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  1. #1
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    331
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Packetdancer View Post
    I think the scenarios where the base version is unable to be dyed but the augmented version (with the same model) is are probably not bugs. There is plenty of gear in the game that has to be augmented or replaced by a higher-grade counterpart for you to dye it, so that doesn’t surprise me.

    The job artifact gear recently has an Antiquated or Weathered or whatever form. At 70, the gear needs to be augmented in Eureka to make it able to be dyed; at 80, you need to replace it with the Idealized gear from Memoria Misera EX. Tomestone gear needs to be augmented to be dyed. The normal-mode raid gear for a tier (like Edenmete gear) cannot be dyed, while the savage raid gear (like Edenmorn) can.
    The thing is, for gear there is no "glow" version to augment to, augmenting gear simply unlocks the exact same model with the same texture and allows you to dye it, with no added effect on top (the only exception being Prototype Alexandrian and Alexandrian gear, as far as I'm aware). So this problem doesn't exist in that situation.

    For relics, as shown in the diagrams, in some cases there is no intermediate step between Step 1 (undyeable) and Step 2 (dyeable BUT with glow).
    If you look at Stormblood relics, it makes sense that the initial "Antiquated" step can't be dyed, but the next steps (relic, +1, +2) can't either, while the "Anemos" step can, but immediately comes with a glow.
    If you compare it to how Heavensward artifact weapons used to work, "Antiquated" weapons couldn't be dyed, but once you augmented them (which is now available from the vendor by default) you were able to dye them (on the other hand, the relic steps using the same model but with a glow can't be dyed...?).

    And again, if you compare the intermediate steps of Heavensward and Stormblood relics with the intermediate step of Shadowbringers relics, something is off.
    Both Heavensward and Stormblood allow you to dye the intermediate step as soon as the relic changes its model, but for some reason Shadowbringers... doesn't.

    So it seems weird to me that this is all "working as intended", when the progression of relics and their switch from undyeable to dyeable (to undyeable, in the case of Shadowbringers) is clearly inconsistent between expansions.
    (0)

  2. #2
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    For relics, as shown in the diagrams, in some cases there is no intermediate step between Step 1 (undyeable) and Step 2 (dyeable BUT with glow).
    That, I'll agree is not great design. If there's only two stages (non-glow and glow), then the non-glow stage should always be able to be dyed. If there's three stages (non-glow, augmented non-glow, glow), then I don't think it's the end of the world if you have to augment to the second stage to dye it.

    (Any scenario where the first stage is dyeable and the second visually-indistinguishable one is not, that I think just straight qualifies as a bug. Advancing a relic stage should never lose the ability to dye it if the visual remains otherwise entirely unchanged.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.