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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,639
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ronduwil View Post
    Then don't queue for leveling roulette.
    I wasn't aware you were the arbiter of Roulettes. Just because I can get lower level dungeons doesn't mean I have to coddle new players, especially since they may not necessarily be new to the game but simply the dungeon. Granted, I'll be more cautious with a baby in Stone Vigil over Holminster Switch but I'm still going to pull more aggressively because the content has been nerfed so far into the ground I can safely do so.

    Quote Originally Posted by Ronduwil View Post
    So it took a wipe before you exercised a little consideration for the new healer. That's consistent with my experience in the roulette, and that was the entire point I was trying to make. Thanks.
    Unlike you and several others, I don't view a wipe as some big colossal failure. They handled the double pulls just fine but were a little behind when I went ahead pulling all the zombies; which I didn't notice. We wiped as a result. Shocking, I know, but this isn't a big deal. We continued along without it being a big deal when I double pulled later. Mistakes can happen.

    Quote Originally Posted by Ronduwil View Post
    You're drastically oversimplifying. I'm talking about oddball mechanics like the Blizzards in Snowcloak that players sometimes stand in while fighting. What do orange circles have to do with the tank going down too quickly for the healer to keep up? The healer can dodge orange circles all day, and the tank is still going to go down if he's soaking them all while also pulling multiple packs. Also, there is no "under 60" option in the leveling roulette once you've hit 60. You just get whatever someone else needs. That almost guarantees that you're going to have at least one new player in any given 60+ instance via the leveling roulette.
    No. You are drastically overestimating how difficult big pulls actually are. I cited orange circles because tanks are only ever in danger of dying pulling two packs of mobs if they aren't dodging said circles. We're not talking about super pulls here where the tank has ten mobs on them like you can pull off in Doma Castle or Mt. Gulg. We're talking about 4-6 mobs instead of two. They deal laughably low damage. That blizzard mechanic doesn't matter if the tank uses CDs, which they should be aware of by level 51. If they aren't, the pull size isn't the issue but their lack of common sense. Otherwise, you can just chime in chat, asking them to pull away from the blizzard. Then the pull size goes back to being just as easy as it always was.

    Quote Originally Posted by Ronduwil View Post
    You're not going to see many new players in Holminster Switch, either, because you can do it via a Trust (which is what I did my first time through).
    You clearly don't queue for Leveling often. I've seen all sorts of players in Holminster Switch. Many of us have because the amount of people who just try blitzing through the game expecting to be carried is staggering. You aren't new at 51 any more than you are at 71. By this point, you're more than half way to level cap. How dare we have a standard of basic understanding for your chosen job.

    Quote Originally Posted by Ronduwil View Post
    That may be so in your endgame gear. That's not true of a brand new tank who hasn't even realized that they can go to the splendors vendor to purchase a full level-appropriate set every ten levels starting at 50. I've seen too many paper tanks in the roulette to agree with your statement. Once I've blown my cooldowns and exhausted my lilies as a WHM, I can only spam Cure II so quickly.
    Nope. I have done Brayflux double pulls in a hodgepodge of gear below 32 on my alt. I've double pulled every HW dungeons in full Ironworks; used various bits and pieces of gear going through Stormblood and wall pulled every single dungeon in Shadowbringers from the very first day; in my i400 gear. I didn't do any of the super pulls save for Don Mheg's, but that's also because I wasn't aware of them at the time. Either way, we're back to you grossly overestimating the difficulty of double pulls. Now I certainly don't expect less experienced tanks pulling everything in sight even at 71, but two packs is laughably easy. If they're struggling, it's either a cooldown problem or the healer isn't paying attention. In both scenarios, the pull size (4-6 mobs, just so we're clear) isn't the issue. It's the players not bothering to learn their jobs and getting upset other peoples aren't willing to coddle them.
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    Last edited by ForteNightshade; 10-08-2021 at 07:54 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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