Results -9 to 0 of 235

Threaded View

  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    What I'm saying is that, its obvious that in higher content, or rather the better a player you are, gear etc that you will have to heal less. What I'm saying is I get that "raiders" are bored from broil spam, but the game isn't meant to just cater to raiders only type players, who are obsessed with their parsing in all content. If adding more healing [mechanics/buttons] makes it too hard for the non raiders it shouldn't be considered.
    And it has been stated and proven several times that the more available buttons to press does -not- equal to making gameplay (as in healing) harder to less experienced players. This is what people had been calling 'raising skill ceiling'. Less experienced will simply not care about optimizing their extra button potentials or probably won't even bother at all with those extra buttons. More experienced healers however can dabble around with their toys and still have fun.

    Unsurprisingly this ALSO applies to not only DPS buttons, but also our healing buttons. It is similarly reflected by your replies about how you handle your healing gameplay. Don't believe me? Here:
    • Those "parsing obsessed raiders" plan to prevent emergencies. The two healers---pugs and/or static---plan to make sure majority bulk of healings are dealt with oGCDs (yes, including some mistake made) so they have can as much GCDs spent to cast Glaroilfisis. Succor/Medica II/Helioses/Cure II/Benefic II/Adlos are their readily available spell to use in case they run out of oGCDs and they -have- to use it to prevent deaths.
    • Vs you who claimed to have done "EX/Savage" which are littered with plenty of random mistakes (which is already plain wrong) to the extent you have to plan to recover emergencies. You hold on to those tools for so long you'll probably drift or accumulate missed opportunities that you could've otherwise use to contribute more for your group. Oh and don't forget: you also openly admit that it wasn't your job to rely on your co-healer, which essentially gimps the overall group's capability whether you intend to or not. Your co-healer becomes uncertain how to work with you efficiently, increasing the likelihood of cases in wasting tools.

    In other word, it doesn't matter even if SE gives us more healing button however potent or useful they are---if the said less experienced player simply do not care to improve... they won't. Your gameplay based on your replies are the living example to this.

    Now if you're solely talking about progression, then by all means: go ahead and play in reserved manner. You are supposed to live as long as possible to increase the likelihood to learn & understand the encounter's mechanics...

    Except we're not, which now only make sense: you 99.99% sure -never- heal ShB Savages. Your words are weightless as is your contribution to those 'hypothetical raids' you speak of.
    (12)
    Last edited by Rein_eon_Osborne; 10-21-2021 at 03:09 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."