Maybe in the next expansion the dungeons will be just big square rooms with all the mobs together. Until then, as a tank, I will keep deciding how many mobs to pull. If you want to pull more, prepare to get the consequences of your actions, or just play tank.
This may actually be a broad hint to the cutscene skippers in Prae and Castrum・Intentional leaving or disconnection![]()
You can do that, but saying it is the intended gameplay is just flat out false. Not to say pulling everything is the intended gameplay, because neither is really. But saying single group pulls is the default is not what 95%+ of the community agrees with. So long as as more than 1 group can be pulled and handled, it will be done so that way by the vast majority of players. Pulling single group is slow and boring and gives tanks, healers, and DPS with not much to do because a single pack of mobs in most dungeons is just laughably easy.
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Very well then, you are being reported for "Obstructing Gameplay Using Combat" and "Uncooperative behavior"
Check
There is big difference between criticism and insults.I mean, if their gear matches the iLVL requirements to actually enter the content, it's not really that player's fault. The game is literally telling them that they have the necessary minimum level equipment to be able to clear the content.
As far as criticizing, I might suggest rather than just telling people they suck, you might instead ask if they have any questions, or engage using basic manners.
You should absolutely be held accountable by the manner you engage others/offer to "help" them. So, yeah, if your goto is to criticize, belittle and/or bully, then yes, it might be better NOT to chat.
Min ilvl requirements mean nothing. You can enter Savage Raids with any ilvl when joining it via PF.
Someone with high ilvl accessoirs but a low level weapon can actually join the group, when the total ilvl is high enough.
But that person wont perform not as good as people with higher weapons and left side gear. It also makes a difference, when someone brings food and materias to a fight.
- Queen of Heal 2022 -
Just because the players do something in a way, doesn't mean that's the intended way.You can do that, but saying it is the intended gameplay is just flat out false. Not to say pulling everything is the intended gameplay, because neither is really. But saying single group pulls is the default is not what 95%+ of the community agrees with. So long as as more than 1 group can be pulled and handled, it will be done so that way by the vast majority of players. Pulling single group is slow and boring and gives tanks, healers, and DPS with not much to do because a single pack of mobs in most dungeons is just laughably easy.
If the devs intended people to single pull then there would be walls between each patch. Except that isn't the case, there are walls only after 2-3 packs in most dungeons after 50. If Thancred can tank those packs easily, so should actual people.
Helping players in chat is not as hard as people are making it look like. There are infinite ways of putting information into words. All you need to do is just to frame everything in a way that sounds helpful and doesn't single anyone out.
Instead of telling a player they're doing something wrong, you can just tell how the mechanic works in the chat and let him figure out. Or you can suggest an strategy for everybody, like the position of every player in the fight.
The game doesn't ask much of the players most of the time, so it's good to have in mind that playing it badly is not really a problem. It may annoy you if someone sucks but you should frame the situation differently. Maybe the player just don't know a mechanic, maybe the player just got the job and it's learning it, etc. But can the dungeon be completed even if one or two players sucks a bit? Can you compensate for their lack of skills?
I play this game, like, a lot, and I'm mostly a healer. I had my fair share of paper tanks trying to wall-pull without using mitigation. And I had my fair share of runs where I managed to keep the doofus alive through the entire thing. I got real good at healing just by being non-confrontational. :P
Sometimes you do need to teach a mechanic after a wipe or two, but when everyone gets a clear after a failure it's actually pretty cathartic, and if you're the one being nice, helping and not pointing fingers you tend to nab all the comms.
The most important thing is to never take things personally and to never hold onto the frustration. This is just a game. You have better problems in real life to fret about. And when you offend someone, it's not like you feel good or anything, but when you make others feel good you kinda feel good too. Emotions are not a zero sum game where one thrives on the misery of others. You can make good vibes out of thin air!
https://www.youtube.com/watch?v=H8Otgbm--Ek
In the end, it's just a matter of social skills, like finesse in the chat, and emotion management, like making jokes in the chat to drown your sorrows. This change of rules won't affect me at all.
Last edited by Alenonimo; 10-27-2021 at 11:14 PM.
That's not even getting into MSQ trials below level cap that don't have ilvl requirements at all.There is big difference between criticism and insults.
Min ilvl requirements mean nothing. You can enter Savage Raids with any ilvl when joining it via PF.
Someone with high ilvl accessoirs but a low level weapon can actually join the group, when the total ilvl is high enough.
But that person wont perform not as good as people with higher weapons and left side gear. It also makes a difference, when someone brings food and materias to a fight.
If I had a nickel for every player I've seen using gear/accessories from 2 expansions ago in Titania, I would have a distressing amount of nickels.
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