Quote Originally Posted by Sunhwapark View Post
Some jobs were able to deal with that enmity system far better than others, like pulling anything as a WAR instead of PLD because they could follow up their Tomohawk with an Equilibrium and maintain aggro just doing their dps combo with natural ease. NIN was a very popular class for fights with enmity resets due to them being able to shirk their own enmity onto the tanks and smokescreen the healers so that they don't get shanked after casting a cure III or Indom and such. (Hello God Kefka)
I do recall in some cases as a dps you could pop your 'Quelling Strikes/Diversion' buffs to mitigate your enmity generation and still end up ripping threat in the downtime between your Quelling Strikes/Diversion.

I did really like how you could play around things such as in the second part of Deltascape V4S in a composition with a PLD, you could ignore some of the enmity resets and simply cover the person that's taking the Aero III Tankbuster after that followed shortly after an Almagest. (It was a white mage the majority of the time) But if you lacked that, people would still really want a NIN on the team because it made the enmity battle so much more easier for the tanks. And then there's the whole stuff at lower levels because SAM + RDM still hit like trucks, I recall they even touched the enmity modifiers a few times to try to resolve that issue.

Even with this enmity simplification, It's surprising how often I've seen DPS constantly get murdered via a dual Tankbuster because the OT wasn't 2nd Aggro in places like E4S/E12S.

I honestly don't know how they would be able to make enmity management more dynamic in its current state, but you do make a good point about the hall of the novice... Is it mandatory to go through the hall of novice? I just vaguely recall doing it when I was new because it gave you free gear or something along those lines.
See this right here is why I hated enmity back when quelling strikes was a thing, I almost quit many times behind it. I play my job to do damage and do my role, if I have to manage multiple other aspects, like a set big brain rotation, emnity, boss mechanics, pre shielding etc that’s a fucking “JOB” and not a fun experience of playing a game where I play a class/job. I shouldn’t be forced to put hard work into the game for content that isn’t ultimates imo. Savage sure some hours are fine but when you start talking about all this management shit , that’s for players who like that not for the majority who finds that meaningless and just annoying.