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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Healers not having many DPS abilities is intentional because some healers like to just heal and SE wants to support their freedom to focus on healing. They don't want to pressure them into doing damage when that isn't the role they chose.
    And that's absolutely fine for casual healers. Veteran healers realize that healing is not intensive in this game and you'll easily spend 60% or more (a lot more) of your GCDs casting damage if you are playing halfway decently.

    Because every role should be doing SOMETHING beneficial every single GCD they can. For healers, when there's nothing to heal, that means they're either:

    1) Mitigating damage
    2) Doing damage.

    All we are asking for is that damage to be meaningful and fun. Not 2 damage buttons from lvl 4 to lvl 90 like it is currently.

    And the solutions aren't entirely complicated. Easy solutions would be:

    Scholar: Give back the Quickened Aetherflow trait. This ENCOURAGED them to use their aetherflow stacks.

    White Mage: Change the FreeCure trait from Cure1 (it's a trap currently) to their GCD filler spell Stone / Glare.

    AST: Give a Slow to Gravity or have Malefic lower the CD of ED by a second or two per cast.

    Quote Originally Posted by ItMe View Post
    Correction:
    Many of the players that choose to weigh in on the forums hate the current set up.
    "Most players" are silent on the issue and we cannot speak for them.
    There was a quote somewhere and I'm paraphrasing from memory:

    A complaint is an extremely important thing. People who are upset and don't care just walk away angry. If someone is willing to give constructive criticism, it shows they still care about the product.

    Quote Originally Posted by AikenDrum View Post
    https://youtu.be/8uFvDXs-rLk?t=228
    how's that "fool me twice" saying goes again?
    Leveling dungeons have ALWAYS hit harder than the previous expansion's endgame dungeons.

    Dusk Vigil, The Vault, Siresong Sea, Bardam's Mettle, Castrum Abania, Holmister Switch all hit like trucks.
    (12)
    Last edited by Deceptus; 10-18-2021 at 07:05 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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