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  1. #1
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,130
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    What I'm saying is that, its obvious that in higher content, or rather the better a player you are, gear etc that you will have to heal less. What I'm saying is I get that "raiders" are bored from broil spam, but the game isn't meant to just cater to raiders only type players, who are obsessed with their parsing in all content. If adding more healing [mechanics/buttons] makes it too hard for the non raiders it shouldn't be considered.
    And it has been stated and proven several times that the more available buttons to press does -not- equal to making gameplay (as in healing) harder to less experienced players. This is what people had been calling 'raising skill ceiling'. Less experienced will simply not care about optimizing their extra button potentials or probably won't even bother at all with those extra buttons. More experienced healers however can dabble around with their toys and still have fun.

    Unsurprisingly this ALSO applies to not only DPS buttons, but also our healing buttons. It is similarly reflected by your replies about how you handle your healing gameplay. Don't believe me? Here:
    • Those "parsing obsessed raiders" plan to prevent emergencies. The two healers---pugs and/or static---plan to make sure majority bulk of healings are dealt with oGCDs (yes, including some mistake made) so they have can as much GCDs spent to cast Glaroilfisis. Succor/Medica II/Helioses/Cure II/Benefic II/Adlos are their readily available spell to use in case they run out of oGCDs and they -have- to use it to prevent deaths.
    • Vs you who claimed to have done "EX/Savage" which are littered with plenty of random mistakes (which is already plain wrong) to the extent you have to plan to recover emergencies. You hold on to those tools for so long you'll probably drift or accumulate missed opportunities that you could've otherwise use to contribute more for your group. Oh and don't forget: you also openly admit that it wasn't your job to rely on your co-healer, which essentially gimps the overall group's capability whether you intend to or not. Your co-healer becomes uncertain how to work with you efficiently, increasing the likelihood of cases in wasting tools.

    In other word, it doesn't matter even if SE gives us more healing button however potent or useful they are---if the said less experienced player simply do not care to improve... they won't. Your gameplay based on your replies are the living example to this.

    Now if you're solely talking about progression, then by all means: go ahead and play in reserved manner. You are supposed to live as long as possible to increase the likelihood to learn & understand the encounter's mechanics...

    Except we're not, which now only make sense: you 99.99% sure -never- heal ShB Savages. Your words are weightless as is your contribution to those 'hypothetical raids' you speak of.
    (12)
    Last edited by Rein_eon_Osborne; 10-21-2021 at 03:09 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    And it has been stated and proven several times that the more available buttons to press does -not- equal to making gameplay harder to less experienced players. This is what people had been calling 'raising skill ceiling'. Less experienced will simply not care about optimizing their extra button potentials or probably won't even bother at all with those extra buttons. More experienced healers however can dabble around with their toys and still have fun.

    Unsurprisingly this ALSO applies to not only DPS buttons, but also our healing buttons. It is similarly reflected by your replies about how you handle your healing gameplay. Don't believe me? Here:
    • Those "parsing obsessed raiders" plan to prevent emergencies. The two healers---pugs and/or static---plan to make sure majority bulk of healings are dealt with oGCDs (yes, including some mistake made) so they have can as much GCDs spent to cast Glaroilfisis. Succor/Medica II/Helioses/Cure II/Benefic II/Adlos are their readily available spell to use in case they run out of oGCDs and they -have- to use it to prevent deaths.
    • Vs you who claimed to have done "EX/Savage" which are littered with plenty of random mistakes (which is already plain wrong) to the extent you have to plan to recover emergencies. You hold on to those tools for so long you'll probably drift or accumulate missed opportunities that you could've otherwise use to contribute more for your group. Oh and don't forget: you also openly admit that it wasn't your job to rely on your co-healer, which essentially gimps the overall group's capability whether you intend to or not. Your co-healer becomes uncertain how to work with you efficiently, increasing the likelihood of cases in wasting tools.

    In other word, it doesn't matter even if SE gives us more healing button however potent or useful they are---if the said less experienced player simply do not care to improve... they won't. Your gameplay based on your replies are the living example to this.

    of.
    Why would I drift??? Why would I not just keep casting and simply once the broil is cast do r2 and weave some ogcd heals? Your post makes no sense to me. Look it’s this simple. Every new option of button will result in some variation made to the opener/rotation in some obnoxious way for optimal dps. It never fails, but by forcing healers to have a simple range of buttons to increase dps and just buffing the potency all is well.
    What you want is 5 buttons for 500 potency opener
    What SE is giving you is 1 button/2 for 480 opener. The extra 3 buttons of work isn’t worth it.

    If this comes off as a straw man than so be it but you get my point. Only people who are bored healing don’t like healing really and should just play dps, they want big rotations, and big ways to optimize. Not to save lives/the raid constantly from mistakes or forced raidwide dmg.
    (1)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,130
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    snip
    You know what doesn't make most sense?
    Claiming to have experienced and/or done current EX & Savages; spouting nonsenses that you very likely have close to 0 idea what you're talking about in those contents, THEN revealed later on that you played no part in said contents. Do you realize how this impacts your posts credibility? This is basically like you accepting a piece of job that requires a certain degree of credential then shows up at work saying: "Teehee! I don't know what I'm actually doing! I just feel <insert opinion>!"

    In the end we're just going round and round in circles; Nizzi's replies to you are the best without sounding really mean.

    Quote Originally Posted by WaxSw View Post
    You can simply check their logs tbh
    Quote Originally Posted by Aiscence View Post
    I mean if you check, they are green at best in nm/first tier of last expac.
    I mean I did, quite a while ago when they're starting to spout those nonsense in other recently active threads. I could not believe what I saw.
    Don't get me wrong: I really do not want to dismiss the possibility of players not logging however unlikely it is (Nizzi covered that sentiment really well in their replies), that's why I mentioned "99.99% sure". But now it's crystal clear they are just plain clueless.

    Think I'll just watch the smokes goes higher from hereon
    (12)
    Last edited by Rein_eon_Osborne; 10-21-2021 at 06:19 AM. Reason: minor typo and grammars

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #4
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    And it has been stated and proven several times that the more available buttons to press does -not- equal to making gameplay harder to less experienced players. This is what people had been calling 'raising skill ceiling'.
    The skill ceiling on healers are already higher than other roles if you were to take some look at fflogs.

    Less experienced will simply not care about optimizing their extra button potentials or probably won't even bother at all with those extra buttons. More experienced healers however can dabble around with their toys and still have fun.
    Not true. As my pervious reply in this thread, less experienced healers do care about their dps. With current 1 button spam, they can at least contribute steady dps when they are not healing. You rarely see healers who don't care about dps even at the lower end of fflogs. They want to clear, just as you do. They contribute dps whenever they're not healing. Maybe healing in this game is realy difficult to some people. However, unlike many people here claimed, skill ceiling does exist for healers. By adding more offensive options, you are actually creating a bigger gap between healers. Though the gap itself is fine by me, more available buttons to press does equal to making gameplay harder to less experienced players. Less experienced healers do not mean they are all Sylphies.
    (3)

  5. #5
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Aword3213 View Post
    The skill ceiling on healers are already higher than other roles if you were to take some look at fflogs.



    Not true. As my pervious reply in this thread, less experienced healers do care about their dps. With current 1 button spam, they can at least contribute steady dps when they are not healing. You rarely see healers who don't care about dps even at the lower end of fflogs. They want to clear, just as you do. They contribute dps whenever they're not healing. Maybe healing in this game is realy difficult to some people. However, unlike many people here claimed, skill ceiling does exist for healers. By adding more offensive options, you are actually creating a bigger gap between healers. Though the gap itself is fine by me, more available buttons to press does equal to making gameplay harder to less experienced players. Less experienced healers do not mean they are all Sylphies.
    But I feel like again the point is that it's normal for inexperienced players to struggle with things. After all, they ARE inexperienced. If I pick Black Mage right now, I will struggle a bit with my rotation at first. But, in this game, struggling rarely means failing. They'll struggle, because they are inexperienced, but they'll get experience and....... overcome it. Like any game with progression.
    (8)

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melorie View Post
    But I feel like again the point is that it's normal for inexperienced players to struggle with things. After all, they ARE inexperienced. If I pick Black Mage right now, I will struggle a bit with my rotation at first. But, in this game, struggling rarely means failing. They'll struggle, because they are inexperienced, but they'll get experience and....... overcome it. Like any game with progression.
    I agree, but it does not validate the statement of not making the game harder.

    The gap between skill floor and skill ceiling is there for all to see. It's not like healers who can heal optimally are contributing the same level of dps. Not to mention those healers who cannot heal optimally. Adding more dps options actually raises skill floor because SQEX will have to lower our overall potencies for the sake of balance.
    (1)
    Last edited by Aword3213; 10-21-2021 at 03:15 PM.

  7. #7
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aword3213 View Post
    The skill ceiling on healers are already higher than other roles if you were to take some look at fflogs. By adding more offensive options, you are actually creating a bigger gap between healers. Though the gap itself is fine by me, more available buttons to press does equal to making gameplay harder to less experienced players.
    It might be a correlation is not causation case. Although, reviewing it, I am inclined to agree.

    I still think dowtime healing gameplay could use some spicing up though. I don't consider myself a great healer player. My DPS parsers usually stay in the grey and I still think we spend too much time casting the same spell over and over. I honestly don't want to optimize my fights much when my reward for doing so is to fit in a few more casts of yet another boring nuke spell, adding to an already huge pile.
    (4)

  8. #8
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aword3213 View Post
    The skill ceiling on healers are already higher than other roles if you were to take some look at fflogs.



    Not true. As my pervious reply in this thread, less experienced healers do care about their dps. With current 1 button spam, they can at least contribute steady dps when they are not healing. You rarely see healers who don't care about dps even at the lower end of fflogs. They want to clear, just as you do. They contribute dps whenever they're not healing. Maybe healing in this game is realy difficult to some people. However, unlike many people here claimed, skill ceiling does exist for healers. By adding more offensive options, you are actually creating a bigger gap between healers. Though the gap itself is fine by me, more available buttons to press does equal to making gameplay harder to less experienced players. Less experienced healers do not mean they are all Sylphies.
    Thank you, this is all I have been saying since the beginning. That and that I would prefer not to have more buttons than my bio/broil, but if ONE more button will make everyone freaking happy and at least do more damage that isn't part of some convoluted rotation/opener then fine lets have it.
    (0)