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  1. #19
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    I think a good way to "fix" toxicon would be the following:

    1st: Increase its potency to be more powerful than dosis, not too much so at 2 targets it doesn't become better than using dykrasia twice (so our aoe rotation doesn't become shield->toxicon) but enough to be dps neutral at that point so around 450-455 potency with 50% falloff

    2nd: Make Phelgma and Rizomata give addersting. Phelgma to incentivize its use even more and give the job a bigger flavour of dps healer and because its a skill introduced very early meaning it could be upgraded in a natural way as soon as toxicon is unlocked and rizomata to be able to be comparable with recitation as giving only addersgall makes it feel kinda flat.

    3rd (maybe): Give a trait that for X amount of Addersgall generated it creates one addersting. However this would require us to not be able to generate Addersgall out of combat as it may cause long pull countdowns and it may potentially give too many free toxicons
    I think what they should have done, now that I've seen other peoples' thoughts, was make Toxicon I and II separate abilities and make Toxicon I have 660 potency for single target, only, and Toxicon II be a 340 potency AoE with no drop off. On top of that, both of those abilities should cost 600 mana. That way, you would be ensured to remain DPS neutral by being able to use GCDs without losing potency while not being able to just spam shields and Toxicon and have a net gain with trash mobs.
    (2)
    Last edited by Iedarus; 10-24-2021 at 11:12 AM.