Quote Originally Posted by Rein_eon_Osborne View Post
And it has been stated and proven several times that the more available buttons to press does -not- equal to making gameplay harder to less experienced players. This is what people had been calling 'raising skill ceiling'. Less experienced will simply not care about optimizing their extra button potentials or probably won't even bother at all with those extra buttons. More experienced healers however can dabble around with their toys and still have fun.

Unsurprisingly this ALSO applies to not only DPS buttons, but also our healing buttons. It is similarly reflected by your replies about how you handle your healing gameplay. Don't believe me? Here:
  • Those "parsing obsessed raiders" plan to prevent emergencies. The two healers---pugs and/or static---plan to make sure majority bulk of healings are dealt with oGCDs (yes, including some mistake made) so they have can as much GCDs spent to cast Glaroilfisis. Succor/Medica II/Helioses/Cure II/Benefic II/Adlos are their readily available spell to use in case they run out of oGCDs and they -have- to use it to prevent deaths.
  • Vs you who claimed to have done "EX/Savage" which are littered with plenty of random mistakes (which is already plain wrong) to the extent you have to plan to recover emergencies. You hold on to those tools for so long you'll probably drift or accumulate missed opportunities that you could've otherwise use to contribute more for your group. Oh and don't forget: you also openly admit that it wasn't your job to rely on your co-healer, which essentially gimps the overall group's capability whether you intend to or not. Your co-healer becomes uncertain how to work with you efficiently, increasing the likelihood of cases in wasting tools.

In other word, it doesn't matter even if SE gives us more healing button however potent or useful they are---if the said less experienced player simply do not care to improve... they won't. Your gameplay based on your replies are the living example to this.

of.
Why would I drift??? Why would I not just keep casting and simply once the broil is cast do r2 and weave some ogcd heals? Your post makes no sense to me. Look it’s this simple. Every new option of button will result in some variation made to the opener/rotation in some obnoxious way for optimal dps. It never fails, but by forcing healers to have a simple range of buttons to increase dps and just buffing the potency all is well.
What you want is 5 buttons for 500 potency opener
What SE is giving you is 1 button/2 for 480 opener. The extra 3 buttons of work isn’t worth it.

If this comes off as a straw man than so be it but you get my point. Only people who are bored healing don’t like healing really and should just play dps, they want big rotations, and big ways to optimize. Not to save lives/the raid constantly from mistakes or forced raidwide dmg.