Quote Originally Posted by Gemina View Post
If no one is dead, the ability to raise provides zero benefit.
This is kinda one of those "Thank you Captain Obvious" moments here.

Of course raise is irrelevant if nobody dies. But savage and ultimate raiding is done, by the vast majority, with groups that DO die. Prog groups, reclear groups that maybe aren't perfect players, those are like 70% of raiding in this game. Speedclear groups where everyone is expected to be perfect are a tiny niche within a minority of the playerbase.

Personally, I hang my hat as a raider on my role as the Red Mage who aims to be the last person alive and capable of extending pulls as long as possible (or saving them) with my combat raise while also providing respectable damage numbers. I'd be annoyed if we lost that for no good reason.