I selfheal all the time when I am not familiar with the fight, it is likely I will screw up and I am not sure the healer in my DF are prepared for that.I’m a RDM who shamelessly selfheals in certain situations. Not because I don’t trust the healer, but because I see them either babysitting a tank who might be undergeared, or I know there’s about to be a ROUGH mechanic coming up and it requires more healing output than the healer can feasibly do, or I don’t trust *myself* to get out of AOEs fast enough to justify letting my health get to a certain point.
They’re specific situations that come up more often that one’d think, but I will gladly waste a GCD or two in those cases.
I rather waste 1 GCD than taking a death debuff
And that's the core of why there is the available downtimes for healers in which they can add whatever dps they can without committing to a rotation and with the knowledge that even a simple dot and spam rotation helps; it's time that can also be spent catching up on healing.
Some narrow-minded healers seem to believe that this downtime exists just for casual healers who may struggle with healing and cannot be expected to be able divide their focus between catch up and bonus dps unless they are lucky and that it should be modified for more "advanced" healers so there are more options for those "pros" who watch Netflix or write books or check emails or whathaveyou during fights because they're bored, but it's little more than self-gratification.
Not every run will have downtime.
Sometimes the catch up will be harder.
Sometimes you'll have to rez someone.
Sometimes you'll have to sprint to safety, or pull someone else to safety.
Sometimes you'll be busy popping buffs, throwing aoe shields, using ethers, checking timers or typing.
The downtime dps is never guaranteed, no matter how pro a healer is because we play as a team and human error applies to the entire party and it's the entire party that a healer is responsible for keeping alive.
Claiming boredom with something that should be a healer's lowest priority and what has been declared a luxury by SE is unforgivable and annoying vanity.
Last edited by Drkdays; 10-25-2021 at 07:40 PM.
I'm no pro healer, but I'm fairly certain "healer failed to heal" comes with more consequences than 30 seconds of "keep at it, champ" in any dungeon at all. And it definitely doesn't mean "moar dps then."
Again, here is the minority calling healing boringly easy, which is an entirely seperate and very PERSONAL issue that the player themself should look into.
If healing bores you, don't heal, and don't try to ruin things for players who are not bored.
Last edited by Drkdays; 10-25-2021 at 08:51 PM.
Yes, it comes with a bit of guilt, but I usually just get over it. I'm no pro either, I mess up all the time, but never once have I considered healing to be unforgiving. I always blame myself for messing up, and try to do better next time.
If I don't like healing I would have played a different job. Alas, I don't get to heal much as a healer either.If healing bores you, don't heal, and don't try to ruin things for players who are not bored.
Last edited by Ironthorne; 10-25-2021 at 08:54 PM.
Not every run will have big downtime. But a huge number of them do.And that's the core of why there is the available downtimes for healers in which they can add whatever dps they can without committing to a rotation and with the knowledge that even a simple dot and spam rotation helps; it's time that can also be spent catching up on healing.
Some narrow-minded healers seem to believe that this downtime exists just for casual healers who may struggle with healing and cannot be expected to be able divide their focus between catch up and bonus dps unless they are lucky and that it should be modified for more "advanced" healers so there are more options for those "pros" who watch Netflix or write books or check emails or whathaveyou during fights because they're bored, but it's little more than self-gratification.
Not every run will have downtime.
Sometimes the catch up will be harder.
Sometimes you'll have to rez someone.
Sometimes you'll have to sprint to safety, or pull someone else to safety.
Sometimes you'll be busy popping buffs, throwing aoe shields, using ethers, checking timers or typing.
The downtime dps is never guaranteed, no matter how pro a healer is because we play as a team and human error applies to the entire party and it's the entire party that a healer is responsible for keeping alive.
Claiming boredom with something that should be a healer's lowest priority and what has been declared a luxury by SE is unforgivable and annoying vanity.
However, we have the tools to handle that downtime REGARDLESS of what we have available to us during our downtime.
If I have 20 healing spells and 2 DPS spells, then in those groups where downtime might be small then I have 20 healing spells I can use to deal with it.
If I have 20 healing spells and 8 DPS spells, then in those groups where downtime might be small then I still have 20 healing spells I can use to deal with it. My ability to deal with those situations has not changed.
In practice though, you're talking 70% downtime in a lot of scenarios.
Heck, I looked up my performance on runs people have recorded and whilst having a grey parse (like 5%) on my EX trial progression runs on there (Memoria Misera and Emerald Weapon) I still had 50-60% downtime. I'd look at Savage, but nobody has ever uploaded logs of runs I've been in. And I don't do much savage as a semi-casual.
But I don't think people not wanting to be bored playing the role they want to play is vanity. Believe it or not we just don't want to sit there spamming the same button over and over the majority of the time and there is no real reason to.
Either: up the healing priority by increasing the healing requirement to an engaging level on all content or make the downtime interesting. Those are the choices to make things engaging.
But if they up the healing priority then your low end healers are going to find healing less accessible. The devs don't want that to happen and it would be selfish to make healing inaccessible to low end players to satisfy our boredom, especially when there's an alternative solution.
If they improve the downtime with a secondary focus that is not required for 95% of the content, you're going to keep it accessible. Nothing about the healing aspect of the role needs to be touched. So no, it's not a vain solution, it's one that keeps it engaging without ruining anybody's healing experience.
And it kinda strikes me as odd that people keep downplaying healer DPS as a secondary unimportant thing because healers should heal, yet are opposed to making the DPS aspect more interesting because it 'makes things too complicated'.
The reality is, a person's healing focus is derived from the content and how the healing kit reacts to it. It has nothing to do with your DPS kit.
100% this. And this is a game designed so that you do learn by failing, this is why the hardest content in the game isn't just about how skilled a player is but how well they can learn from their mistakes.Being able to fail and failing as a healer is one of the most important parts of learning how to be a good healer. If a healer never fails they will hold on to bad habits and never learn how to get better. Healers are the role that improves the most when they fail. If healers are not able to fail then how are they going to get better? I guess they could read a guide but I'm sure most of them won't.
And it's not just healer mistakes that cause wipes but sometimes the healer still gets the blame...and no credit when they save the party from the person who'd be causing a wipe. Using some examples:
- Crysallis -> Most wipes are caused by tanks or/and DPS
- Good King Moggle Mog -> Most wipes are caused by tanks or/and DPS
- Titania -> Most wipes are caused by DPS
- Ravana -> Most wipes are caused by tanks or/and DPS
- Angra -> Most wipes are caused by DPS
In the example of Titania, if I am healing then I end up doing all I can to keep my DPS up whilst keeping people from dying so we don't lose that DPS check.
I don't begrudge people making mistakes either and think it's part and parcel of the experience especially in DF. And even seasoned players make them. I guess it's when people don't learn from them that it's an issue.
Last edited by Saefinn; 10-25-2021 at 10:27 PM.
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