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  1. #1
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Just throwing my 2 cents in here, and I know its been said a million times... But I may as well bump the thread and do my do diligence.

    Give blood weapon 5 stacks and make it an 18 second buff. The fact that you cant get 5 gcds doing your SPELLS, which are a main part of your AOE is just lazy game design. Step it up Square, its hilarious how this falls through the cracks for nearly 3 years. If anything in DRK's kit needed a stacking gcd ability like Bushin, it was Blood weapon, not Delirium.
    (6)

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Deathshiro View Post
    Just throwing my 2 cents in here, and I know its been said a million times... But I may as well bump the thread and do my do diligence.

    Give blood weapon 5 stacks and make it an 18 second buff. The fact that you cant get 5 gcds doing your SPELLS, which are a main part of your AOE is just lazy game design. Step it up Square, its hilarious how this falls through the cracks for nearly 3 years. If anything in DRK's kit needed a stacking gcd ability like Bushin, it was Blood weapon, not Delirium.
    Would be about time that on jobs that use both physical atacks and magic that the biggest of their skill/spellspeed stat would count for both. RDM have also that desync GCD issue on their melee combo. Considering they can make so MIND scale as damage on healers is not that HARD to code
    (6)
    Last edited by Bhearil; 10-20-2021 at 11:45 PM.

  3. #3
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bhearil View Post
    Would be about time that on jobs that use both physical attacks and magic that the biggest of their skill/spellspeed stat would count for both. RDM have also that desync GCD issue on their melee combo. Considering they can make so MIND scale as damage on healers is not that HARD to code
    Fair, I'd just take the band-aid issue as I feel its more an issue with their spaghetti coded engine than anything really. Especially since abilities like Delirium (currently) are a 10.5s~ ability whilst Blood Weapon is an awkward 9.9s due to how the coding on it hasn't changed much since Heavensward. Any change to this abilities duration would be a net positive imo, and the same should happen for jobs like rdm.
    (1)