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  1. #11
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HappyHubris View Post
    B]We don't want to have a situation where somebody is just healing the whole time, like All the time all the time, or like we have to HAVE to manage MP constantly.[/B][/INDENT]
    That's not what we've been asking.

    A lot of the question regarding healers have been poorly worded.

    The main goal is to get something interesting to do during downtime.
    But people only expressed the need of bigger dps rotation and yoshi talked about healing all the time.

    Meh.
    (2)

  2. #12
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by KDSilver View Post
    That's not what we've been asking.

    A lot of the question regarding healers have been poorly worded.

    The main goal is to get something interesting to do during downtime.
    But people only expressed the need of bigger dps rotation and yoshi talked about healing all the time.

    Meh.
    In (I think the Mr. Happy Interview) he addressed that directly. Healers will not get more involved DPS rotations, because he doesn't want weaker players to feel pressured into doing them, either.

    Edit: Found it.
    Mrhappy1227: Healers in Final Fantasy XIV often discuss how often they are casting DPS spells despite being healers. Often nicknaming jobs like White Mage a “Glare Mage” as an example. The Media Tour build has some new healing skills that also have damage components to them. Has the team taken any feedback from the players on improving interactivity with the healers? Whether that be more interesting DPS skills or more prominent healing requirements.

    Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.

    That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.


    But of course we do have the new job, Sage, which will allow for this unique gameplay where if you land an attack it heals at the same time. Or if there’s like a particular barrier ability that you cast and once that’s depleted it increases the resource which could lead to an attack which is very unique. I think players would be interested in trying that out for sure.
    (3)

  3. #13
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    The main problem with damage is it generally is easily outgeared. Going into a dungeon first time can be rough because of low iLv. Going into a dungeon at max iLv for roulettes is generally a snooze-fest (mainly bosses) because gear makes nearly all damage negligible.

    Solution: Keep trash enemy damage unchanged (because cheesing trash packs is fun), but make all boss damage calculations have a proportional element to them. For every instance of boss damage, part of it is regular damage we have now, but part of it also deals damage in proportion to the target's max health (or some other scaling factor that doesn't delete tanks maybe). The scaling would have an upper limit so the damage doesn't go bonkers when unsynced, and calculations would ignore Echo bonus or other temporary buffs.

    That way boss damage remains somewhat relevant. Gear cheesing still works (because only somewhat proportional and not completely), but not nearly as extreme as it is currently.
    (4)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Hearing Yoshi echo many of things that have been discussed here is a bit refreshing. I can admit that. I'm not quite sure he understands why SCH's are pissed off though. This job is such an enigma, that has as an answer [Sacred Soil] to circumvent nearly every issue it has. It's like a walking hotfix to itself, and this is extremely frustrating. I really wished someone would have asked him if they were considering reworking the job.

    At the very least they need to rework the Fey Gauge. Yoshi would probably tell me, "You should consider using Aetherpact more often."
    (2)

  5. #15
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reimmi View Post
    If fights actually had constant damage to the point finding time to press your damage abilities is challenging i'd be okay with 1 button rotations
    They can't have low damage predictable fights and boring rotations though. I hope they actually choose one eventually, because whats the point of new healing abilities if damage stays the same lmao
    With the sheer amount of mitigation, sustain and healing split between tanks and healers, they have to increase the outgoing damage. We'll be laughably overpowered with their current design philosophy.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #16
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForteNightshade View Post
    With the sheer amount of mitigation, sustain and healing split between tanks and healers, they have to increase the outgoing damage. We'll be laughably overpowered with their current design philosophy.
    A lot of dps as well it's almost ridiculous

    (BRD heal buff, RPR regen, DNC regen+shield, rdm shield+healbuff, smn excog+regen...)
    (1)

  7. #17
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HappyHubris View Post
    In (I think the Mr. Happy Interview) he addressed that directly. Healers will not get more involved DPS rotations, because he doesn't want weaker players to feel pressured into doing them, either.

    Edit: Found it.
    Mrhappy1227: Healers in Final Fantasy XIV often discuss how often they are casting DPS spells despite being healers. Often nicknaming jobs like White Mage a “Glare Mage” as an example. The Media Tour build has some new healing skills that also have damage components to them. Has the team taken any feedback from the players on improving interactivity with the healers? Whether that be more interesting DPS skills or more prominent healing requirements.

    Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.

    That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.


    But of course we do have the new job, Sage, which will allow for this unique gameplay where if you land an attack it heals at the same time. Or if there’s like a particular barrier ability that you cast and once that’s depleted it increases the resource which could lead to an attack which is very unique. I think players would be interested in trying that out for sure.
    Perfect response from uoshi p
    (3)

  8. #18
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,313
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Perfect response from uoshi p
    Seems un-necessary when they've said themselves they don't balance fights around healer DPS, and i can't imagine healers having fun leveling in even the MSQ spamming 1 button, 2 every 30 seconds.
    I don't think anyone is even asking for a complex healer rotation, just a couple more buttons to press, like scholar used to?
    (4)

  9. #19
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reimmi View Post
    Seems un-necessary when they've said themselves they don't balance fights around healer DPS, and i can't imagine healers having fun leveling in even the MSQ spamming 1 button, 2 every 30 seconds.
    I don't think anyone is even asking for a complex healer rotation, just a couple more buttons to press, like scholar used to?
    Realistically speaking...
    For the last 2 years, overall, what people commonly asked for to be back was :

    SCH : Miasma (+Bane if possible)
    WHM : Aero III.

    I think even only that was already enough.
    But it looks too much...
    (2)

  10. #20
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reimmi View Post
    Seems un-necessary when they've said themselves they don't balance fights around healer DPS, and i can't imagine healers having fun leveling in even the MSQ spamming 1 button, 2 every 30 seconds.
    I don't think anyone is even asking for a complex healer rotation, just a couple more buttons to press, like scholar used to?
    for me I wanted whm to have a dps rotation that was close to or on par with complexity to card management of 5.1 since I liked the old sleeve draw more then the current one. sure you needed to use light speed but i had fun with it, felt like ast actually had a burst phase of sorts.
    (1)

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