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  1. #111
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MellowMink View Post
    I'm not exactly sure what would be so bad about Black Mage getting a raise ability, and I still don't think it's fair that out the eight (if you include Sage and Blue Mage) Disciple of Magic jobs, it's still the only one who doesn't have that power.

    It also occurs to me that there is technically one action that Black Mage currently has for party utility: Addle. That's not a very significant one, mind you, but it's technically an exception to the damage-only rule.
    Are you comparing... Caster DPS to healers? The role which first task is the group survival?
    And if you want to include BLU, it has a very long cooldown on its res. 5 minutes if I'm not mistaken. And finally, BLU is BLU, you can't compare it to any job. It has the best mitigation, the best healing, the best dps...

    If you want to argue about BLM party utility, don't forget that currently MCH has Tactician on a higher cooldown and is often outshined by DNC and/or BRD in specific situations.
    Be happy that you at least have the damages.

    In prog it's worth but past it, the res is effectively useless.
    (8)

  2. #112
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    BLM will be fine, it'll be balanced against them damage wise. What I worry about is physical range, because the devs have a poor track record with their "low damage because movement and utility" argument, when compared to RDM and SMN being not far behind in those categories and doing much more damage. This especially applies to MCH.
    (2)

  3. #113
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lambdafish View Post
    BLM will be fine, it'll be balanced against them damage wise. What I worry about is physical range, because the devs have a poor track record with their "low damage because movement and utility" argument, when compared to RDM and SMN being not far behind in those categories and doing much more damage. This especially applies to MCH.
    is more physical ranged tax than movement tax at this point.
    (6)

  4. #114
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Warlyx View Post
    is more physical ranged tax than movement tax at this point.
    Imagine if SMN had 3 cast in its rotation, healing and a res compared to DNC the support job.
    Just kidding but... imagine.

    Ranged are subjobs, mana mangement, strong mitigation, all of this was scrapped during ShB transition.

    Which actually reminds me that BLM will remain a very strong pick as you can pick a melee, SMN/RDM, BLM and any ranged.
    You can also double melee but double ranged is shooting yourself in the foot for no advantages while SMN&RDM will remain quite strong for prog.
    (2)

  5. #115
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    Are you comparing... Caster DPS to healers?
    I explicitly said Disciple of Magic jobs in my post that you're replying to, not specifically Caster DPS jobs.
    (1)

  6. #116
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,225
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Still dont understand why folks want to make every job/role play the same, stop it. Get some help...
    (7)

  7. #117
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hanayumi View Post
    Still dont understand why folks want to make every job/role play the same, stop it. Get some help...
    I'm stealing this quote from a friend:
    Each job has weaknesses and strengths. Dealing with weaknesses and exploiting its strength is what makes each job fun.

    BLM is mobile and powerful but limited by teammates.
    RDM is mobile and has a lot of support but its DPS output is lower.
    SMN is mobile has crazy support but huh... What's SMN weakness now if it keeps its damage?
    (6)

  8. #118
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    I'm stealing this quote from a friend:
    Each job has weaknesses and strengths. Dealing with weaknesses and exploiting its strength is what makes each job fun.

    BLM is mobile and powerful but limited by teammates.
    RDM is mobile and has a lot of support but its DPS output is lower.
    SMN is mobile has crazy support but huh... What's SMN weakness now if it keeps its damage?
    DPS output between RDM and SMN is not really big. RDM Embolden is better than SMN buff. You can not choose when you can use your phoenix heals without massive dps loss. RDM do not need hold Swiftcast for raise. RDM magic Magic Barrier can be used on any mechanic you want without dps loss.
    (3)

  9. #119
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by CKNovel View Post
    I'm stealing this quote from a friend:
    Each job has weaknesses and strengths. Dealing with weaknesses and exploiting its strength is what makes each job fun.

    BLM is mobile and powerful but limited by teammates.
    RDM is mobile and has a lot of support but its DPS output is lower.
    SMN is mobile has crazy support but huh... What's SMN weakness now if it keeps its damage?
    SMN will be in the middle of the road option. Outclassed in support by rdm and out DPS by blm
    (4)
    I'm just some guy...

  10. #120
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sunako View Post
    DPS output between RDM and SMN is not really big. RDM Embolden is better than SMN buff. You can not choose when you can use your phoenix heals without massive dps loss. RDM do not need hold Swiftcast for raise. RDM magic Magic Barrier can be used on any mechanic you want without dps loss.
    Red Mage's only curatives are on the gcd. Red Mage by necessity dumps 500+ potency worth of gcd in order to raise at all. Red Mage is still bound by its initial 1.9s cast time, if interrupted it loses not just one but two casts. With potencies as they are, e. Reprise is a hilariously bad dps loss even as a "mobility tool" so once Red Mage reaches the end of its mobility from dualcast and possibly swift cast, they've reached the limit of their mobility, unless you count their melee phase which is fair, but limited itself both by range and resources.

    Phoenix tends to come out during bursts of damage anyway, and it's worth way more than a 10% mitigation every two minutes. Summoner now also has access to essentially two ogcd personal shields at will. Summoner has so many free gcds of movement that they have a "casting phase." On a category of classes called "casters." Raise aside, their sheer mobility is going to make them much more valuable for prog than Red Mage, especially in fights as unforgiving as ultimate where you barely even have a chance to raise.

    Of course the question none of us can answer right now is if SMN and RDM stay where they are damage-relative. As it stands, there are benefits and drawbacks to both casters, and now that double caster is on the table it may come to pass that both become the prog mage.
    (2)

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