Quote Originally Posted by ty_taurus View Post
It makes it very difficult to have a conversation about topics like this when you refuse to read the posts that players make about this issue because many of us couldn't beat a dead horse more than we already are in that none of us are advocating against casual play. If I had a dollar for every time someone has brought up "raise the skill ceiling without touching the skill floor" I'd be playing this game for free every month and then some. If you don't care enough to read any of our posts, then fine, but don't think you can weigh in on the subject because you don't know what you're responding to.

I'll say it again, Let healing be accessible and forgiving but at the same time design healing to be fun for all levels of skill at all levels of difficulty from dungeons to Ultimate. These two sides are not mutually exclusive. You can have both, and it's really not that hard to do. The problem is that we are the vocal minority, and there are too many new players flooding the queues to make our dissatisfaction make an impact. That's not to say that it's the new players fault, but rather, that SE should want healing to be fun for all skill levels, but they don't have to. They can not do anything about it and suffer no negative consequences, so why waste the resources that you could otherwise spend in other areas of the game?
I've read most of the posts in here.

Most of the ideas are awful, don't do what they aim to do, or are in the realm of "Just make it fun at all skill levels in all content." which might as well be saying nothing, for all the help that is. There are a few topics that merit discussion but they rarely get as much attention as the whine threads.

And, by the way, mind sharing that design for healing to be fun in all levels of content played by players of all skill levels? I'd like to apply that to the tanks and DPS, and since it's already solved, little reason to do extra work, ya know?