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  1. #441
    Player
    DaemonInazuma's Avatar
    Join Date
    Mar 2017
    Posts
    36
    Character
    Daemon Inazuma
    World
    Malboro
    Main Class
    Samurai Lv 90
    I think we're seeing with DRK the same thing that happened with MNK post-SB. As the poster boy, everybody played the job and to the devs, when everyone is playing the job, they see no reason to look at it or fix it.

    I have a feeling it is going to get a patch style rework this time after they reworked it from SB. I think with a few tweaks to the kit and maybe adding in some old skills, they could really make DRK unique. They just need a mass exodus from the job which is going to happen since the other three tanks are so much more than what DRK is currently.
    (8)

  2. #442
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Now I can legally say it;
    - Oblation is absolutely worthless next to TBN
    - I don't see why we're not getting a heal off a timed defensive like the other tanks
    - Salt and Darkness doesn't inspire any hype whatsoever
    - Not a single person asked for an Enhanced Unmend, not when you consider a trait that equalizes your spell speed with skill speed.
    - Shadowbringer only serves to look kinda cool and make my opener busier
    Nothing has really changed, it's the same job. And I don't mean that in a "I wish it was HW DRK", I mean that it's exactly the same as ShB DRK. I ain't playing a job where the only worthwhile thing is TBN and aesthetics. Not for another 2-3 years. If the current state of the job ends up as it's release state, I won't even bother taking it to 90.

    All they'd really need to do is make Oblation good, and I'll wear it. Maybe give you a life leech effect on a timed use.

    I'm pretty salty about it.
    (22)
    Last edited by RatCopter; 10-14-2021 at 01:15 AM.

  3. #443
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    My reaction to the job actions trailer was "this looks kind of boring but it'll probably be functional" and that just kind of seems like what we got. That said, fine is not fun or interesting. If I were to rate this job in terms of how fun or interesting it looks, I'd describe it as Dr. Frankenstein's trashfire, let alone monster. Just a mishmash of vaguely dark looking animations while a dark guy freestyles next to you, with barely anything cohesive or interactive to draw me in and stick with it.

    But hey, at least the dev team thinks it's good, right? So I mean, it's fine, but it's also not. What in the world are they doing with this job? It just feels so incredibly lazy. How tiring it is to be a fan of this silly job.
    (11)

  4. #444
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    111
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    After dumbing down Dark Knight more and more with each expansion, I was hoping Endwalker would add at least one new rotation or something to keep it fresh and interesting, but it's just ShB Dark Knight with a line attack that is basically a bigger Flood of Shadow. The class just feels like it's had zero effort put into it.
    (15)

  5. #445
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Now my question, is how the people defending how the drk currently is and now endwalker version feel about it. Compared to the to the tanks. its lack lustering and it doesn't have that many self sustaining.
    (9)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  6. #446
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80

    WTF is this shit?

    Seriously, the job changes for DRK was beyond insulting (seriously just delete the fucking job and give a us free 80 job of our choice) if that is what you are doing.
    -Shadowbringer (hahaha, very funny) this should of been in ShB, congratulations, you shoe-horned it in
    -Abyssal drain is now a flat heal.
    -Soul eater is still weak as FUCK
    -Oblation should be gutted and made into something else (like life stealing!)
    -Delirium got nerfed (this and TBN was all it had going for it)
    -No living dead changes
    -Only got damage potency buffs that were not needed at all
    -Dark mind is still the same
    -Dark missionary is still the same
    -Nerfed living shadow just to buff it back to where it was with a trait (so fucking lazy)

    You succeeded in making it even worse, hope your proud of yourselves.

    Also eat your words people to those who said they weren't going to buff Warrior XD
    (13)
    Last edited by Sacrilegion; 10-14-2021 at 05:05 AM. Reason: oh, i wasn't done

  7. #447
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Axxion View Post
    Now my question, is how the people defending how the drk currently is and now endwalker version feel about it. Compared to the to the tanks. its lack lustering and it doesn't have that many self sustaining.
    I have defended some aspects of ShB DRK in the past. So I will bite this bait.

    My first reaction after watching Mr. Happy's videos of all of the tanks: "DRK better provide the top damage by a wide margin compared to the other tanks, because DRK isn't offering much beyond it's ShB build."

    ENDTour DRK feels like to me the job isn't fully baked. I don't mind them using ShB DRK as the launching point... but they needed to launch upwards a bit farther than what they did.

    The Delrium change I was OK with... they made those changes to PLD and WAR. Adding something to justify Salted Earth's existence was a good idea to start with... it just doing damage just seems "meh." Oblation looks like something that will just be up to soak up boss's auto's until a real CD will need to be used. The Enhanced Unmend to lower Plunge's CD is odd.

    I honestly think TourEND DRKs' problem is the same as TourEND SCH's problem: the shield gameplay. I honestly think SE doesn't know how to balance jobs whose central gameplay element is around shielding. It feels like SE is too afraid to buff DRK due to how much shielding TBN provides on paper. Which is a shame, given that the other three tanks where given enhancements to their central gameplay elements. DRK's "shielding" gameplay did not get the same treatment.

    The only defense of TourEND DRK is that at least the job is familiar.
    (4)

  8. #448
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    I have defended some aspects of ShB DRK in the past. So I will bite this bait.

    My first reaction after watching Mr. Happy's videos of all of the tanks: "DRK better provide the top damage by a wide margin compared to the other tanks, because DRK isn't offering much beyond it's ShB build."

    ENDTour DRK feels like to me the job isn't fully baked. I don't mind them using ShB DRK as the launching point... but they needed to launch upwards a bit farther than what they did.

    The Delrium change I was OK with... they made those changes to PLD and WAR. Adding something to justify Salted Earth's existence was a good idea to start with... it just doing damage just seems "meh." Oblation looks like something that will just be up to soak up boss's auto's until a real CD will need to be used. The Enhanced Unmend to lower Plunge's CD is odd.

    I honestly think TourEND DRKs' problem is the same as TourEND SCH's problem: the shield gameplay. I honestly think SE doesn't know how to balance jobs whose central gameplay element is around shielding. It feels like SE is too afraid to buff DRK due to how much shielding TBN provides on paper. Which is a shame, given that the other three tanks where given enhancements to their central gameplay elements. DRK's "shielding" gameplay did not get the same treatment.

    The only defense of TourEND DRK is that at least the job is familiar.
    it was not bait, i was really curious. in all seriousness. I wanted to know peoples thoughts on it.

    and that is an interesting take on it. I can agree that it feels like it not fully there but it is a start on the direction that it needs to. They can still do buffs and add the changes down the line to be on par with it.
    (2)
    Last edited by Axxion; 10-14-2021 at 03:37 AM.
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  9. #449
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    What they should have done is make Dark Mind the 10% mitigation you can throw at anybody, it would at LEAST get more use. Make Oblation a 20% max HP heal that you can toss at anybody. At least then we'd have some way for more party support, a hell of a lot better self sustain, and a way to take a bit of the pressure off the healers during Walking Dead.
    (2)
    Last edited by RyuDragnier; 10-14-2021 at 04:28 AM.

  10. #450
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    I haven't commented on the forums before because I'm too busying enjoying the game but regarding the Endwalker Dark Knight changes I need to give my WTF commentary too:

    Level 82 Oblation, another separate clicky that gives 2 charges of 10% Reduced Damage Taken on 60 second cooldown... WTF is this Trash?
    82 levels later and this lame trash is what the Dark Knight gets? Not only is it a lame 10% but it's another button to put on the hotbar and keybind.

    Suggestion: Upgrade The Blackest Night with this effect "Upon breaking or expiring, reduce damage taken by target by 10-15% for 5 seconds", that way with the 15 second Cooldown of TBN the 10-15% reduced damage taken only has a total uptime of 20 seconds per minute and there's still a brief period of unmitigated damage taken between when the 10-15% reduced damage ends and TBN cooldown ending so it's not OMG game breaking waaaah waaah.

    Blood Weapon still 10 seconds (more like 9ish seconds) to get 5 GCD skills in to restore mana/blood, how about change this to 5 Charges and 30 Second duration instead of 10, that way players get breathing room to hit their 5 skills without mashing the keyboard over and over in a finger breaking rush.


    Level 84 Enhanced Unmend... 84 levels later of adventures and saving the world and Enhanced Unmend huh. WTF, get this trash out of here.

    Suggestion: Enhanced Living Dead, While under the effects of Walking Dead, as long as Player was healed any amount over 1 HP (i.e. 100HP, 20000HP, etc) they will not be KOed because they still got some Life In Em!

    Level 90: Enhanced Living Shadow II.... Sigh if SquareEnix is so hung up on this skill then...
    Suggestion: Your Living Shadow, In Addition to upgrading Flood of Shadow to Shadowbringer, learns the skill Move Your Ass and immediately attacks your enemies instead of posing uselessly.
    (10)
    Last edited by ArthurATDayne; 10-14-2021 at 04:18 AM.

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