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  1. #31
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    I think a good way to "fix" toxicon would be the following:

    1st: Increase its potency to be more powerful than dosis, not too much so at 2 targets it doesn't become better than using dykrasia twice (so our aoe rotation doesn't become shield->toxicon) but enough to be dps neutral at that point so around 450-455 potency with 50% falloff

    2nd: Make Phelgma and Rizomata give addersting. Phelgma to incentivize its use even more and give the job a bigger flavour of dps healer and because its a skill introduced very early meaning it could be upgraded in a natural way as soon as toxicon is unlocked and rizomata to be able to be comparable with recitation as giving only addersgall makes it feel kinda flat.

    3rd (maybe): Give a trait that for X amount of Addersgall generated it creates one addersting. However this would require us to not be able to generate Addersgall out of combat as it may cause long pull countdowns and it may potentially give too many free toxicons
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #32
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by inhaledcorn View Post
    SCH functionally breaks without a way to dump Aetherflow stacks as we found out at the beginning of ShB. Fey Union directly feeds off of Aetherflow usage. Dissipation generates extra Aetherflow stacks. Without Energy Drain or healing demands that require that much Aetherflow usage, SCH does not work. I know because I was there.

    Aetherflow is SCH's core mechanic and also its core issue. With SGE having a similar mechanic, I'd rather SCH get reworked to have something else.
    That's what I was saying. There needs to be another way to dump unneeded stacks.
    (0)

  3. #33
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    I think a good way to "fix" toxicon would be the following:

    1st: Increase its potency to be more powerful than dosis, not too much so at 2 targets it doesn't become better than using dykrasia twice (so our aoe rotation doesn't become shield->toxicon) but enough to be dps neutral at that point so around 450-455 potency with 50% falloff

    2nd: Make Phelgma and Rizomata give addersting. Phelgma to incentivize its use even more and give the job a bigger flavour of dps healer and because its a skill introduced very early meaning it could be upgraded in a natural way as soon as toxicon is unlocked and rizomata to be able to be comparable with recitation as giving only addersgall makes it feel kinda flat.

    3rd (maybe): Give a trait that for X amount of Addersgall generated it creates one addersting. However this would require us to not be able to generate Addersgall out of combat as it may cause long pull countdowns and it may potentially give too many free toxicons
    I think what they should have done, now that I've seen other peoples' thoughts, was make Toxicon I and II separate abilities and make Toxicon I have 660 potency for single target, only, and Toxicon II be a 340 potency AoE with no drop off. On top of that, both of those abilities should cost 600 mana. That way, you would be ensured to remain DPS neutral by being able to use GCDs without losing potency while not being able to just spam shields and Toxicon and have a net gain with trash mobs.
    (2)
    Last edited by Iedarus; 10-24-2021 at 11:12 AM.

  4. #34
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Iedarus View Post
    On top of that, both of those abilities should cost 600 mana. That way, you would be ensured to remain DPS neutral by being able to use GCDs without losing potency while not being able to just spam shields and Toxicon and have a net gain with trash mobs.
    Toxicon should absolutely not cost any MP. Sage already has the second worst MP economy of the healers, and using eukrasian diagnosis costs 600 more mp than dosis or dyskrasia. Even at 0 MP E. Diagnosis + Toxicon use more MP than what two Dosis would've used.

    Personally i think just making toxicon ogcd solves almost all of its issues, but i suppose it staying a gcd alleviates the MP cost of getting an addersting stack a little bit.
    (2)

  5. #35
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by QooEr View Post
    Toxicon should absolutely not cost any MP. Sage already has the second worst MP economy of the healers, and using eukrasian diagnosis costs 600 more mp than dosis or dyskrasia. Even at 0 MP E. Diagnosis + Toxicon use more MP than what two Dosis would've used.

    Personally i think just making toxicon ogcd solves almost all of its issues, but i suppose it staying a gcd alleviates the MP cost of getting an addersting stack a little bit.
    I' personally prefer it get a potency buff to 660 and stay on the GCD since that gives a bit more divergence from Dosis spam, but that's a very close 2nd place alternative for me.
    (5)

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