I selfheal all the time when I am not familiar with the fight, it is likely I will screw up and I am not sure the healer in my DF are prepared for that.I’m a RDM who shamelessly selfheals in certain situations. Not because I don’t trust the healer, but because I see them either babysitting a tank who might be undergeared, or I know there’s about to be a ROUGH mechanic coming up and it requires more healing output than the healer can feasibly do, or I don’t trust *myself* to get out of AOEs fast enough to justify letting my health get to a certain point.
They’re specific situations that come up more often that one’d think, but I will gladly waste a GCD or two in those cases.
I rather waste 1 GCD than taking a death debuff
And that's the core of why there is the available downtimes for healers in which they can add whatever dps they can without committing to a rotation and with the knowledge that even a simple dot and spam rotation helps; it's time that can also be spent catching up on healing.
Some narrow-minded healers seem to believe that this downtime exists just for casual healers who may struggle with healing and cannot be expected to be able divide their focus between catch up and bonus dps unless they are lucky and that it should be modified for more "advanced" healers so there are more options for those "pros" who watch Netflix or write books or check emails or whathaveyou during fights because they're bored, but it's little more than self-gratification.
Not every run will have downtime.
Sometimes the catch up will be harder.
Sometimes you'll have to rez someone.
Sometimes you'll have to sprint to safety, or pull someone else to safety.
Sometimes you'll be busy popping buffs, throwing aoe shields, using ethers, checking timers or typing.
The downtime dps is never guaranteed, no matter how pro a healer is because we play as a team and human error applies to the entire party and it's the entire party that a healer is responsible for keeping alive.
Claiming boredom with something that should be a healer's lowest priority and what has been declared a luxury by SE is unforgivable and annoying vanity.
Last edited by Drkdays; 10-25-2021 at 07:40 PM.
Which is what I've already suggested. And AST already ticks one of those boxes and you'll see I keep referring to AST as the healer closest to where they should be.maybe buffing other people. dps should be last resort. why placing buffs on others players. or debuffs so monster/boss takes more damage. dps opinions should be last thing., it isn't a healers thing have max parce.
did ever think of adding other things then dps. like support abiltiies
But I think the solution should vary between each healer so there is variety and we get to satisfy different types of healers. WHM's downtime would be best suited for a big burst damage DPS, but is simple and maybe gets a little utility to keep it viable. SCH would be better suited as a DoT mage in its downtime. AST would be best suited to remain as an enhancer. SGE would be good to focus on augmentation through buffs/debuffs.
This way you satisfy a lot of different approaches and can be balanced against each other.
But ultimately what the buffs/debuffs will amount to is an overall rDPS. Don't get me wrong, I think the idea of mechanics built around buffs and debuffs would be interesting and cool, but making any such things meaningful would require a lot of changes to existing encounters and game design.
Sadly people's obsession with rDPS is simply down to how the game is designed. Success and performance is based on how you react to mechanics, staying alive and the overall DPS. And mechanics don't use anything specific to your toolkits beyond dealing damage and not dying (or being rezzed if you do).
Every run has healing downtime.
Not every run will have downtime.
Sometimes the catch up will be harder.
Sometimes you'll have to rez someone.
Sometimes you'll have to sprint to safety, or pull someone else to safety.
Sometimes you'll be busy popping buffs, throwing aoe shields, using ethers, checking timers or typing.
-Use your healing CDs, instant oGCD casts, or Healing over time to slowly fill the health bars, when there is no damage incoming. Using Medica II or Aspected Helios without letting your HoTs do the healing is a waste of time and MP. You very rarely have to spam GCD heals to keep playerd alive, you have a wide array of oGCD abilities that are very strong with all healers. OGCD and go back to Dpsing.
-Swift cast Raise. Or with multiple dead people just stand there and Cast raise. It either takes less than a second or around 8. RDM are better at raising people en-masse than healers for raids too. Raise go back to Dpsing.
-You have movement tools for damage. With the new shorter cast times for our Nuke spells, Movement is much less of an issue. Move, go back to Dpsing.
-Our mitigation tools are all oGCDs we can weave into our spells, our buffs are all oGCDs we can weave into our spells. We can easily press them and go back to Dpsing.
-Using ethers? We don't need ethers. Use your MP tools which are all oGCDs btw, and go back to DPSing.
-Casting shields: The new abilities (Krasia, Exaltation, Aquaveil, Protraction) for Tank busters are all oGCDs. Regen healers get oGCDs shields (Divine Benison and Celestial Intersection) Ironically for shield healers they are GCDs (Adloquium and Eukrasian Diagnosis), meaning Regen healers can more easily Apply shields and guess what, go what to Dpsing.
-Typing? Does anybody actually type anything during combat that isnt just the occasinal quick heads up in a panic? Not sure this counts as part of our healing time.
You seem to believe Healing dowtime to be some sort of myth. There are extensive tools that prove that it isn't just check the average parser.
Also what isn't self gratification. This is a game for self gratification. It's a game. It's meant to be enjoyed. That's not very useful as a criticism.
Everything you just wrote applies specifically for you and not necessarily for all players, yet that doesn't seem important for you, ergo the vanity.
Can you promise every run or even pull will provide the same opportunities for every group and every player, even with excellent personal management?
Of course not. This is not a one-player themed game.
Last edited by Drkdays; 10-25-2021 at 08:21 PM.
I'm no pro healer, but I'm fairly certain "healer failed to heal" comes with more consequences than 30 seconds of "keep at it, champ" in any dungeon at all. And it definitely doesn't mean "moar dps then."
Again, here is the minority calling healing boringly easy, which is an entirely seperate and very PERSONAL issue that the player themself should look into.
If healing bores you, don't heal, and don't try to ruin things for players who are not bored.
Last edited by Drkdays; 10-25-2021 at 08:51 PM.
Will the downtime be the same? No of course not. Will there still be downtime? Yes absolutely.Everything you just wrote applies specifically for you and not necessarily for all players, yet that doesn't seem important for you, ergo the vanity.
Can you promise every run or even pull will provide the same opportunities for every group and every player, even with excellent personal management?
Of course not. This is not a one-player themed game.
Case in point:
https://www.fflogs.com/reports/dpW2b...12041&source=6
https://www.fflogs.com/reports/B4QXa...casts&source=5
One of these runs has 0 deaths, the other has 8. If I just dropped the cast bars blindly and unlabelled, it’d be a struggle to tell the difference.
The actual difference here is how well you cope with people failing around you.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Yes, it comes with a bit of guilt, but I usually just get over it. I'm no pro either, I mess up all the time, but never once have I considered healing to be unforgiving. I always blame myself for messing up, and try to do better next time.
If I don't like healing I would have played a different job. Alas, I don't get to heal much as a healer either.If healing bores you, don't heal, and don't try to ruin things for players who are not bored.
Last edited by Ironthorne; 10-25-2021 at 08:54 PM.
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