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  1. #11
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Jeeqbit View Post
    In JP people queue for savage and that means healers that spam cure would be likely to queue. If we take into account how sprouts queue for extremes and do them with mentors an argument could be made that it's a thing.
    That doesn't really change his point, though? If you're playing as a DPS or a tank and choose to only use one tiny small part of your kit while doing savage or extremes, people would tell you that you can't do that. And you probably would fail your party by doing that. They would tell you that you have to learn your rotation, you have to use and plan your cooldowns. Why are we healers the class that it's okay to be dumbed-down to the point that there's no learning curve? No rewards for getting better, no optimization? Why should the devs give an entire kit to a class and balance it around people that want to use only spam Cure in savages (i'm not even talking about DPSing here, if you spam Cure you're literally not using 80% of your kit)? That makes no sense.
    I would consider myself a casual player, and I don't really see why people defend this.
    There's nothing wrong in failing and getting better, it's part of the game and besides in the optional content you won't really encounter failure that much regardless.

    If you're queuing for savage, you also probably want to have a challenge, and you also want to get better at your class. Besides, afaik healer DPS is not counted when planning fights, so you can still only heal and clear it. But the better you get at the fight, the more down-time you'll have with nothing to do besides glare. And the encounter design made around bursts doesn't really help to solve this issue.
    (11)
    Last edited by Melorie; 10-19-2021 at 05:25 AM.

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