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  1. #1
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by rewd View Post
    This is the second time in a row that you treat your interlocutor as an idiot that has no idea how healing and the game work, while you act like you are aware of the secrets of the universe. I know it's an alluring option when you have weak arguments, but it's also very obnoxious.

    That being said, no. AST needs to do three things: damage, healing and party buffs. None of this is - and I'm quoting you - entirely RNG dependent. Not even close. Now that we - hopefully - made this clear and got rid of hyperboles, we can move on.

    To address your question from your previous comment: why would anyone play AST over WHM? Because they like AST more. And because, unless balance is very off (and in this case, they will fix it), AST's basic damage spells, card and divination will, more or less, match WHM's personal damage. Astrodyne and Lord would very likely make AST deal more damage than a WHM if you have perfect RNG, but guess what: it's RNG. It's inconsistent. You can't replicate it realiably. It doesn't matter.


    No, the job is not objectively flawed. Your lack of awareness is also so astonishing.
    Let me get this straight: some people enjoy the AST changes, some don't. These AST changes make the job more different compared to the rest of the healers. You don't like the job and call it objectively flawed.
    Your solution: scrap what makes AST different and make it similar to the rest, so one portion of the playerbase (=me) can be happy. So everyone that wants AST to change can play AST or - like you said - SGE and WHM. Everyone that wants to play EW's AST in its current form can instead play... Ehm... What can they play?
    Sounds very healthy and not egoistic at all to me.
    I'm sorry. Did I hurt your feelings? Your reasonings for wanting to keep AST the way they are a literally "because people like it", which is not even an argument. Some people like eating crap but that doesn't make it good.

    You've failed to even address my argument, which is the current card system/astrodyne has about a 50% chance to punish players just from RNG. This is not something the player can improve upon and see results of their hard work. RNG for the sake of RNG in this game is a bad thing when it results in loss of damage consistently. People don't like that, and it will cause them to move to other classes.

    The whole, if you don't like it, don't play it and just shut up argument is so condescending and dismissive. People ask for changes because they care about their main job. If the changes were for the benefit of all players, there's no reason to silence those players.

    I'll say it again, the card system is flawed but I'm thinking there will be some adjustments that help us manipulate the RNG.
    (3)

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by EthanMoonkin View Post
    Snip
    No, it didn't hurt my feelings as much as it hurt your credibility in a serious discussion, which I believe to be a bigger issue.

    I'll have to repeat myself, but hopefully you'll notice how weak and self-centered your arguments are. I'll use quotes to make it easier:

    Your ability to do your job properly as an AST with this design is entirely RNG dependent.
    You have two huge problems:
    - You speak through hyperboles. Your ability to play properly is not entirely RNG dependent, it's barely tied to RNG. I'd dare to say it's not tied to RNG at all.
    - You use the wrong words. You are coming from a minmaxing perspective, so "optimally" is the right word to use here. This raises an important question: should minmaxers, a minority within a minority, hold job design hostage?

    The whole, if you don't like it, don't play it and just shut up argument is so condescending and dismissive. People ask for changes because they care about their main job. If the changes were for the benefit of all players, there's no reason to silence those players.
    You are accusing to be condescending, dismissive and all that because of something you pointed out yourself:
    Instead of practicing and improving on a class like AST where I’m destined to fail 50% of the time, I could just play sage whose damage is guaranteed every pull. I will always be benefiting my team to my jobs fullest extent, not barred by pointless coin flips.
    To make it worse, you are acting like you care about what is beneficial to every player:
    If the changes were for the benefit of all players, there's no reason to silence those players.
    Let's see how much you care about other players, shall we?
    Just reiterating that the class design is objectively flawed and hope they fix it for the sake of players who want their hard work to be paid off consistently.
    You'll excuse my paraphrase: "I care so much about every player that I'll call a job objectively flawed, dismiss some opinions as objectively flawed and, to top it off, I'll ask developers to fix the job to my liking so every player is happy! By the way, by "every player" I mean "me". Everyone wins! Yay!"

    People don't like that, and it will cause them to move to other classes.
    The horror! That would be fine in a game that lets you play every job on the same character, but FFXIV doesn't work like that. Imagine how awesome that would be: you can play every job on the same character and different jobs offer different gameplay styles based on what the individual likes. It sounds beautiful, damn...
    (7)

  3. #3
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by rewd View Post
    No, it didn't hurt my feelings as much as it hurt your credibility in a serious discussion, which I believe to be a bigger issue.

    I'll have to repeat myself, but hopefully you'll notice how weak and self-centered your arguments are. I'll use quotes to make it easier:


    You have two huge problems:
    - You speak through hyperboles. Your ability to play properly is not entirely RNG dependent, it's barely tied to RNG. I'd dare to say it's not tied to RNG at all.
    - You use the wrong words. You are coming from a minmaxing perspective, so "optimally" is the right word to use here. This raises an important question: should minmaxers, a minority within a minority, hold job design hostage?


    You are accusing to be condescending, dismissive and all that because of something you pointed out yourself:


    To make it worse, you are acting like you care about what is beneficial to every player:

    Let's see how much you care about other players, shall we?

    You'll excuse my paraphrase: "I care so much about every player that I'll call a job objectively flawed, dismiss some opinions as objectively flawed and, to top it off, I'll ask developers to fix the job to my liking so every player is happy! By the way, by "every player" I mean "me". Everyone wins! Yay!"


    The horror! That would be fine in a game that lets you play every job on the same character, but FFXIV doesn't work like that. Imagine how awesome that would be: you can play every job on the same character and different jobs offer different gameplay styles based on what the individual likes. It sounds beautiful, damn...
    Alright, you’re literally just gaslighting me and providing no points of discussion at hand which is the AST changes. There’s no further reason to waste my time responding to you. Good day!
    (1)