Quote Originally Posted by kaynide View Post
This is a big reason games like Guildwars have thrown roles out the window, allowing each job to spec somewhat, but ultimately each job is self reliant. While fun, it feels less like a party based MMO and more like playing 3D street fighter. It works in GW, but with the trinity being so core to FFXIV, the Devs gotta do what they gotta do to keep active numbers up in those two roles.
You mean ZergWars? By attempting abandon roles all the open world content devolved into N+1 fights. Their instanced content hadn't fared much better to the point where they needed to (sorta) reintroduce roles just so they could design interesting mechanics. Role-less designs are a monkey's paw (you think you want it but you don't)