Huh?The fact you said this and got 5 upvotes tells me exactly why healers are not getting more dps spells. The devs know you idiots are already a problem with 2. The only reason tanks and dps have any mild amount of healing is to try and help when youre dead but nowadays its used on cd because you refuse to do your job. Quit the role and let actual healers heal please.
Huh?I've said this in other threads before but this attitude completely geared toward new, casual, inexperienced players is actually hurting everyone. I had to quit tanking permanently after the live letter because the whole thing was "your easy boring role will be even easier and more boring in ew because new people!" The tanking I've witnessed over the last week or so is on a level of bad I've never seen before and it hurts everyone involved. Same goes for healers. I've asked questions and said some things on the forum that people probably think are dumb but unlike the majority of society I actually care about quality and optimization and am open to learning how to do difficult things rather then expecting them to be handed to me. This pandering mentality in game design seriously needs to stop because ew is not looking good outside of dps roles right now and im genuinely worried about even clearing basic dungeons.
Self-identified "actual healers" tend to be the worst at actually healing.The fact you said this and got 5 upvotes tells me exactly why healers are not getting more dps spells. The devs know you idiots are already a problem with 2. The only reason tanks and dps have any mild amount of healing is to try and help when youre dead but nowadays its used on cd because you refuse to do your job. Quit the role and let actual healers heal please.
Stop opening threads about this. It's useless.
I guess I'm just confused more than anything. I said I want to heal more, not less. I'm mostly just asking to be treated the same as tanks and dps. Given movement options that isn't just slidecasting, engaging interactions between my heals, buffs, and damage. I don't know what "real" healers even means in this context. Nobody ever dies when im running dungeons or EX trials or raids, and so I'd like to think k I'm healing just fine.
BUT I'M NOT AT 100% AND YOU'RE SITTING THERE SMASHING GLARE! WHAT ARE YOU GOING TO DO ABOUT THIS 100 HP OUT OF 40K HP THAT I'M MISSING?!I guess I'm just confused more than anything. I said I want to heal more, not less. I'm mostly just asking to be treated the same as tanks and dps. Given movement options that isn't just slidecasting, engaging interactions between my heals, buffs, and damage. I don't know what "real" healers even means in this context. Nobody ever dies when im running dungeons or EX trials or raids, and so I'd like to think k I'm healing just fine.
/s
Non-healers need to learn their HP total isn't their concern. If they want to help out with oGCDs, fine. By all means (But I hear you RDMs and PLDs smashing Vercure/Clemency. Stop. Do not. That's a waste of your GCD.) If I'm worried about HP totals, I will do something about it. If I'm not, then they shouldn't be concerned, either.
I agree with the TC. This is a game where you can freely change your job. If you don't like a job's particular mechanic, then don't play that job. Play a job that has a gameplay mechanic you like.
First of all, I doubt you actually read the OP since that's not what she said. She was basically telling every healer to shut up and heal. She was actively advocating for a gameplay "style" that the game itself does not and cannot support. On top of that, she was also telling jobs that, while they have been in a good place in terms of usage, they haven't been fun to play for those who play them. We can't actively switch to another job because, guess what, all healers are like this. You're basically telling us to play a different role when what we want to play is healer. Finally, we don't want super complex wtfbbq damage rotations, but we don't want to mindlessly smash one button over and over and occasionally hit a second button. We want another DoT to juggle. We want small burst windows. We want more interplay between the healing and damage parts of our kit. These aren't hard things to implement, and they don't hurt the casual experience because those are buttons they can eventually learn to hit.
If you want a Sylphie, fine. There are plenty of them in the DF waiting for you to make your dungeon runs take 30+ minutes. If you want a good healer, one who can easily balance healing and DPS requirements, then sit down, shut up, and listen. You might learn a thing or two.
I’m a RDM who shamelessly selfheals in certain situations. Not because I don’t trust the healer, but because I see them either babysitting a tank who might be undergeared, or I know there’s about to be a ROUGH mechanic coming up and it requires more healing output than the healer can feasibly do, or I don’t trust *myself* to get out of AOEs fast enough to justify letting my health get to a certain point.BUT I'M NOT AT 100% AND YOU'RE SITTING THERE SMASHING GLARE! WHAT ARE YOU GOING TO DO ABOUT THIS 100 HP OUT OF 40K HP THAT I'M MISSING?!
/s
Non-healers need to learn their HP total isn't their concern. If they want to help out with oGCDs, fine. By all means (But I hear you RDMs and PLDs smashing Vercure/Clemency. Stop. Do not. That's a waste of your GCD.) If I'm worried about HP totals, I will do something about it. If I'm not, then they shouldn't be concerned, either.
They’re specific situations that come up more often that one’d think, but I will gladly waste a GCD or two in those cases.
This is the thing though, I think it would be great if that was an option, but it's not because all of the healers suffer from the same fundamental problems. It's fine for people who don't mind, but if they just made that philosophy account for 1 job and have the remaining 3 satisfy different types of healer players then it'd be a lot easier to do this. It used to be that they kinda did.
However, people seem to end up under the misapprehension that they want healer jobs to be DPS therefore they should play DPS, which is not the case. To think this is a gross misunderstanding of why people are complaining.
And as inhaledcorn says, the OP isn't satisfied with the jobs as they are. The OP is pretty confused and pretty self-contradictory in places, on the one hand they argue against improving the DPS because they think it'll be bad for newbies (and claims 15 to 22 buttons....and later 25 for DPS even though nobody has asked for this) and then on the other they're very much for increasing the healing requirements to make it harder to cut down that downtime, which will make it harder for newbies. At least DPS is optional in everything that isn't at the higher end of content, healing is not.
And personally I've been a fan of a "little of column A, a little of column B" approach, because I think DPS can be more engaging in our downtime, downtime happens, why not do something with it? Especially when it comes to solo content and lower end content, which in fairness /should/ be easier, which would mean healers who get it in a roulette aren't bored and healers who are new aren't struggling. Then in content that's less easy, it can be balanced to require more healing. When we have people posting 50-70% downtime on Savage and EX it's not a good balance for people whose desire is to heal.
Last edited by Saefinn; 10-25-2021 at 06:17 PM.
maybe buffing other people. dps should be last resort. why placing buffs on others players. or debuffs so monster/boss takes more damage. dps opinions should be last thing., it isn't a healers thing have max parce.This is the thing though, I think it would be great if that was an option, but it's not because all of the healers suffer from the same fundamental problems. It's fine for people who don't mind, but if they just made that philosophy account for 1 job and have the remaining 3 satisfy different types of healer players then it'd be a lot easier to do this. It used to be that they kinda did.
However, people seem to end up under the misapprehension that they want healer jobs to be DPS therefore they should play DPS, which is not the case. To think this is a gross misunderstanding of why people are complaining.
And as inhaledcorn says, the OP isn't satisfied with the jobs as they are. The OP is pretty confused and pretty self-contradictory in places, on the one hand they argue against improving the DPS because they think it'll be bad for newbies (and claims 15 to 22 buttons....and later 25 for DPS even though nobody has asked for this) and then on the other they're very much for increasing the healing requirements to make it harder to cut down that downtime, which will make it harder for newbies. At least DPS is optional in everything that isn't at the higher end of content, healing is not.
And personally I've been a fan of a "little of column A, a little of column B" approach, because I think DPS can be more engaging in our downtime, downtime happens, why not do something with it? Especially when it comes to solo content and lower end content, which in fairness /should/ be easier, which would mean healers who get it in a roulette aren't bored and healers who are new aren't struggling. Then in content that's less easy, it can be balanced to require more healing. When we have people posting 50-70% downtime on Savage and EX it's not a good balance for people whose desire is to heal.
did ever think of adding other things then dps. like support abiltiies
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