddenly you lag into oblivion because 200 people from a different server all just loaded in. Or like someone said earlier in the thread, not being able to get to an area in time for gathering or something unrelated. But hey, who are we to get in the way of a hunt train?
    (0)

  6. #16
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    The level of player traffic organized hunting generates also should be a consideration with literal hundreds flooding into a given server either for pre-ordained hunt trains or a S rank spawn.

    I'd honestly be all for them just killing cross-world hunting entirely as it would also help alleviate the issue of hunts getting melted.
    Killing cross world won't help. The same problems existed before world visit and would return for the same reasons they existed back then. Reducing the number of opportunities down to one during a normal log in period means everyone drops what they're doing to get there instead of going "I'll just catch the next one".

    If you want to fix the crowding problem, get SE to remove tomestones as a reward or put a hard cap on how many can be earned from hunts each day or week. There aren't that many players who are going to stay interested if the only reward is hunt currency and achievement count. Considering how much congestion there's been for trains and S ranks this expansion, it's a surprisingly low number of players who have gotten their Centurio Tiger and/or Triceratops. That seems to indicate the majority of congestion is really for the tomestones and players have plenty of other ways to earn those.
    (0)

  7. #17
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I think a good solution for S ranks might be to give players that did actions that spawned it a buff that lets them attack it, with the invuln on the hunt going away once it is either attacked by a spawner or 5 minutes have passed. That way it is left to people who put in the work spawning it whether or not to kill immediately or wait for people.

    I also think some kind of way to limit damage done by people above the level cap would be nice, or maybe something where the mob doesn't actually die for like 10 seconds so players who looked away for a second can wail on it's corpse for credit.
    (0)

  8. #18
    Player
    SillyCrow's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    172
    Character
    M'yahrah Raha
    World
    Exodus
    Main Class
    Machinist Lv 100
    I think they should just change hunts to be invisible fates that require a level sync (with immunities to death and all that entails). That way it would take longer to take them down and let people participate.

    Edit: I guess someone already suggested that.
    (1)

  9. #19
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SillyCrow View Post
    I think they should just change hunts to be invisible fates that require a level sync (with immunities to death and all that entails). That way it would take longer to take them down and let people participate.

    Edit: I guess someone already suggested that.
    The devs stated that it would be really rough to implement changes on that scale, which is why I think some kind of defense buff that scales down damage to levels appropriate for the hunt's expansion would be the simplest compromise if they want to give players who aren't level-capped a fair chance to participate.

    It wouldn't be perfect since jobs with higher hit counts via DoTs and more plentiful OGCDs would do more damage, but it's certainly better then stuff getting melted in five seconds.
    (0)

  10. #20
    Player
    Diplopod's Avatar
    Join Date
    Oct 2020
    Posts
    8
    Character
    Diplo Poda
    World
    Faerie
    Main Class
    White Mage Lv 100
    A point that the people in this thread defending this behaviour seem to be missing: People are using mods/apps to track and snipe these hunts. It's one thing if they just happen to find it out in the wild or spawn it themselves and kill it, it's another thing entirely that people are literally cheating to do it. And it's the latter that's happening. Don't try to pretend it isn't. You will never just randomly come across an S rank out in the wild on any server with an active spawning group. They're almost always being watched.

    I've reported the same person multiple times in the last week for it and not gotten so much as a "we're looking into it." I've proven in my reports that they're using a 3rd party app to do it. One cannot possibly know the instant I've spawned something well as its exact location before I've even found the thing all the way from a different server entirely without cheating. (And yes, using Centurio Hunts' fun little relay bot is still using a 3rd party app to cheat.) And yet they continue on their merry little way instantly pulling my spawns before I can even relay them.

    I spawned an Agrippa about an hour ago. It cost me 3000 poetics throughout the day to get maps to do it. I had wanderers shouting "lfg! lfg!" before I even got to the other side of the map to relay to my locals, let alone cwls. And yes, the same cheating troll I mentioned above also showed up and instantly pulled it.

    If the GMs cannot be bothered to do anything about people blatantly breaking the TOS, the least SE could do is make all S ranks be treated like Eureka NMs/boss fates (forcing people to sync down), or give them a 5 to 10 minute Holmgang buff so people have time to wail on them as much as they want.
    (4)
    Last edited by Diplopod; 11-20-2021 at 10:52 AM.

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