Hehe. I'm about to finish the MSQ for the first time, as whm. Looking back on those three months since I downloaded the game, I have to agree with those devs. Bad choice as a first job.
Anyway.
I want to take exception with those who defend our dps because beginners. If the current design philosophy is intended to draw in new players, my opinion is they have failed.
Almost all solo play has been absolutely monotonous. For the first few days this is fine as there is a lot to take in, but turns out it stays the same for 80 levels. Press 7 1 2 1 1 1 1 1 1 1 1 1 1 1 1
Firmly planted at the absolute healing skill floor, leveling through the various duties haven't always been too enjoyable gameplay either. Runs have been from OK to increasingly not a good time. The problem is however NOT that healer dps is too complex, it's the age of FFXIV. Before you have typed out "Hi, my first time here", the tank has pulled the first three groups and is long since out of los around the corner for two more. And when the megapull is stabilised, in a misguided, suboptimal, frenzied 5-6 gcds or so, it's back to dps monotony... 7 6 3 6 + 6 2 2 1 1 1 1 1 1 1 1 1 1 1
It's not clear where to learn the more advanced skillset, and get its basics on muscle memory, because in easier content it's synced away. An at-level run is too busy to learn well. So beginner friendly, it is not.


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