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  1. #1
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    328
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100

    Request: allow all relic weapons at all stages to be dyeable

    Hiya,

    I was working on my Shadowbringers relics just now and realized that the step I was interested in (Law's Order) does not dye, while the previous ones (Augmented, which looks the same as the previous one, and Recollection) and the next ones (Augmented Law's Order, Blade's and even the Matte Replica) do.
    I remember being just as confused when I wanted to dye some of my Stormblood relics, where some steps would not be dyeable while their augmented version would be...
    After looking around I can confirm it's the same issue with Heavensward, although it's one of the steps with a glow that is not dyeable this time around (...?)

    (As far as I can tell the only exception would be ARR relics, since the first 7 steps share the same model, but none of them are dyeable.)

    I find it particularly frustrating in the case of Shadowbringers and Stormblood relics, since on the augmented version you can see underneath the glow what the undyeable version would look like once dyed, but the glow hides it, overwhelms it, or does not match the color desired.

    Considering that some weapon steps share the same model and texture data, it shouldn't cost anything production wise to allow us to dye all relics regardless of which stage they're at, right? Is there an official statement on why this decision was made? Or is there a possibility that this could be adjusted in the future? At least on replicas, since they exist solely for glamour purposes...

    Bonus question: I've grown somewhat pessimistic regarding the dev team looking at feedback, questions and requests outside of the Japanese forums. Has anyone had better luck making their requests there directly, and would recommend duplicating this thread there?

    EDIT: Added 6.35 relics.









    (21)
    Last edited by SchwarzwaelderTorte; 03-11-2023 at 05:45 AM.

  2. #2
    Player
    Bruhai's Avatar
    Join Date
    May 2021
    Posts
    17
    Character
    Telegetu Iriq
    World
    Mateus
    Main Class
    Reaper Lv 90
    I would love to see this. Granted I'm not sure how difficult it would be to change but at least going forward I hope this is something they do.
    (0)

  3. #3
    Player
    redheadturk's Avatar
    Join Date
    Jul 2016
    Posts
    526
    Character
    Nabriales Majestic
    World
    Jenova
    Main Class
    Bard Lv 90
    I more want them to make all stages of the relic able to be stuck into the glamour dresser without having to complete the relic to get a replica >> If I don't have to complete a relic to get the look I want I shouldn't have to do all that grind just to be able to get it out of my armoury chest.
    (0)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by redheadturk View Post
    I more want them to make all stages of the relic able to be stuck into the glamour dresser without having to complete the relic to get a replica >> If I don't have to complete a relic to get the look I want I shouldn't have to do all that grind just to be able to get it out of my armoury chest.
    It removes unique attributes, which many relics have in the form of custom stats. You'd break relics that way, which is why they can't be placed in the chest.
    (9)

  5. #5
    Player
    redheadturk's Avatar
    Join Date
    Jul 2016
    Posts
    526
    Character
    Nabriales Majestic
    World
    Jenova
    Main Class
    Bard Lv 90
    If I'm only intending to use earlier relics [such as the ARR ones] for glam, it being broken really doesn't much matter. Now, they could put a warning that it's going to break and you won't be able to continue the relic line if you reduce it to the glamour chest and that would fix that problem, but there are a few [the Gae Bolg in particular for me] that I have no intention of ever completing because the first step is all I need for the glam in question.
    (0)
    Last edited by redheadturk; 10-11-2021 at 08:39 AM.

  6. #6
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    328
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    I'm going to gently redirect the discussion towards the issue at hand: allowing all relic steps to be dyeable

    When it comes to adding relics to the glamour dresser or getting replicas for them right away there's already another thread for it that you can read and participate in.
    (0)

  7. #7
    Player
    Illmaeran's Avatar
    Join Date
    Dec 2014
    Posts
    1,682
    Character
    Trachynwyda Fyreynwyn
    World
    Tonberry
    Main Class
    Marauder Lv 90
    Yes, please, I want to dye my relics!
    (0)

  8. #8
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SchwarzwaelderTorte View Post
    Hiya,

    I was working on my Shadowbringers relics just now and realized that the step I was interested in (Law's Order) does not dye, while the previous ones (Augmented, which looks the same as the previous one, and Recollection) and the next ones (Augmented Law's Order, Blade's and even the Matte Replica) do.
    I remember being just as confused when I wanted to dye some of my Stormblood relics, where some steps would not be dyeable while their augmented version would be...
    After looking around I can confirm it's the same issue with Heavensward, although it's one of the steps with a glow that is not dyeable this time around (...?)

    (As far as I can tell the only exception would be ARR relics, since the first 7 steps share the same model, but none of them are dyeable.)

    I find it particularly frustrating in the case of Shadowbringers and Stormblood relics, since on the augmented version you can see underneath the glow what the undyeable version would look like once dyed, but the glow hides it, overwhelms it, or does not match the color desired.

    Considering that some weapon steps share the same model and texture data, it shouldn't cost anything production wise to allow us to dye all relics regardless of which stage they're at, right? Is there an official statement on why this decision was made? Or is there a possibility that this could be adjusted in the future? At least on replicas, since they exist solely for glamour purposes...

    Bonus question: I've grown somewhat pessimistic regarding the dev team looking at feedback, questions and requests outside of the Japanese forums. Has anyone had better luck making their requests there directly, and would recommend duplicating this thread there?
    Sounds like a fun idea.
    (0)

  9. #9
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    328
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Bumping, and added diagrams in my original post so people can see which relics are concerned by this request.

    I'm also wondering if this is worth reporting as a bug, to get more visibility? Technically it's inconsistent in between expansions so... it could be an oversight.
    (0)

  10. #10
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    I think the scenarios where the base version is unable to be dyed but the augmented version (with the same model) is are probably not bugs. There is plenty of gear in the game that has to be augmented or replaced by a higher-grade counterpart for you to dye it, so that doesn’t surprise me.

    The job artifact gear recently has an Antiquated or Weathered or whatever form. At 70, the gear needs to be augmented in Eureka to make it able to be dyed; at 80, you need to replace it with the Idealized gear from Memoria Misera EX. Tomestone gear needs to be augmented to be dyed. The normal-mode raid gear for a tier (like Edenmete gear) cannot be dyed, while the savage raid gear (like Edenmorn) can.

    So, as much as it annoys me sometimes, I suspect the scenarios that work out that way are fully intended by the devs.

    However, I agree with you 100% that the stages that are able to be dyed for the relics, any successive stages using the same model should remain able to be dyed, at the very least. And that feels like a bug. (And if it isn’t classified as one, it OUGHT to be.)
    (1)

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