Quote Originally Posted by QooEr View Post
Im not entirely sure about that.

5.X sch restores 1000-3000 mp per minute.
6.0 sch will restore 2000 mp per min.
its a bit of a tradeoff because while you lose the regen from ED, that also means the opportunity cost of AF skills is gone.

5.X ast restores ~1866 mp/min from cards
6.X ast will restore 1000 mp/min from cards, and 2000 mp/min on average from astrodyne*

* Astrodyne has a 60 potency refresh effect for 15 s. If each lucid dreaming tick (50 potency refresh) restores 500mp, then astrodyne will refresh 600mp per tick. Even if they change how refresh potency works ast will restore ~85% of a lucid dreaming cast with astrodyne. im not gonna go too deeply into astrodyne optimization but its not always worth it to fish for 3 seals because you can miss uses of it.

5.X whm restores 666 mp/min from assize and gets 5** free gcds every 2 mins from thin air, for total of 1666 effective mp per min.
in 6.X this will be 1066

** kinda depends on gcd and lining up pom with thin air tbh, but at 2.4s gcd u can fit 5 easily


Scholar ended up with more or less the same amount of mp per minute. 6.0 was only a nerf if you were using almost all your stacks for ED.

AST mp got buffed. i expect then to nerf astrodyne at some point because its kind of ridiculous

so why exactly nerf thin air like that? if they wanted thin air to be a bit more flexible with the charges they should've halved the duration of the buff instead of making it only 1 spell imo
Well it seems like astro is more likely overpowered then.