Quote Originally Posted by Deceptus View Post
And that's absolutely fine for casual healers. Veteran healers realize that healing is not intensive in this game and you'll easily spend 60% or more (a lot more) of your GCDs casting damage if you are playing halfway decently.

Because every role should be doing SOMETHING beneficial every single GCD they can. For healers, when there's nothing to heal, that means they're either:

1) Mitigating damage
2) Doing damage.

All we are asking for is that damage to be meaningful and fun. Not 2 damage buttons from lvl 4 to lvl 90 like it is currently.

And the solutions aren't entirely complicated. Easy solutions would be:

Scholar: Give back the Quickened Aetherflow trait. This ENCOURAGED them to use their aetherflow stacks.

White Mage: Change the FreeCure trait from Cure1 (it's a trap currently) to their GCD filler spell Stone / Glare.

AST: Give a Slow to Gravity or have Malefic lower the CD of ED by a second or two per cast.
AST: Spamming slow will do nothing but make mobs immune in a short time rendering arm's length useless. It sounds like you want ED to be some kind of gauge skill because playing around with recast timers like that is not something they do. This is what they've already done with Sage, where certain actions lead to others. Perhaps after 6.0, they'll start looking in that direction for the other healers.

Maybe we should wait and see how sage plays out as well as all the other healer changes.