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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100

    [Idea] A single extra button to fix healing downtime.

    IDEAS MEGATHREAD: Using the Endwalker build so far, propose, at most, one new button per job to improve DPS filler tedium. Any traits or changes that do not affect the number of buttons is also allowed, but try not to go overboard on a single job (keep it simple).

    Adding this to the Endwalker changes. All healers get a new DPS spell, secondary nuke with high damage, long cast time and high MP cost to use during burst phases. The long Cast times make it impossible to weave abilities and the high MP cost make it situational so as to not outclass the other damaging spells (Broil, Glare, Malefic and Dosis). It also brings back Piety as a useful stat.

    The idea is to use these bigger Nukes during each respective healer's burst phase along with their specific CDs. For example: Banish would be used in tandem with Presence of Mind and Thin air. Stella would be used during Astrodyne and Lightspeed.
    Meltdown would be used during Chain Stratagem and Kheirurgos would be used inbetween and before Phlegma III charges. Of course they can also be used anytime as long as you have MP to spare and time to cast them.

    Also a Trait to make your DoT an AoE.

    WHM:

    Banish: 3s cast, 3s recast 620 potency, 1000 MP cost.
    Blasts the target with holy light. Shortens the recast of Thin Air by 15 seconds.

    Trait: Radiant Dia: Your Dia spell applies its damage over time to all targets in a 5y radius of the main target.

    SCH:

    Meltdown: 3s cast 3s recast, 590 potency, 1000 MP cost. Blasts the target with a wave of boiling aether. Applies the "Shredded Aether" effect on self, stacking up to 5 times for 30s. Each subsequent cast of Broil or Ruin II will have no MP cost, consume a stack of Shredded Aether and grant 5% MP back.

    Trait: Deployed Biolisys: Your Biolysis spell applies its damage over time effect to all targets in a 5y radius of the main target.

    AST:

    Stella: 3s cast 3s recast, 500 potency, 1500 MP cost. Blasts the target with a shining chain of stars. Under any of the effects of Astrodyne the cost of this spell is reduced by 500MP.

    Trait: Stellar Combustion: Your Combust spell applies its damage over time effect to all targets in a 5y radius of the main target.

    SGE:

    Kheirurgos: 3s cast 3s recast, 660 potency, 1200 MP cost. Blasts the target with a cutting blade of light. Grants 1 stack of "Excised Aether" to self for 30 s stacking up to 5 times.
    Triggers a 170 ptency heal on your Karda target.

    Eukrasian Kheirurgos: Instant, 1.5s recast.
    Consumes up to 5 stacks of Excised Aether and restores 600 MP per stack. Grants Augmented Phlegma for 30s, causing your next Phlegma III to trigger a 340 potency heal Kardia effect.
    * This action cannot be bound to an action bar *

    Trait: Optimized Eukrasian Dosis: Your Eukrasian Dosis applies its damage over time effect to all targets in a 5y radius of the main target.
    (3)
    Last edited by GrimGale; 10-28-2021 at 01:05 AM.

  2. #2
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by GrimGale View Post
    20y radius
    I would reduce these to 5y. 5y is normal for targeted AoEs and 20y is kinda nutty in the not-good way. Imagine doing Bozja or Deep Dungeon like content and accidentally pulling a whole room or mob pack from far away with a DoT spell by accident.

    -----

    Also, can we turn this into a game/megathread?

    Game: Propose, at most, one new button per job to improve DPS filler tedium. Any traits or changes that do not affect the number of buttons is also allowed, but try not to go overboard on a single job (keep it simple).

    White Mage
    • New trait: Divine Seal
      • Every 3 casts of Stone/Glare/Holy grants 1 stack of Divine Seal.
      • Maximum Stacks: 3
      • New additional job gauge tracks number of Divine Seals and progress.
    • New spells: Water/Banish/Banish III (traited upgrades)
      • Instant cast time.
      • Deals water/unaspected damage to target and all enemies nearby it, less for all remaining enemies.
      • Divine Seal Cost: 1
    Every 3 filler spells (doesn't have to be back-to-back) grants a stack to spend on a new instant damage spell that is viable in both single-target and trash. Spend it on movement/double-weave or save for a "burst" phase.

    Scholar
    • New spell: Miasma
      • Deals unaspected damage.
      • Additional Effect: Unaspected damage over time
      • Duration: 24s
    • New spells: Miasma II/III (traited upgrades from Miasma)
      • Deals unaspected damage to target and all enemies nearby it.
      • Additional Effect: Unaspected damage over time
      • Damage over time potency reduced for all remaining enemies.
      • Duration: 24s
    Gives SCH back a second DoT to juggle that is both asynchronous and AoE, so it's viable in both single-target and trash packs. Being asynchronous to Biolysis makes juggling the two dots a bit more challenging.

    Astrologian
    • No changes.
    Cards are the extra thing ASTs juggle with filler and healing. They are the closest to ideal complexity, in my opinion.

    Sage
    • Pepsis grants 1 stack of Addersting for each Eukrasian Diagnosis shield removed by it in combat.
    • New spells: Eukrasian Toxikon/Eukrasian Toxikon II
      • Deals (heavy) unaspected damage over time to target and all enemies nearby it.
      • Damage over time potency reduced for all remaining enemies.
      • Duration: 60s
      • ※This action cannot be assigned to a hotbar.
    Might be too spicy, but kinda exciting (and adds 0 buttons to SGE). Eukrasian Toxikon would be super-duper dps positive, so it encourages SGE to break (and cast) an E.Diag shield at least once per minute. In instances where the shield just won't break (looking at you, dungeon bosses) or an Addersting is needed immediately, Pepsis can grant stings for each shield absorbed (good for openers). The new spell is viable in both single-target and trash packs.
    (6)
    Last edited by Pyitoechito; 10-28-2021 at 12:30 AM.

  3. #3
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Pyitoechito View Post
    I would reduce these to 5y. 5y is normal for targeted AoEs and 20y is kinda nutty in the not-good way. Imagine doing Bozja or Deep Dungeon like content and accidentally pulling a whole room or mob pack from far away with a DoT spell by accident.
    Good point. Fixed.

    Regarding your ideas, I would not make Pepsis grant Addersting. When you have abilities that grant both DPS and Healing, they immediately become exclusively DPS tools. It kills Pepsis as an emergency cooldown. Your idea with WHM also adds another charge system to keep track on. WHM is rather simple I agree, but you already keep track of three blood lilies and three blue lillies. I'd simpify Water/Banish by just making it a damage oGCD with a short 20s CD to weave between any GCDs.
    (1)

  4. #4
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Scholar
    New Trait: Aetheric Ruin (Upgraded from Ruin II)
    Spell: Aether Loop
    Potency: 200
    Instant
    400 MP
    Whenever Adloquium's initial target's Galvanize breaks, or when Succor's Galvanize on yourself breaks, gain the buff Enhanced Aether Loop Ready
    Spell: Enhanced Aether Loop
    Potency: 590 (Or less if Broil's damage should be shaved down to keep it balanced)
    Instant
    400 MP

    New Spell: Miasma/Miasma II/Miasma III
    Potency: 30
    Duration: 30 seconds

    New Trait: Energy Drain (Imagine the Energy Drain ability got removed and the Aetherflow mechanic got reworked into something better)
    Whenever Broil or Aether Loop damage an enemy afflicted with Biolysis or Miasma, replenish 2% of mana. If the target is afflicted with both, replenish 4% of mana.

    Oops, got a bit carried away, Lol. Pick one, I guess.
    (0)

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iedarus View Post
    Scholar
    New Trait: Aetheric Ruin (Upgraded from Ruin II)
    Spell: Aether Loop
    Potency: 200
    Instant
    400 MP
    Whenever Adloquium's initial target's Galvanize breaks, or when Succor's Galvanize on yourself breaks, gain the buff Enhanced Aether Loop Ready
    Spell: Enhanced Aether Loop
    Potency: 590 (Or less if Broil's damage should be shaved down to keep it balanced)
    Instant
    400 MP

    New Spell: Miasma/Miasma II/Miasma III
    Potency: 30
    Duration: 30 seconds

    New Trait: Energy Drain (Imagine the Energy Drain ability got removed and the Aetherflow mechanic got reworked into something better)
    Whenever Broil or Aether Loop damage an enemy afflicted with Biolysis or Miasma, replenish 2% of mana. If the target is afflicted with both, replenish 4% of mana.

    Oops, got a bit carried away, Lol. Pick one, I guess.
    Aether Loop is essentially a movement tool that requires a shield to be broken, exactly like Toxikon and Toxikon II. The problem is, SCH already has a Movement tool with Ruin II that doesn't require a pre cast of adloquium to be available. Also, it has the same problems as Toxikon II with your shield applying a critical heal or the target interfering in any other way with mitigation or shields of their own. (I know you meant it to only work with Galvanize and not Catalyze, but still a crit augments Galvanize too.)

    Miasma mana recovery effect is too strong. It essentially gives SCH damage free of MP.
    (2)

  6. #6
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    Aether Loop is essentially a movement tool that requires a shield to be broken, exactly like Toxikon and Toxikon II. The problem is, SCH already has a Movement tool with Ruin II that doesn't require a pre cast of adloquium to be available. Also, it has the same problems as Toxikon II with your shield applying a critical heal or the target interfering in any other way with mitigation or shields of their own. (I know you meant it to only work with Galvanize and not Catalyze, but still a crit augments Galvanize too.)

    Miasma mana recovery effect is too strong. It essentially gives SCH damage free of MP.
    Might not be perfect, but there's gotta be at least some way to encourage use of GCDs. Also I figured there should be some sort of reward for keeping DoTs up. The free damage was intentional as I did this with the idea that Aetherflow would just be something completely different since it's honestly not really working out for Scholar, in my opinion.

    Edit: Also Aether Loop would still be available in its regular form with this idea.
    (0)
    Last edited by Iedarus; 10-28-2021 at 01:55 AM.

  7. #7
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by GrimGale View Post
    Regarding your ideas, I would not make Pepsis grant Addersting. When you have abilities that grant both DPS and Healing, they immediately become exclusively DPS tools. It kills Pepsis as an emergency cooldown.
    This is true. Case in point: Dissipation. How often is Dissipation used just to get a few more Energy Drains in an opener or burst instead of for that wonderful healing magic boost that doesn't even interact with Aetherflow and also deletes the fairy at the same time?

    In my defense, though, Pepsis is a very quick 15s cooldown compared to Dissipation's whopping 3 minutes. Balancing when to pop it to get a sting vs. using it for the intended heal could make Pepsis more interesting. It's certainly a thin line to toe, but keeping standard Toxikon DPS neutral/negative could curb peoples' enthusiasm to spam E.Diag → Pepsis. Attaching Addersting/Toxikon to something other than E.Diag could also be a solution.

    Your idea with WHM also adds another charge system to keep track on. WHM is rather simple I agree, but you already keep track of three blood lilies and three blue lillies. I'd simpify Water/Banish by just making it a damage oGCD with a short 20s CD to weave between any GCDs.
    Making it oGCD wouldn't break the GCD tedium as well as having it be a GCD, since it just becomes another weave in the 1-1-1-1. I considered just making it charge-based like Phlegma, but then you just have another Phlegma. The idea of Divine Seals was to make it a bit more insteresting/unique. Lilies reward healing, while Divine Seals reward damage.

    It's not ideal, but when are player-conceived ideas ever ideal (teehee)?
    (1)

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Pyitoechito View Post
    Making it oGCD wouldn't break the GCD tedium as well as having it be a GCD, since it just becomes another weave in the 1-1-1-1.
    Yes, but It would add to the flexibility of WHM by being able to weave that damage into heals or damage GCDs. I do agree that WHM could use a GCD to break the Glare spam.
    (1)

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I'd rather that SE added some DPS support options for healers to utilize so that they could still perform their job but also let them break up the monotony of their DPS rotation from time to time. Skills like Shadowflare making a return so that SCH has an AoE DoT with a Slow effect to help in Trash pulls, a Water spell that does damage but also applies a Regen to the tank.
    (0)

  10. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    White Mage(copied from first reply, I really like it)
    New trait: Divine Seal
    Every 3 casts of Stone/Glare/Holy dealing damage grants 1 stack of Divine Seal.
    Maximum Stacks: 3
    New additional job gauge tracks number of Divine Seals and progress.
    New spells: Water/Banish/Banish III (traited upgrades)
    Instant cast time.
    Deals water/unaspected damage to target and all enemies nearby it, less for all remaining enemies.
    Divine Seal Cost: 1
    Every 3 filler spells (doesn't have to be back-to-back) grants a stack to spend on a new instant damage spell that is viable in both single-target and trash. Spend it on movement/double-weave or save for a "burst" phase.

    Scholar
    New spell: Miasma / Miasma II
    Apply one stack of Miasma
    Additional Effect: Unaspected damage over time
    Duration: 18s
    Additional Effect: Dealing direct damage with a spell (ruin/broil) adds an additional stack of Miasma up to three times.
    Additional Effect: Refreshing Miasma extend its duration by 18s up to 30s.
    Potency per stack : 40 - 45 - 50

    New spell: Miasmalisys
    Apply one stack of Miasmalisys
    Additional Effect: Unaspected damage over time
    Duration: 18s
    Additional Effect: Dealing direct damage with a spell (ruin/broil/art of war) adds an additional stack of Miasma up to Fivetimes.
    Additional Effect: Refreshing Miasma extend its duration by 18s up to 30s.
    Additional Effect: Target afflicted by Miasmalisys apply Miasmalisys to nearby ennemies when hit by Art of War for 6s
    Potency per stack : 50 - 65 - 80 - 90 - 100


    [Trait] Unstability
    Once every 12s your next RuinII becomes Unstability

    New Spell : Unstability
    Deal unaspected damage over time
    Additional Effect: Unaspected damage over time
    Duration: 12s
    **POTENCY EQUAL TO CURRENT BROIL VALUE**

    The idea behind Miasma is to add a DoT that you wouldn't simply just refresh every x secs. Instead it's a DoT with a higher duration (a bit like Futon maintenance for instance) that also has to be built by using a few broils.
    Because the duration can be almost twice as long as the applied duration. It can be used as a movement tool and can be preemptively applied to its full duration if needed. Because the initial duration is quite short (18s) it requires some attention
    Unstability is basically an instant broil once every 12s. I'd rather have it replace Ruins2 entirely but that would be a completely different spell so I suppose just having it "upgrade" is enough. It is not a dps increased while stationnary as it does the same damage as Broil.
    These two should give SCH more than enough complexity to stay busy.



    Astrologian
    No changes.
    Cards are the extra thing ASTs juggle with filler and healing. They are the closest to ideal complexity, in my opinion. (I agree, while most AST might just throw their card randomly, anyone focusing enough would try to grant them during burst windows for each player)
    Altough a slight CD reduction would be nice... 30s is still long
    (1)
    Last edited by Sylvain; 10-28-2021 at 02:30 AM.

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