final thoughts before I cannot post due to having no membership...or before I get banned again for calling out the lack of hiring dedicated devs lmao
firstly, change Darkside into a haste buff. we wouldn't need the 10% damage if we just got more mana generation from our mana generation abilities hell, lock us out of mana regen ticks if you must. this way you can buff Blood Weapon, Carve n Spit, Stalwart, and Delirium's mana generation. 600 mana is absolutely pathetic, especially for CnS lv 60 capstone ability. 200 per bloodspiller doesn't even begin to feel impactful considering you can just idly regen more mana by standing still during the ever popular transitional cutscenes. hell this might even make Darkside meaningful since you can choose to let it run out to regain regen ticks before that sweet Lahabrea Unreal transition.
I actually don't see a lot of people talking bout the positive aspects of Oblyat. I think its an incredibly useful skill that, when combined with Dark Mind, fits perfectly into DRKs lack of personal active mitigation at lower levels! what do you mean its not unlocked at lv 35?? just combine it with Dark Mind and give it a trait to evolve into TBN 4head its not like there isn't already an existing skill with a generic 10% mit + 20% specific mit anyway *cough*camoflauge*cough*
if BW ever gets moved to a charge system, PLEASE move it to lv 30 alongside Flood, move stalwart to lv 45, and Dark Missionary to lv 68. what's the worst thing that can happen, making low level DRK kit more fun and interactive? making DRK fall in line with its bretheren for Ultimates? just buff them via a trait for later content or something if you really can't """balance them""". it's not like we haven't seen them use traits to buff base damages for future content anyway
TBN MUST receive a mitigation + heal trait at lv 82 now that everyone else got their personal mitigation buffed. hell, may as well give it a trait at lv 84 to hold a second """Dark Arts""" charge. not like there exists a real lv 84 trait anyway [v:
a lot of people keep suggesting Abyssal Drain be outright deleted. It should seriously be turned into a mana spender again, which can definitely be balanced with the "x pot on first enemy, x% less on remaining". god forbid we get more spenders seeing as how our lv 90 skill isn't even a spender anyway. having both AD and Shadowbringer be spenders would do much to add to DRKs gameplay identity, while allowing players to make meaningful choices in what they spend on their opener or during downtime while alleviating the whole "20+ hours of Darkside uptime"
salted darkness doesnt produce any blood? missed opportunity tbh. Salted Earth already needs blood generation to make up for its neutered potency/duration, why not at least give it that and let salted darkness lifesteal for a fixed amount if you must balance it? rather than delete a classic, once powerful skill, buff it! no more deleted animations please, Power Slash, Scourge, Shadowskin, and Dark Arts never deserved this.
as for Living Dead, just make it into a pseudo "charge" that lasts 30 seconds, and make Walking dead give a simple 30% Convalescence buff. even that would be enough to make it useful for emergency situations while retaining """class identity"""
it's not like the 4 DPS job devs are going to replace them with anything else as iconic or useful anyway. we'll probably just get a generic line aoe named Endwalker with 2 charges and get told to wait for the 7.1 emergency buff to Enhanced Unmend II.
finally, good luck to everyone here. If they EVER fix DRK and SCH I might come back, but otherwise please look forward to 7.5 rework where they finally got some feedback off of mrhappy's twitch chat or r/ffxivstories something.
"there wasn't much we could do with SCH/DRK/MCH/BRD/DRG/SMN/SAM"


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