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  1. #791
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think given the time they've had they go out of their way on how to make the job shittier and shittier each expansion.

    Have a fun video from Xenosys Vex: https://www.youtube.com/watch?v=inXoCV9Czus

    The swift action in regards to leaks was the funniest shit I've seen in a while. IF it was anything else they did nothing but like a damn snake they lash out immediately with their very own SICKNESS MUST BE PURGED.
    (19)

  2. #792
    Player
    JPMJ's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Helix Nebula
    World
    Masamune
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mekhana View Post
    I've been reading the JP tank forums and lately, it came around to the same things we've been discussing. Let us hope the devs at least listen to them since there's no language barrier instead. I've been lurking in this forum for what feels like 10 years. I don't know why I even bother anymore. It feels like these discussions are being directed at a brick wall.
    From a Japanese perspective, I'm worried that the opinions of Japanese dark knight players may not be very helpful.
    Especially the reaction of the media tour was the worst in Japan

    For example, I want you to make one attack heavier and bigger than the attack style like Monk.
    Since there are many ogcd, I want you to summarize (including the reason of ↑)
    I want you to change the Delirium
    Poor self-healing ability
    Only Soul Eater combo, so monotonous movement
    Living dead is hard to use
    These have been said for a long time
    There are many other opinions, but they haven't improved yet.

    I think the development team is working hard
    But I hope the Dark Knight will become more like a Dark Knight.
    (8)
    Last edited by JPMJ; 10-25-2021 at 12:40 PM.

  3. #793
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Keagian View Post
    It took them 4+ years to finally come up with a decent fix for Monk, its gonna take them 6+ years to even look at DRK and think about giving changes.
    Sapping 80% of a job's identity and depth, leaving it a haphazard and watered-down mush, is a "decent" fix? Wait, then why are we complaining about present DRK?
    (4)

  4. #794
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by JPMJ View Post
    From a Japanese perspective, I'm worried that the opinions of Japanese dark knight players may not be very helpful.
    Especially the reaction of the media tour was the worst in Japan

    For example, I want you to make one attack heavier and bigger than the attack style like Monk.
    Since there are many ogcd, I want you to summarize (including the reason of ↑)
    I want you to change the Delirium
    Poor self-healing ability
    Only Soul Eater combo, so monotonous movement
    Living dead is hard to use
    These have been said for a long time
    There are many other opinions, but they haven't improved yet.

    I think the development team is working hard
    But I hope the Dark Knight will become more like a Dark Knight.
    I find it funny that all these problems that players have can be solved by reverting DRK to 3.0-4.0 and updating it to modern meta.

    Big attack heavier and Bigger? = 3.0 DA buffed potencies of gcds
    Ogcds have no reasoning? = 3.0 DA gave ogcd utlity like blind
    Change to Delirium? = 3.0 was a combo INT debuff and 4.0 extended timers on Blood Weapon/Price
    Poor self healing ability? = Abyssal Drain spam
    Only combo rotation? = 3.0 had 3 combos, 4.0 had two combos
    Living Dead hard to use? = Listen to player feedback

    A lot of these have already been solved in past expansions as stated in the examples above, with the exception of LD. I just think they're trying too hard to make DRK into a poormans WAR/MCH hybrid. You got the one combo rotation and tons of ogcd playstyle of MCH but no control over your shadow. You got the same offensive cd as WAR but not as effective in damage or utility. I have other opinions on these changes but will wait till the release for my final thoughts. Though lets put it this way, if I was a gambling man I would go all in because I know my call is right.
    (7)

  5. #795
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by MagiusNecros View Post
    ...
    That video was a good watch.

    For all this talk during the media tour on how the dev team 'plays their own game' (which gets shoehorned in once per interview), I'd really be curious to know what jobs they actually play. I'd be incredibly surprised if any of them actually plays DRK on a regular basis. They just have no idea what they're doing with the job, and can't be bothered to listen to feedback.

    The skill speed/spell speed merger should be just common sense by this point. It doesn't make sense to specifically penalize some jobs just because they have a gish aesthetic. And yes, if you can't merge the two attributes because of historical potato 1.x code, then just turn everything into weaponskills. Likewise, Blood Weapon was another bizarre miss by the dev team. Why they used a stack system for Delirium and not for Blood Weapon is beyond me. Unless they only thought of Delirium because they were adjusting IR. It's like they don't know what actions are even on the job to begin with.

    The point about merging down Abyssal Drain, Salted Earth, and Salt and Darkness was an interesting idea. I find it strange that the dev team kept it at 90 seconds on the basis that we'd have too much weaving. That's not a solution at all, because it's still going to show up in your opener and at three minute intervals. It achieves nothing other than making the action more awkward. If you're worried that a job has too many weaves, then perhaps balance it out with some more weaponskills?

    While I like Oblation aesthetically, I'm not really sure what it adds, unless you're allowed to stack both charges on the same target. If you're using it for targeted mitigation, there are much better options, and if you're using the charges to protect two targets at the same time you might as well just Reprisal it for what it's worth. The fact that Reprisal is a role action and provides more mitigation on the same recast should tell you a lot about Oblation's value.

    For comparison, look at Arcane Crest, a level 40 Reaper ability:
    - Applies a barrier blocking 10% of your total HP
    - When the barrier breaks, restores HP over time to self and nearby party members
    - 30 second recast

    How is this level 40 melee dps action a better mitigation move than a level 82 tank action? Boggles the mind.

    What they could have done is just removed the MP cost and the Dark Arts proc from TBN, increased the recast slightly, and made Oblation a 10% barrier shield that does something interesting when it breaks. Perhaps it gives you a Dark Arts proc. Perhaps it reflects back some damage. Just make it interesting.

    I think part of the reason why Shadowbringer doesn't seem overly exciting is because you don't really earn it. It's just there, to be pressed on recast. DRK doesn't really build towards anything, which is a bit strange for a resource focused job.

    I don't think that their approach to the job system is sustainable. They're adding more and more new jobs to try and attract new players, but there's clearly not enough staff to support the existing ones.
    (19)

  6. #796
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Arcane crest is pretty busted considering its a shield plus a indom tier heal for the party and way less of a CD compared to shade shift
    I doubt itll stay like this
    (2)

  7. #797
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    Why they used a stack system for Delirium and not for Blood Weapon is beyond me. Unless they only thought of Delirium because they were adjusting IR. It's like they don't know what actions are even on the job to begin with.
    I'm willing to bet a lot of money that's exactly the case. Everything about EW DRK seems like a total afterthought.
    (12)

  8. #798
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Oh DRK was an afterthought when it comes to Delirium. You can just compare Delirium and Inner Release right now.

    Delirium:
    1. 3 Stacks of Delirium allowing the Use of Bloodspiller(200 MP) or Quietus(500 MP) each restoring some MP without cost.

    Inner Release:
    1. 3 stacks of Inner Release allowing the use of Fell Cleave or Decimate without cost.
    2. All these attacks are critical direct hits.
    3. While you have stacks you are immune or nullify most forms of Stun, Sleep, Bind, Heavy and most knockback effects.
    4. Extends your damage buff Surging Tempest by 10s up to a cap of 60s.
    5. Grants use of Primal Rend. Does not use up a stack of IR. 20y range.

    Like wow not even a Darkside extender in there. God damn.
    (11)
    Last edited by MagiusNecros; 10-25-2021 at 11:54 PM.

  9. #799
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,349
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The implications of Enhanced living shadow worry me, does this mean with every future expansion we're going to have to get another version of it just to add the skills from that expansion to it, for a move that is entirely fire and forget
    (7)

  10. #800
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    The implications of Enhanced living shadow worry me, does this mean with every future expansion we're going to have to get another version of it just to add the skills from that expansion to it, for a move that is entirely fire and forget
    Hey watch your tongue!

    this could be categorized as "leaking the next expansion" so please be wary of what you say on the official forums please

    /s

    (But seriously imagine getting another wave of messages deleted because of that, at this point i wouldn't know if i should laugh or cry )
    (6)

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