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  1. #1
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    I think they should remove Living Shadow, it's just a lazy DoT with zero interactions. It bothers me having this thing follow me around.

    Xeno mentioned how you could integrate Abyssal Drain into Salted Earth, I like that idea. It could save a slot for a new weaponskill or ability.

    Overall, I'm just disappointed. I got this relic from Bozja and I hate the fact I grinded BiS weapon for DRK. These developers are so stubborn. Just hire a new guy or bring back the HW designer, it's not so difficult. Whoever is designing this job doesn't care.

    You still have the old Delirium albeit 3 stacks of your choice i.e. Bloodspiller and Quietus. Now you have Shadowbringer which is an OGCD that really lacks impact by being readily available with 2 charges. Salted Earth receives Salt and Darkness.. I know animations and aesthetics aren't anything to go by judging gameplay, but instead of popping bubbles, slamming your greatsword into the ground and creating an explosion inside Salted Earth would have been far cooler.

    Some people say it's not worth giving feedback or criticism on the OF, in some way I agree. But we do have streamers saying the same thing sometimes, that's what we can mostly rely on for now, I suppose.
    (18)

  2. #2
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Yeah I saw the Xenos video as well and I agree with everything mentioned there. DRK has so many little issues that take away some of the fun. Dark mind is just magical when most of the damage in this game is physical. His aoe rotation are spells when they should be weapon skills. Salted earth and salted heart II are very underwhelming and oblation is just useless. They could even fuse oblation with TBN and remove the mana cost, making it 25 seconds cooldown and lasting 10 seconds. Abyssal drain is good in dungeons but again very bad in raids. Bloodweapon needs to have charges and living dead will continue to be trash as always. Living shadow is a weird skill. Shadowbringer skill is just a bigger line aoe. There is so much lack of creativity in his design.
    You have a paladin who will be busted after his changes, imagine healing yourself while doing dps and having holy sheltron which is a blast. GBN with the new shield upgrade will have lots of mitigation tools while having again tons of damage. Even warrior got some love but not DRK. We use to have TBN but now everyone has a better version of TBN so what's the point of playing DRK?
    (11)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shin96 View Post
    Xeno mentioned how you could integrate Abyssal Drain into Salted Earth, I like that idea. It could save a slot for a new weaponskill or ability.
    I get that Abyssal Drain is already just some sort of satire of what it was, but... why would we want our oGCD or spammable AoE lifesteal to be fettered to Salted Earth? It's not like either needs to exist, so this isn't a matter of consolidation so much as simply choosing to siphon lifesteal from one mode of access to another (a far more restrained one, at that).

    Quote Originally Posted by Claire_Pendragon View Post
    Salt and Darkness would actually be a good idea IF it had;
    (1) charges (ill explain why later) most likely 2.
    (2) could be used multiple times before salted earth went away.
    I like that siphoning some of Salted Earth's output towards active following casts would make Salted Earth that bit less fire and forget, I guess, but our oGCD load, largely just due to how frontloaded it is, is problematic enough already.

    It feels like to have the space for this we'd effectively need to up our MP costs, reduce our burst immediately-accessible MP gen (and make up for it with some manner of some not-so-immediately accessed gauge mechanic), and/or attach MP costs to more of our offensive oGCD CDs (with Edge/Flood then truly just being a filler between those)... In this regard, Reaper seems to have the right idea in delaying/backloading much of its oGCD APM. Such is even more vital for a tank who needs defensive weave-space.
    (4)
    Last edited by Shurrikhan; 10-27-2021 at 08:51 AM. Reason: typo: simply <-> imply