Quote Originally Posted by aveyond-dreams View Post
Thank you for demonstrating that you have no context of the job's theme in the entire rest of the series, where they are absolutely nothing that I would call a "warlock." The objective reality is that the devs agreed with players that the job had reached total stagnation and that it was too far removed from what a Final Fantasy summoner is, with mechanics that made people's experience with the class miserable.

It has already been explained numerous times why the poison magic and broken pet AI had to go, no matter how much of a "sign of skill!" it was to battle against such mechanics while every other job in game had great flow to it. Once again, if what brought you to summoner was poison magic then this was not the class to co opt to turn into poison mage. You had 8 years to experience FFXIV's affliction warlock-now that it is finally a true summoner, I suggest you wait patiently for Necromancer to be released just how I and many others had to wait for an actual summoner to be added to this game.

In any case, I do not believe this thread should be bumped further so any more of these recycled "SMN is a poison mage! You just need to learn to play the game! You didn't even try the class! It's supposed to be unique!!! You're obsessed with graphics!" posts will just be responded to in the front page where I've collected the more *interesting* takes some of these affliction warlocks have had and to save people from having to read the same disproven arguments over and over again.

6.0 can't come soon enough.
I'd like to reiterate a point I've made a few times before. That being, I don't see how a primal coming down, giving you a buff, and leaving, makes you a summoner. Give the current summoner primal models instead of egis and you have 100000x more class fantasy.