And it has been stated and proven several times that the more available buttons to press does -not- equal to making gameplay (as in healing) harder to less experienced players. This is what people had been calling 'raising skill ceiling'. Less experienced will simply not care about optimizing their extra button potentials or probably won't even bother at all with those extra buttons. More experienced healers however can dabble around with their toys and still have fun.
Unsurprisinglythis ALSO applies to not only DPS buttons, but also our healing buttons. It is similarly reflected by your replies about how you handle your healing gameplay. Don't believe me? Here:
- Those "parsing obsessed raiders" plan to prevent emergencies. The two healers---pugs and/or static---plan to make sure majority bulk of healings are dealt with oGCDs (yes, including some mistake made) so they have can as much GCDs spent to cast Glaroilfisis. Succor/Medica II/Helioses/Cure II/Benefic II/Adlos are their readily available spell to use in case they run out of oGCDs and they -have- to use it to prevent deaths.
- Vs you who claimed to have done "EX/Savage" which are littered with plenty of random mistakes (which is already plain wrong) to the extent you have to plan to recover emergencies. You hold on to those tools for so long you'll probably drift or accumulate missed opportunities that you could've otherwise use to contribute more for your group. Oh and don't forget: you also openly admit that it wasn't your job to rely on your co-healer, which essentially gimps the overall group's capability whether you intend to or not. Your co-healer becomes uncertain how to work with you efficiently, increasing the likelihood of cases in wasting tools.
In other word, it doesn't matter even if SE gives us more healing button however potent or useful they are---if the said less experienced player simply do not care to improve... they won't. Your gameplay based on your replies are the living example to this.
Now if you're solely talking about progression, then by all means: go ahead and play in reserved manner. You are supposed to live as long as possible to increase the likelihood to learn & understand the encounter's mechanics...
Except we're not, which now only make sense: you 99.99% sure -never- heal ShB Savages. Your words are weightless as is your contribution to those 'hypothetical raids' you speak of.



this ALSO applies to not only DPS buttons, but also our healing buttons. It is similarly reflected by your replies about how you handle your healing gameplay. Don't believe me? Here:
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