I do. It's such a bad design. It really does ruin the experience.
I do. It's such a bad design. It really does ruin the experience.
this is just sad really. you 2 think you are better then the other and think he/she is beneath you when you 2 display the same gross attitude right now.
savage and ultimates are content that counts when you want to push all jobs to their limits, however as victoria said there is other content as well, 24 man ,eureka,BA, bojza ,DRSV that need to be examined as well.
however victoria, as people point out even in the most hardest dungeon known, people show once they learn the fight they don't require to heal and a fight even not considering optimal game ,you will still do dps for more then half the fight. also it just sad to see your ideas posts now cause tbh they are hollow ,any good rework or idea is posting them to hear proper thoughts and criticism, don't like then don't post the same idea again. people did not like it for the first time they wont like it again, you want to defend the idea then debate.
as for you ,inhaledcorn, as much as victoria is annoying does not give you the right to diminish her like that especially if you don't know her like that. you don't know her ,you don't know what content she has done or even doing and while victoria is wrong, your actions are embarrassment right now so stop with "im superior, your inferior" nonsense cause right now ,if you look at the mirror you the same as her.
I gladly help anyone wants help savage and ultimate. truth is you really do have give it your all have patience. not every run is gonna be a clear. but really counts is the experience. thing is as long your fun and trying that all matters. clearing something will happen if dedicate enough time to it. understand the mechanics. its not so much watching videos they do help. but what really helps on hand experence. i do raiding cause enjoying doing so with my friends. people want to do it. do not care about numbers. people improve in time. people need that time to approve. rather approve with people have good time. then be stressed angry at someone ever time a wipe happens.
I heard scary stories about some servers. that people got attacked in real-life make a single mistake in savage contect. so no really don't have any love for people take the game to that level. where they need to physically harm someone outside the game itself cause they made a mistake on aether in a static. not only story Ive heard.
Honestly pride myself not being that way. i enjoy company of the person. not judging them solely on how many 80s they have.
Yeah, I barely touch hardcore content, and I'm extremely bored with the current healer design and agree with the overall sentiment of this forum. The fact that Yoshida claims that this design shift is in order to appeal to casuals is just... ugh, casuals have more than two brain cells? Just because I'm a casual doesn't mean I want to spam 1 button.
You're not much better if you're quickly to judge an entire population that engages into a certain type of content just because of histories you've heard. Personally, the chillest people I've met in this game are the ones that actually spend their time doing hardcore content.
Last edited by Melorie; 10-26-2021 at 04:55 AM.
I've played my fair share of MMOs (except WoW), always as a support role and yep, post-SHB healers are probably the worst support I've ever played in my entire life. Which kinda sucks because this game knows how to do high-quality gameplay and has some pretty clever designs for a lot of things.
I'm not saying that ARR, HW or SB were perfect versions, but I was able to play with them and have fun. Never I would've thought they would simply reduce healers to what they are today. You don't even need to do the hardcore content to realize this, you can simply play the MsQ or dungeons with trusts.
Last edited by Melorie; 10-26-2021 at 05:14 AM.
And, the sad thing is: it doesn't even need a whole lot to be somewhat more entertaining. If they don't want us to heal more incoming damage, fine. I get that. Just... give us more DPS buttons to hit since that's what we're doing most of the time. Like, we don't even need a whole lot. Give us back Aero III and Miasma II. Let SCH have Shadowflare and Miasma III (and make that an upgrade of Miasma II). Give us Eurkasian Dykrasis. What did AST have? Stella? I dunno, but let AST have something, too. Return the damage to Fluid Aura but remove the knockback because lord knows that's not why we used it back in the day.
It doesn't have to be DPS-levels of complex, but I don't want to be falling asleep, gdi!
A lot of pages. Let me get this right. Player A likes the healer gameplay and makes a plea not to change it. Ironically that plea comes from the fact that a lot of other users HAVE been complaining about the class.
I'll say this. FF14 is expanding. It has a lot of new players and I think it makes sense to cater to the skill floor for the classes. It sucks for us veteran mains. But alas it is how it is, and making healers accessible isn't necessarily a bad thing for the company at this point in time.
However, it is undeniable that MMO players will clock a lot of hours and get better at their roles. When that happens, the current healer design doesn't give anyone room to grow into the roles and they become outright boring. It's an undeniable problem with the design and a valid reason for people to whine.
The game will be fine if you don't hit that skill tier, or if you do but don't play the role much you may be willing to overlook it. But if you hit the skill level and play the role day in and day out, it's an insufferable design.
A lot of us have been advocating for options that would give us more to do while not raising the skill floor much at all. Alas, we didn't even get that, instead they kept dumbing things down. (weirdly, despite them acknowledging the general player consensus that healers are boring to play)
Last edited by EaMett; 10-26-2021 at 05:43 AM.
Yeah, people come here thinking they're veryyy clever saying "WELL WE JUST NEED TO HEAL MORE!!" (let's not forget they sort of promised this in SHB and you all know how that went) as if re-doing their entire encounter design is something more reasonable to give more 2 buttons or something. Or acting like we do current content in this game all the time, and not brayflox, alexander or that trial from ARR that my friends and I don't know the name and call it "truck" because we stomp through it in roulettes. Admit already that this is a game based solely on DPS, embrace it and do something with it. Make healing kits have some synergy with it... I don't know. It doesn't matter what they do, just please for the love of the twelve stop with the 1 button spam. If they are able to turn our downtime into giving buffs or whatever it would be great, but like, they don't even need to put that amount of effort to fix it so that it's barely playable.
Last edited by Melorie; 10-26-2021 at 05:27 AM.
To be fair, it would be fairly easy for them to design future encounters that have a higher amount of damage output—thereby raising the healing requirements. The issue is…they aren’t even doing this. I’m not expecting them to go back and retune older content to have more incoming damage that has to be healed; but to, perhaps, look at future encounters and design them to have damage output that requires the use of all these new toys they keep giving healers. Them not doing this makes what I said earlier true: all these toys are now overkill.
They have done a good job giving healers plenty of tools. Just not a good job ensuring we get to use them in a way that isn’t a blatant overheal in most content. I love AST’s healing kit. It’s the only thing that keeps me playing the job since they dumbed down the card system and tacked on Divination and seals as some weak play to keep all 6 major arcana relevant. But Neutral Sect is straight up broken outside of Savage/Ultimate content. No content below Savage requires it in the slightest. And that’s disappointing.
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