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  1. #1
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sunako View Post
    DPS output between RDM and SMN is not really big. RDM Embolden is better than SMN buff. You can not choose when you can use your phoenix heals without massive dps loss. RDM do not need hold Swiftcast for raise. RDM magic Magic Barrier can be used on any mechanic you want without dps loss.
    Red Mage's only curatives are on the gcd. Red Mage by necessity dumps 500+ potency worth of gcd in order to raise at all. Red Mage is still bound by its initial 1.9s cast time, if interrupted it loses not just one but two casts. With potencies as they are, e. Reprise is a hilariously bad dps loss even as a "mobility tool" so once Red Mage reaches the end of its mobility from dualcast and possibly swift cast, they've reached the limit of their mobility, unless you count their melee phase which is fair, but limited itself both by range and resources.

    Phoenix tends to come out during bursts of damage anyway, and it's worth way more than a 10% mitigation every two minutes. Summoner now also has access to essentially two ogcd personal shields at will. Summoner has so many free gcds of movement that they have a "casting phase." On a category of classes called "casters." Raise aside, their sheer mobility is going to make them much more valuable for prog than Red Mage, especially in fights as unforgiving as ultimate where you barely even have a chance to raise.

    Of course the question none of us can answer right now is if SMN and RDM stay where they are damage-relative. As it stands, there are benefits and drawbacks to both casters, and now that double caster is on the table it may come to pass that both become the prog mage.
    (2)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Red Mage's only curatives are on the gcd. Red Mage by necessity dumps 500+ potency worth of gcd in order to raise at all. Red Mage is still bound by its initial 1.9s cast time, if interrupted it loses not just one but two casts. With potencies as they are, e. Reprise is a hilariously bad dps loss even as a "mobility tool" so once Red Mage reaches the end of its mobility from dualcast and possibly swift cast, they've reached the limit of their mobility, unless you count their melee phase which is fair, but limited itself both by range and resources.

    Phoenix tends to come out during bursts of damage anyway, and it's worth way more than a 10% mitigation every two minutes. Summoner now also has access to essentially two ogcd personal shields at will. Summoner has so many free gcds of movement that they have a "casting phase." On a category of classes called "casters." Raise aside, their sheer mobility is going to make them much more valuable for prog than Red Mage, especially in fights as unforgiving as ultimate where you barely even have a chance to raise.

    Of course the question none of us can answer right now is if SMN and RDM stay where they are damage-relative. As it stands, there are benefits and drawbacks to both casters, and now that double caster is on the table it may come to pass that both become the prog mage.
    I did not say SMN is not strong, but it definitely have weaknesses.
    (1)

  3. #3
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Red Mage's only curatives are on the gcd. Red Mage by necessity dumps 500+ potency worth of gcd in order to raise at all. Red Mage is still bound by its initial 1.9s cast time, if interrupted it loses not just one but two casts. With potencies as they are, e. Reprise is a hilariously bad dps loss even as a "mobility tool" so once Red Mage reaches the end of its mobility from dualcast and possibly swift cast, they've reached the limit of their mobility, unless you count their melee phase which is fair, but limited itself both by range and resources.

    Phoenix tends to come out during bursts of damage anyway, and it's worth way more than a 10% mitigation every two minutes. Summoner now also has access to essentially two ogcd personal shields at will. Summoner has so many free gcds of movement that they have a "casting phase." On a category of classes called "casters." Raise aside, their sheer mobility is going to make them much more valuable for prog than Red Mage, especially in fights as unforgiving as ultimate where you barely even have a chance to raise.

    Of course the question none of us can answer right now is if SMN and RDM stay where they are damage-relative. As it stands, there are benefits and drawbacks to both casters, and now that double caster is on the table it may come to pass that both become the prog mage.
    Except it's not useful at all. Phoenix regen is just a 700 regen every two minutes. Unless you are playing with healers that literally do not know how to play, they can do that and more in a 1 or 2 oGCDs.

    Reprise is not that much of a DPS loss as you think it is. It's like using ruin 2. If you spam it, youll pay the price
    (1)
    I'm just some guy...

  4. #4
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by zcrash970 View Post
    Except it's not useful at all. Phoenix regen is just a 700 regen every two minutes. Unless you are playing with healers that literally do not know how to play, they can do that and more in a 1 or 2 oGCDs.

    Reprise is not that much of a DPS loss as you think it is. It's like using ruin 2. If you spam it, youll pay the price
    Right now Reprise isn't much of a dps loss, in fact in the right situations it's a gain.

    In Endwalker, with the potencies as displayed right now so this could change... it's a ridiculously bad DPS loss, to the point you're probably better off just not casting. The bread and butter (cast / dualcast) will average to 138.4 potency per second, while Reprise will be 132 potency per second. Take into account that it costs 5/5 still (which is now 1/10 of the cost of a melee combo as opposed to 1/16) and that the average potency per mana is shaping up to be in the neighborhood of 16.9, that discrepancy is only going to widen further.

    Also healers who are optimizing to the best of their ability will probably take SMN's Phoenix into account. Will it matter outside of that? Probably not much, probably about as much as a 10% mitigation will matter every two minutes will. That said, I will cede that I exaggerated with its capabilities a bit.

    Quote Originally Posted by Sunako View Post
    I did not say SMN is not strong, but it definitely have weaknesses.
    Of course it has weaknesses, I suppose your post just compelled me to do a surface-level comparison of what both bring to the table and cost.
    (0)
    Last edited by SaberMaxwell; 11-05-2021 at 03:44 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  5. #5
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    SMN is nice but fancy hat >>>> stupid horn
    (2)

  6. #6
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    while Reprise will be 132 potency per second. Take into account that it costs 5/5 still (which is now 1/10 of the cost of a melee combo as opposed to 1/16) and that the average potency per mana is shaping up to be in the neighborhood of 16.9, that discrepancy is only going to widen further.
    On the other hand, Reprise can't cause Manafication to drift at all by scuffing your hitting 40/40 if you over use it, so losing mana might not cost you a melee phase depending on where the fight ends.
    (1)