I think the dev team needs have a long hard look at raises. Sure, having a safety net makes the game feel more accessible. Newer players probably don't want the ARR Titan HM experience of sitting at the bottom of a cliff staring at a couple of other dead bodies until the fight resets. But I do think that there should be a hard cap on the number of times you can raise someone in harder difficulty settings. Imagine doing progression in a harder fight where you could only receive a raise once per fight, or having a Monster Hunter cart system where your entire raid gets three uses of raise per pull. It's still there, but using it becomes more strategic.

It's strange to see how much easy access parties have to raise when you compare it to, say, Warcraft, where your access to battle rez is restricted.

If you had appropriate checks and balances in place for the ability, it wouldn't really matter at all who brought it, and you wouldn't have to balance other things (dps, etc) around it.