However, if a report is filed, a penalty will be issued if the following types of situations are confirmed to be occurring repeatedly:
While I am glad the point reduction exists, 3 to 6 years seems extreme. The game is only 8 years old. I think 1-2 is much more reasonable.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Hey its almost like what we've been telling people for years who instantly drop from certain duties, whether mentor or not. If you don't have time for the duty you get, then don't use roulette!If only you had paid attention to the final part of the section under
・Intentional leaving or disconnection
Even if there was no intention to interfere with others, repeated occurrences can be a nuisance to others. If you are experiencing network instability, or if you are frequently unable to play due to real-world circumstances, be considerate of others by refraining from participating in the duty/content, taking into account that you may unintentionally cause issues for others.
The first part I quoted states how different skill levels will skew the perspective of what is and isnt appropriate play. What you can expect in sastasha from a sprout tank is different than what you can expect from someone with all tanks leveled in paglthan.Again, gonna play devil's advocate. If you can't tell a DPS to do their AoE rotation on mobs, then you can't tell the tanks to use their CD's to survive either. As a tank that does wall to wall pulls and does pick up all the mobs, I could definitely see that same "You pull you tank" person just not using defensives.
You definitely can tell a dps to use aoes, the phrasing is important though. "use aoe, you dumbass" will get you bonked, "please use aoes when there are multiple enemies" will not.
In one early dungeon, the boss would send red beams to various players who had go stand near posts near the edge of the arena to get rid of them. One player wasn't doing this, and dying.
I just said "to get rid of the red beams, run out to the posts near the edge" without directing it at anyone in particular, or even saying they were wrong. Just a general tip.
The player in question took the correct action next time around.
Right. We can get punished for leaving now, if someone bothers to make a report.
Which a good number of people in this game gladly do.
It's ridiculous lmao. Silently leaving has actually been one of the less problematic ways for people to deal with a party who isn't trying and is going at a snail's pace - but now even that's problematic.
Just because there aren't walls in between, it doesn't mean that they MUST be pulled all together. Because it's the tank's job to keep all the mobs on them, I would argue that it's their responsibility to pull how many they're comfortable with.
Again, you are correct. However, if they don't accept your suggestion, you can't really say anything else. SE specifically says:The first part I quoted states how different skill levels will skew the perspective of what is and isnt appropriate play. What you can expect in sastasha from a sprout tank is different than what you can expect from someone with all tanks leveled in paglthan.
You definitely can tell a dps to use aoes, the phrasing is important though. "use aoe, you dumbass" will get you bonked, "please use aoes when there are multiple enemies" will not.
"Additionally, making suggestions or requests does not necessarily mean that they must be accepted. When your suggestion/request is rejected, you cannot then criticize or blame others, pressure others or otherwise refuse to respect their opinion, or persistently repeat the same suggestion/request or otherwise attempt to impose your playstyle on others".
Indeed . Many including myself may have something suddenly come up unexpectedly , and like most decent persons we say in chat " oh jeez somethign has come up , i have to go , my apologies " or in my case i completely forgot that a grocery delivery was arriving at the hour slot i was currently in and i had forgotten about it and was already in a duty with others and apologised profusly asking if the group wanted to kick me feel free as i go afk . I came back and was still there as the group responded reasonably saying "hey life comes first NP"
Oin the contrary if I were to do that on a weekly basis and be that selfish , if i were to be reported I would be fully to blame .
For others , such as our heroes , firefighters, ambulance , medical , police etc, on call , TBH I wouldn't expect them to be playing an MMO just in case of the chance to be called to service , but even if they were online I cant imagine they would be doing it often , on the contrary if there were to keep doing it then they will have to accept being reported , flagged for repeated offenses and take the small penalty like an adult .
You have no idea how long certain instances can take when people do not follow directions or just think they can breeze through a fight without paying attention to key mechanics that will wipe the party.
As someone whose been around since ARR, there is no way you can force me to run Nabriales again because every time I walk in there its a wipe fest due to either orbs or the tear w/meteor mechanics. I can type the instructions on how to do that fight, but most of the time sprouts don't pay attention and then ask afterwards "Why did we die??" because they didn't read in the first place. Some other problematic fights are Nidhogg because people still run away with the stack marker and Titania/Tsukyomi, where a tank who doesn't understand cleave mechanics by that point can easily kill a party quite late in the fight.
All the help and suggestions in the world can't help people who ignore chat.
When I queue for a roulette I'm looking for a smooth experience that doesn't take more than 15 minutes at most if its a dungeon, even less if it's a trial. I guess if I get some of these fights in roulettes moving forward I'll just say my imaginary kid is crying and then leave, in order to comply with the ToS.
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