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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rewd View Post
    and you are accusing others of being unable to see bad design right in front of their face?
    I am, yes.

    -Removing weakness is powerful, sure, but it's just an example because "single target heal" doesn't sound that exciting. But it could be whatever. I'm not a developer, we're just exploring opinions here.
    -Sure, I'm probably being a bit too harsh towards Payadopa, I can admit that. Easy to get carried away when you feel strongly about something.
    -Two heals wouldn't be as unreliable because you're always getting a heal.
    -I'd rather it was dead outside of prog than frustrating on farm runs where you play perfectly and get rng screwed out of 1000 potency over the fight.
    -WHM isn't even a competitor. It needs attention far more than AST to be honest.
    (4)
    Last edited by Liam_Harper; 10-18-2021 at 08:33 AM.

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'm not a developer, we're just exploring opinions here.
    Indeed, which is why I'd rather we all think twice and avoid personal attacks, which just make the discussion pretty obnoxious overall. Moving on:

    - Two heals (or 3, or 4, or...) are still unreliable because they are RNG and mess up with your healing plan (which every good healers has). This is actually something I agree with. ST and AoE heals might be more manageable RNG, but still rather superfluous.

    -I'd rather it was dead outside of prog than frustrating on farm runs where you play perfectly and get rng screwed out of 1000 potency over the fight.
    You see, this is the whole point of the discussion, really. I, on the other hand, love the thought of it. Not only in farm parties, but dungeons, savage progs, alliance raids...
    I prefer the "different strokes for different folks" approach, rather than "I prefer this way and you are objectively wrong if you think otherwise" approach.

    I wouldn't mind making Lady more appealing because an AoE heal on a healer that isn't really lacking in that department is not that great, but God, I would be lying if I said Astrodyne and Minor Arcana didn't make me feel excited to play AST again.
    (5)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I honestly don't understand all this focus on Minor Arcana. It's DPS is so low that I doubt it will even make a Marginal difference in prog or raiding. Maybe ultimate...but I doubt it.

    Obviously it has become a large point of discussion, and it's not even that good. It's literally a button you use every 60 sec. It's 100% job flavor.

    Lord vs. DPS skills

    -Fall malefic is STILL stronger
    -Gravity II is STILL stronger
    -Combust is still pretty strong (didn't see the potency changes)

    Lady vs. Heal skills
    -literally a non-point as every skill AST has is very powerful healing

    When people talk about Min-Max this makes me cringe, because SOOOO much of the player base doesn't do this. There are those that do, great. But I think those that Min-Max and try to squeeze so much out the job to preform at a high level only want skills that benefit them at a high level.

    Extremes, Savage, Ultimate's are SO choreographed that you say it's unpredictable. That makes no sense if I know exactly what is going to happen if I just memorize the fight. Where it's problematic is during Prog...and getting 8 people on the same page not knowing what is going to happen, but after a week Youtube starts sharing the best ways to clear the raids. My hats off to those that can prog that content, and show us lesser beings how it's done. Truly we should praise them and their accomplishments.

    This is unrealistic to think the raiders shape the game, and we should owe them something. No that's just silly. Anyone can see minor arcana is next to useless in a raid, because it is. And to have those that Min-Max say it needs changed because it's to RNG for prog/raiding is just dumb. AST has LITERALLY a million other buttons to press that do the job WAY better. So I don't understand all the focus on it. It's FREE minor damage, and FREE minor healing. This RNG is sooooo insignificant to the game, and to remove/replace or change it would just cause imbalance.
    (4)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sqwall View Post
    I honestly don't understand all this focus on Minor Arcana. It's DPS is so low that I doubt it will even make a Marginal difference in prog or raiding. Maybe ultimate...but I doubt it.

    Obviously it has become a large point of discussion, and it's not even that good. It's literally a button you use every 60 sec. It's 100% job flavor.

    Lord vs. DPS skills

    -Fall malefic is STILL stronger
    -Gravity II is STILL stronger
    -Combust is still pretty strong (didn't see the potency changes)

    Lady vs. Heal skills
    -literally a non-point as every skill AST has is very powerful healing

    When people talk about Min-Max this makes me cringe, because SOOOO much of the player base doesn't do this. There are those that do, great. But I think those that Min-Max and try to squeeze so much out the job to preform at a high level only want skills that benefit them at a high level.

    This is unrealistic to think the raiders shape the game, and we should owe them something. No that's just silly. Anyone can see minor arcana is next to useless in a raid, because it is. And to have those that Min-Max say it needs changed because it's to RNG for prog/raiding is just dumb. AST has LITERALLY a million other buttons to press that do the job WAY better. So I don't understand all the focus on it. It's FREE minor damage, and FREE minor healing. This RNG is sooooo insignificant to the game, and to remove/replace or change it would just cause imbalance.
    The skill is gonna be almost like he was in stormblood only back then you were forced to sac a card for it. They changed it in shadowbringer for a better dmg card but you still had to sac cards for it. Now they just do stormblood again but you dont need a card. At some point this does get tedious because it looks like they have no clue what they want to do with astro and this skill (like with all the other healer). Cant wait for it to be consistent again next expansion after endwalker. And the second problem is that this skill feels pretty useless on astro because he already has so many ogcds. The heal is just whatever and the damage is also whatever. You just press the button every minuten and if dmg its always up for buff window and if not you gonne use it for people that miss the magic 1 % hp in almost all situations. Atleast make both cards something intresting maybe you know something with time the lore that astro lost in endwalker. I rather want old cards back with no balance and other unique effects because the cards we have now are comparable to normal bread and bread with some dye on it. Also for a rng job why cant i spin the rng wheel 3 times in a row anymore ? Does my character get a hand cramp after doing it once ?. I mean i can understand that i have the same problem after smashing my malefic button 150 times in a run. And also 50/50 is in my eyes bad rng when we had 6 cards to draw before were all maybe were not good but unique.
    (3)

  5. #5
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sqwall View Post
    I honestly don't understand all this focus on Minor Arcana. It's DPS is so low that I doubt it will even make a Marginal difference in prog or raiding. Maybe ultimate...but I doubt it.

    Obviously it has become a large point of discussion, and it's not even that good. It's literally a button you use every 60 sec. It's 100% job flavor.

    Lord vs. DPS skills

    -Fall malefic is STILL stronger
    -Gravity II is STILL stronger
    -Combust is still pretty strong (didn't see the potency changes)

    Lady vs. Heal skills
    -literally a non-point as every skill AST has is very powerful healing

    When people talk about Min-Max this makes me cringe, because SOOOO much of the player base doesn't do this. There are those that do, great. But I think those that Min-Max and try to squeeze so much out the job to preform at a high level only want skills that benefit them at a high level.


    This is unrealistic to think the raiders shape the game, and we should owe them something. No that's just silly. Anyone can see minor arcana is next to useless in a raid, because it is. And to have those that Min-Max say it needs changed because it's to RNG for prog/raiding is just dumb. AST has LITERALLY a million other buttons to press that do the job WAY better. So I don't understand all the focus on it. It's FREE minor damage, and FREE minor healing. This RNG is sooooo insignificant to the game, and to remove/replace or change it would just cause imbalance.
    Potency is not job flavor.
    Let’s take an 8 minute fight for example. With the Lord being 250 potency, that’s 2000 potency gained or lost based on RNG. That’s only on a single target. In dungeons, this scales exponentially due to the ability having no aoe falloff. AST could have huuuge aoe burst with proper RNG, which is very useful in casual content.

    As for the potencies shown in the media tour(which are subject to change) the Lord has 250 potency.
    Fall Malefic had the same potency at 250
    Gravity had a potency of 130 to all enemies.
    Combust has a potency of 550 when it ticks for all 30 seconds.

    Because Lord is an ability, it can be weaved in between casts, so it is not only potency even with Malefic, it’s a straight potency gain.

    The only time I can see Lady being useful is when you can use it to save a fall malefic to heal the party instead of casting a gcd heal. More often then not though, I expect people to be throwing out lady cards to use minor arcana again.

    This does not apply to just min/maxers or raiders. This applies to everyone from dungeons or normal trials or even solo content.

    As for adjusting the RNG, it’s actually quite simple to change it by simply adjusting the potencies.
    (1)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EthanMoonkin View Post
    Potency is not job flavor.
    Let’s take an 8 minute fight for example. With the Lord being 250 potency, that’s 2000 potency gained or lost based on RNG. That’s only on a single target. In dungeons, this scales exponentially due to the ability having no aoe falloff. AST could have huuuge aoe burst with proper RNG, which is very useful in casual content.

    As for the potencies shown in the media tour(which are subject to change) the Lord has 250 potency.
    Fall Malefic had the same potency at 250
    Gravity had a potency of 130 to all enemies.

    Combust has a potency of 550 when it ticks for all 30 seconds.

    Because Lord is an ability, it can be weaved in between casts, so it is not only potency even with Malefic, it’s a straight potency gain.

    The only time I can see Lady being useful is when you can use it to save a fall malefic to heal the party instead of casting a gcd heal. More often then not though, I expect people to be throwing out lady cards to use minor arcana again.

    This does not apply to just min/maxers or raiders. This applies to everyone from dungeons or normal trials or even solo content.

    As for adjusting the RNG, it’s actually quite simple to change it by simply adjusting the potencies.

    So if I use a skill with 250 potency over the course of an 8 min fight...it's only 2000 potency cumulative. Ok i'll buy that. That's simple math sure. But I still think it's useless compared to what AST has as far as damage skills.

    Where I disagree is Fall Malefic is STILL more powerful in a 60 second window. With the math you presented above... realistically speaking for the sake of simple example. Let's say I cast maybe 8 Fall Malefics per minute. That's 2,000 potency like you said. But that's per minute...not only the entire fight.

    There is STILL 7 minutes of the fight to go. Which is a grand total of 16,000 potency over the course of an 8 minute fight if I cast x8 Fall Malefics per min. Compared to 2000 potency. And this is only x8 Fall Malefics per fight, I know I can squeeze out more what with Astrodyne making me regen mp, faster, and stronger. Not to mention Divination, or maybe greed a card for myself.

    Minor Arcana is not going to make or break a fight at all. Literally a drop of water added to the ocean.

    The RNG of this skill is so INSIGNIFICANT compared to skills that actually put numbers on the board, and the RNG is probably why minor arcana was left with a 60 sec recast, and LOW potency. You start pumping those numbers up...and that's when the RNG becomes a problem.

    I bet you dollars to donuts that if Lord was 1200 potency AST's would riot. But it's not...so I don't care....it's just something to use every 60 seconds regardless. This is why I call it 100% job flavor.

    Holding onto Lady for the 60 min duration saves GCD healing, or can be used in conjunction with synastry/neutral sec every other minor arcana. But this also doesn't ruin anything....the RNG is STILL insignificant.
    (6)
    Last edited by Sqwall; 10-19-2021 at 09:55 PM.