Just ditch the cutscene and join the dungeon, you can restart it afterwards or watch it later again in the Inns anyway.
Just ditch the cutscene and join the dungeon, you can restart it afterwards or watch it later again in the Inns anyway.
Impossible if you're running another class when you play another class that you don't queue with, and not every cutscene will be in the Inn.
The most feasible way is a function that sends you back to pre-cutscene that can be triggered by players. This is already in-game, when your queued class and your current class is the same, allowing you to watch the cutscene at the same spot again. Now SE only needs to expand it.
Another way is allowing to delete MSQ quest so that player can restart the whole quest. Players getting lost is non-issue cuz there is already a giant button that tells you where to get your latest quest. This is also helpful when you forget to talk all NPCs for all flavor text, and it proves to be a hassle doing a whole New Game+ for something you miss in the the middle of a whole expansion, and recorded video clips don't usually talk to every NPC.
Some cutscenes throw a fit at you and don't let you go in even if you're on the class. And in this case, your example isn't somewhat incorrect.I think someone doesn't understand how a queue works...if you get into a queue in a themepark...and you just go quick to get a hotdog or something...and then come back and can't get into the same spot in the line or the ride already started...that is your fault you know that, yeah?
Maybe you learned your lesson now and don't to stuff that prevents you from accepting the invite. Maybe gather some mats next time. Or just wait and be a bit patient.
It's more you're in line at a themepark for a ride, and someone when you're almost up for the ride gives you a hotdog and you decided you wanted it. Now you have a hotdog and they tell you now you can't get on the ride because you took the hotdog they offered. You never got out of line, you simply took something offered to you while waiting and now you're screwed because of it.
Unless, of course, you throw the hotdog to the ground. Now it's filthy, and nobody wants to eat it. And they say if you do, you won't get another hotdog. But all you did was, again, take a hotdog THEY offered you.
Could it perhaps be the cutscenes that you can't skip because at some point there is a dialogue choice you have to make? Or perhaps one of those longer sequences where even if you skip, it immediately plays another scene right after? Or maybe one of those scenes where your character is actually removed from the map and placed somewhere else afterward, so in the meantime you kind of don't exist anywhere.It is indeed odd. Sometimes you can accept the duty mid-cutscene, so the cutscene doesn't get marked complete and you can rewatch it from the start once you come out of the duty. But other times, even if you're the same class that you signed up to queue with, you get an error when you try to accept – from memory, something about "cannot use the duty finder while occupied" or something like that.
I've been trying to make a list of them when they happen, to see if there's a pattern. Perhaps it's cutscenes that behave in some particular way.
The Fashion Report cutscene is unskippable and you can't enter a popped duty while you're in it. If the duty popped right as you click "present yourself for judging", you're going to miss the queue
That sounds very unlikely to me. It's still a queue. You don't give four people "#1 in queue" status; you take #1-#4 when it's time to assemble the party. Otherwise what happens when the system is trying to recruit three DPS to fill someone's queue? They don't all have equal priority. The first three eligible people will be taken.That's what I thought initially, but you could be DPS #1 in queue and another healer could still queue into Roulette system, which implies your queue should pop next. But... you don't always get your duty popped. Thus, you aren't actually "#1" in the queue, rather in the list of "#1 in queue".
A better example is to look at it is how multiple individuals can be in the DPS solo queue in trials and be "#1 in queue" because each trial takes the next 4 trial roulette players.
Your initial logic doesn't make sense to me. You have no way of knowing when a healer queues into the roulette, so why assume this system of multiple #1s over simply being at the front of the queue while either the healer or tank queue is currently empty?
This is actually a great qol idea. There needs to be a point where the game just accepts a person can’t sit and wait forever. After a substantial amount of time, I don’t think a player should get any penalties. I’d say a half hr + seems fair to be forgiven for a missed queue popWell I mean there could be some leyway like no penality if your q time is over 45mins. (Ya some ppl including myself have had qs for over an hour.
Its also inconsiderate to penalize for doing something else in game because your q is well over an hour so you assume your safe.
Just make the thing not give the player a penality for not entering whike watching a cutscene.
To add to op it is dumb things in the golden saucer like air force one makes u leave q
Think they should add some form of indicator that tells you if what you're about to do is gonna trigger a cutscene, and whether that cutscene can be canceled or not.
As of right now you really have no idea whether you're just quickly handing in a quest or are about to launch a full feature film. And like others mentioned, the fact that some cutscenes can't be "canceled" out of is particularly aggrevating. Having to restart the cutscene is fine, but forcing me to skip it entirely is not. Don't know why they do that, maybe there's a good reason for that, but at least let me know in advance so I can decide whether to wait for the queue or not. Giving players a penalty for that is basically entrapment.
Sure you can, just have a healer friend solo queue up while you're in #1 DPS queue. If the healer queue pops but yours doesn't, it means you didn't get your queue popped even if you were at the top of the list for the same roulette. It meant another tank and healer filled the queue for another group - implying you didn't meet the requirements to join or the DPS slots were filled up. Now, if you did unlock all the duties, that shouldn't be the case, hinting that there's more priorities for "#1 in queue" slot. Now, when we zoom this out and take into consideration the number of extra priorities in a massive scale for every player queueing up, you would have to separate them into another group to categorize them.That sounds very unlikely to me. It's still a queue. You don't give four people "#1 in queue" status; you take #1-#4 when it's time to assemble the party. Otherwise what happens when the system is trying to recruit three DPS to fill someone's queue? They don't all have equal priority. The first three eligible people will be taken.
Your initial logic doesn't make sense to me. You have no way of knowing when a healer queues into the roulette, so why assume this system of multiple #1s over simply being at the front of the queue while either the healer or tank queue is currently empty?
I think you are overlooking a very big factor here: the roulette exists primarily to create a pool of players that can be used to assemble a party when someone directly queues for a dungeon.
Your healer friend would have most likely been recruited to join a party that already had both DPS slots filled by people waiting in a specific dungeon queue.
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