Monk.

Monk has a rework that seems great at first, but that was also the case for Stormblood Monk and Shadowbringers Monk. And we are once again getting an unfinished rework that is missing core, integral parts.
  1. Anatman still does not do anything of any value whatsoever
  2. Basically every single OGCD was rolled into the Blitz system and there are no replacements
  3. Tornado Kick is being removed ENTIRELY at level 90, for a less pretty skill
  4. You still do your level 50 rotation all day, just with poor backflips inbetween.
  5. Their one source of OGCD SPam will be Forbidden Chakra during Brotherhood, which will proc between every Monk GCD.
  6. The latter change makes monk a poor solo job.
  7. All the buff timings do not line up with Monk's strongest moments, or raid wide buff windows.
  8. First-Time-Ultimate Clearers on Monk already said that it looks like it will need 25 seconds of pre-pull buffing to make the buffs line up.
  9. Monk losing Shoulder Tackle Exacerbates the lack of OGCDs. The teleports are a bandaid.
  10. Tornado Kick going away is such a travesty I will list it twice.
  11. Actually I will list Tornado Kick being removed thrice.
  12. Riddle of the Wind does nothing but buff your autoattacks. Complete meme skill.
  13. All your level 50 rotation skills still look exactly as they did five years ago. No exceptions. Compare to Dragoon or anyone else really.
  14. The Beast Chakra abilities are AoEs, while the actual AoE buttons don't give you the buffs. Random, and pointless.
  15. Fist stances going away just takes away gameplay variety on Monk.

That's a long list just for issues I can tell at a glance without having been a Monk main for long, or ever really. I only played it for a few months since the half rework in Shadowbringers.