Something that hasn't happened, healers nowadays dps even more than in previous expansions
Its simple in reality, give more dps options, more dps options still allow for 1 button spam as well as more complex playstyles, 1 button spam only allows for 1 button spam only and limits all the players. If people like to 1 button spam with more options they'll be able to do it, if what they care about is being optimal while only 1 button spamming then they're lazy and to begin with they shoudn't be listened cause for the sake of the lazyness want to hijack a role and push it to the ground. Not even counting how its not mmo gameplay to spam 1 button over and over, its bad design.SQEX now puts themselves in an awkward postion that, by adjusting the amount of offensive options on healers, they risk offending either group of people
"some people consider it as a reward" a reward is not something you get that often, a reward must have some work behind like how midare setsugeka for example is a reward from getting the 3 sen, when your main nuke, the "reward" is the most used action in the encounter being in some instances used 10 times more than the second most used action then its not a reward, its the baseline.
You're mixing messages here, I'm talking about how to judge the skill of a healer you have to take a lot of things into account not only the heal and dps number. SQEX mentality doesn't have anything to do with this and if anything comes from wanting to cuddle the newbies instead of allowing good healers to easily show their skills.Now you're the one conditioning healer contribution by something that may or may not happen. That's also where SQEX 1 button mentaility comes in.
Not neccessarily. It depends on the kits and the encounter design
Less ogcd=more casts=more time healers have to stand still=more limitations in how mechanics can hurt the party as healers have to cast the heals, even if they don't have to cast them and are instant cast reducing the amount of ogcds limits more how bursty some mechanics can be as healers only have said gcds to heal, ogcds are flexible, gcds are not.
They do when they've disregarded increasing the healing in all the content as that high intensity mode would need, also they said it in Shb just to not fulfill the promise when we're still healing very very little for all the healing kit we have. At this point is clear for any veteran healer, they are unwilling to increase the hps in anything but the highest savage and ultimates.They obvously don't mind increasing the ceiling regarding healing. They said it during ShB, and they reiterate it in media tour
The point is its not needed, is the most expensive option and its plagued with tons and tons of troubles, which leads me to...If it is needed and neccessay, they should consume those resources [...]
Nowhere close, not even in the same dimension as reworking 8 years of content to allow for a new healing model. I think you don't understant that for the high intensity heal some people want they should rework everything in the game from Sastasha, to ultimates and everything inbetween that is insane and saying balancing lets say 3-4 dps extra options per healer takes the same amount of time and resources is a blatant lie. If they can do it with tanks they can do it with healers.dps options too because it takes them a lot of effort to balance
Its not about enhancing the healers only, healing is something external, you don't heal if there is no enemy doing damage to you, you don't heal in a dummy fight for example, to increase the healing kit and having it in a way that makes sense the encounter design has to follow and current design doesn't do it, this is another problem that the high intensity healing has, they would also have to rework the healers to allow to tackle said intensity which leads to not only rework all the content in the game but also changind all the healer roles, as I said previously this is insane to ask for when there are cheaper options resource wise.However, it seems to me they don't mind spending resources on enhancing healing aspect on healers.
In how healers are the only punished when they mess their rotations, which is where my point is, we're not special snowflakes and are punished as much as everyone else for not doing our part in the party, a healer lacking skill is a much as liability as a dps lacking skill.I did mention gear, didn't I?
Besides as I've said, if you're in a encounter with a dps check (something that happens in endgame only) you're not learning your rotation anymore and you shoudn't be cuddled in that enviroment too, at that point you've taken the baby wheels out of your bike so you gotta deal with it.