My real job. Was told it would not change![]()
My real job. Was told it would not change![]()
DRK's. Not that we'll be able to notice any of them outside of the extra 60s double-charge CD to weave into raid window... just as we would have done with all our other oGCDs anyways.
To be fair, though, I can hardly think of any changes to the existing classes I am actually looking forward to. Even Blitz is increasingly looking uninspiring and I've never cared for any skill off its animation alone.
Same. The whole "I'm actually a (self-only-)healer-and-DPS-hybrid -- with the two sides always partly warring, partly synergizing -- with enough eHP and snap aggro to function quite well as a tank while remaining constantly of the mindset that I live or die by my own output" ended up a really refreshing, dark horse take on tanking that I couldn't help but love.
What's worse is that ultimately its issues of scaling were only issues because of (A) such high maximum ilvl ceilings and (B) Paladin having such dull scaling systems itself (all percentile mitigation--no flats, no stat-dependencies, nothing but the percentiles). It's not as if Warrior would end up OP in current content, only that which it painfully overgears, but it wouldn't start off so behind, either, if Paladin just had more than a single means of self-sustain.
Well, that and the issue of simple individual lacking points of parity (e.g., just the fact that even at max stacks Defiance didn't have Shield Oath eHP, let alone sustainability) being conflated with overarching issues that truly weren't nearly such an issue as to force the homogeneity that followed. (And even then, we could have moved Paladin at least partway towards having Warrior's more varied kit, rather than the movement being so one-sided towards the duller, more barebone solution.)
Last edited by Shurrikhan; 10-26-2021 at 10:00 PM.
Least, you say? Well... Monk? The new Perfect Balance certainly reminds me of FF6 or FF8's Blitz input, but it looks like just a glorified Samurai's 3-symbol system.
I am really looking forward to the application of jinpu and shifu with my aoe abilities. Right now it's clunky and annoying. Also looking forward to charges on midare.
It never gets easier.
So meh about WHM for the first time in 7 years
WHM.
The job hasn't been particularly appealing to me for a long time but it just went from bad to worse.
MP economy and easy recovery was a strong point which has been heavily nerfed. And in return they got free weaves with little to fill them and the overheal plant that encourages taking damage to trigger it on a 3mim CD.
Hypervelocity, easily.
There's a difference between lacking (like DRK) and actively bad and Hypervelocity is looking to be the latter.
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