Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32

Hybrid View

  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,327
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    It's inconsiderate to ask everyone else to wait 30 minutes for you to finish your cut scenes.

    If you accept the queue while in a cut scene, you will be able to watch them after from the beginning, but if you remember how far you got you can just click through the text you already read.

    Urth's Fount is supplied by Mentor Roulette, which can only be used by level 80 players that have met the battle requirements, so it can take a very long time if it even succeeds at all. You may experience the same problem with Minstrel's Ballad/Extreme trials and coils.
    (4)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,247
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's inconsiderate to ask everyone else to wait 30 minutes for you to finish your cut scenes.
    That's not what the OP is saying. They queued for 30 minutes and at the 30th minute they happened to be in a cutscene when it finally came up.
    (7)
    Last edited by Iscah; 10-29-2021 at 12:55 AM. Reason: Typo

  3. #3
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    If someone is in the middle of the one-and-a-half hours of cutscenes at the end of A Realm Reborn's follow-up story patches, it's unreasonable for others to have to wait for them to first finish.
    (1)

  4. #4
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    It would be lovely if they could change the queue system to automatically pause a player's status in the queue when in a cutscene and resume it when they're done. For example, I'm 15th in line for a place in a party and start a cutscene. My progress in the queue is paused so that I remain 15th in the queue during the cutscene while others behind me progress in the queue. Once the cutscene's done, my queue progress resumes as normal. That way we don't get a penalty, are able to remain in the queue without going all the way back to the end, and the people behind us are able to move up in line as normal.
    (12)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Illmaeran View Post
    It would be lovely if they could change the queue system to automatically pause a player's status in the queue when in a cutscene and resume it when they're done. For example, I'm 15th in line for a place in a party and start a cutscene. My progress in the queue is paused so that I remain 15th in the queue during the cutscene while others behind me progress in the queue. Once the cutscene's done, my queue progress resumes as normal. That way we don't get a penalty, are able to remain in the queue without going all the way back to the end, and the people behind us are able to move up in line as normal.
    That's great if it's one person. What if it's 3000 people?

    Suddenly the queue has this huge chunk it needs to ignore, then x amount of time later, suddenly those players are unpaused, and if it was matching people but not full yet, it may rearrange people's queues, split parties it was forming, etc.


    I think this is a bigger nightmare to code and qa than people think.
    (4)

  6. #6
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I think this is a bigger nightmare to code and qa than people think.
    I don't doubt that it could be a significant hurdle and potentially impractical to implement; I'm not a programmer and am ignorant of these things. Even so, it would be a nice option to have if possible. If not, then we just continue with the way things have been, right?
    (0)

  7. #7
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Illmaeran View Post
    It would be lovely if they could change the queue system to automatically pause a player's status in the queue when in a cutscene and resume it when they're done. For example, I'm 15th in line for a place in a party and start a cutscene. My progress in the queue is paused so that I remain 15th in the queue during the cutscene while others behind me progress in the queue. Once the cutscene's done, my queue progress resumes as normal. That way we don't get a penalty, are able to remain in the queue without going all the way back to the end, and the people behind us are able to move up in line as normal.
    This seems like a much more reasonable solution to me.
    (4)

  8. #8
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,219
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Illmaeran View Post
    It would be lovely if they could change the queue system to automatically pause a player's status in the queue when in a cutscene and resume it when they're done. For example, I'm 15th in line for a place in a party and start a cutscene. My progress in the queue is paused so that I remain 15th in the queue during the cutscene while others behind me progress in the queue. Once the cutscene's done, my queue progress resumes as normal. That way we don't get a penalty, are able to remain in the queue without going all the way back to the end, and the people behind us are able to move up in line as normal.
    I'm pretty certain that's not how the queue works. It's sorta like being in a Supermarket but there's multiple checkout lines, and you choose one to queue in.

    You may be 15th in line for a party, but that's 15th in line for whatever group you're queueing for. There's way more people queueing into a duty than what the number your queue says. The queue takes into account of people doing Roulette as well as people manually selecting the content they're choosing for the entire datacenter, but splits them off and sections them individually to speed things up. The number of people groups formed is then based on the upper limit of the number of instances that can be opened at once and the number of people who are queueing at any point in time.

    That's why you could be #1 on the queue list, but not receive a pop instantly when another person queues in (because they popped another group instead) unless they're specifically queueing for the same content you are doing. Alternatively, we don't know the exact amount of programming going behind the scenes, but they'll most likely merge groups too if the duties are compatible after a certain period when they empty out or get cleared. All the player sees is the "Queue placement", but not the group they're being assigned to.
    (0)

  9. #9
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by AnotherPerson View Post
    I'm pretty certain that's not how the queue works. It's sorta like being in a Supermarket but there's multiple checkout lines, and you choose one to queue in.

    You may be 15th in line for a party, but that's 15th in line for whatever group you're queueing for. ...
    What? No.

    For a given duty there's a line of tanks, a line of healers, and a line of dps (that wraps around two city blocks). When you get to the head of the line you join whatever duty was selected. But it's closer to a priority queue than a simple one. People who have directly queued for an instance get priority over those that have queued for any roulettes that cover that duty. Party members all get selected together.

    Illmaeran's suggestion would simply alter the priority. As the people ahead of you get selected the person behind you moves in front of you. If there's nobody behind you then you move up. If you're #1 and still in CS then it works as if there's nobody in queue until you exit the CS.
    (1)

  10. #10
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,219
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GeminiReed View Post
    What? No.

    For a given duty there's a line of tanks, a line of healers, and a line of dps (that wraps around two city blocks). When you get to the head of the line you join whatever duty was selected. But it's closer to a priority queue than a simple one. People who have directly queued for an instance get priority over those that have queued for any roulettes that cover that duty. Party members all get selected together.

    Illmaeran's suggestion would simply alter the priority. As the people ahead of you get selected the person behind you moves in front of you. If there's nobody behind you then you move up. If you're #1 and still in CS then it works as if there's nobody in queue until you exit the CS.
    That's what I thought initially, but you could be DPS #1 in queue and another healer could still queue into Roulette system, which implies your queue should pop next. But... you don't always get your duty popped. Thus, you aren't actually "#1" in the queue, rather in the list of "#1 in queue".

    A better example is to look at it is how multiple individuals can be in the DPS solo queue in trials and be "#1 in queue" because each trial takes the next 4 trial roulette players.

    Ex: Four DPS queues individually into trial roulette, one DPS queues for a specific trial (say for example, Emanation), another also queues into a specific trial (The Jade Stoa). Farther down the line, 2 DPS queues into Emanation.

    In that order, the 4 DPS would be next in line for the next duty to pop, a.k.a. "#1 in queue".

    If 1 tank and 2 healers queue into Emanation, the priority to fill via trial roulette then goes to the players who queued into Emanation. Then, it's quite possible to have 3 DPS that queues into Emanation to pop, and 1 of the DPS's queues into trial roulette to pop. The other 3 DPS in trial roulette will still have their queue say "#1 in queue" though, because they're next on the list, but they weren't informed another queue already popped. There's also the thing to consider where you can be "#1 in queue" and then be skipped because you can't qualify or haven't unlocked the trial, which would bring the next list of "#2 in queue" to fill for your spot.

    But by that nature, it also stands to show you can have multiple individual players with "#1 in queue", which implies there are multiple groups of "#1 in queue". This makes sense, because you can have a group of 3 DPS who queues up together, but still be "#1 in queue", and another DPS who waits into queue wouldn't be considered as "#4 in queue," but rather "#1 in queue".


    Even by this logic, holding your spot could technically be seen as pushing the line forward, but the question is how the priority affects holding the queue when you rejoin, because then all these groups & their priorities would have to be recalculated.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast