



With the sheer amount of mitigation, sustain and healing split between tanks and healers, they have to increase the outgoing damage. We'll be laughably overpowered with their current design philosophy.If fights actually had constant damage to the point finding time to press your damage abilities is challenging i'd be okay with 1 button rotations
They can't have low damage predictable fights and boring rotations though. I hope they actually choose one eventually, because whats the point of new healing abilities if damage stays the same lmao
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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