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  1. #11
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Honestly I would just prefer for them to make Blue Mage a real job and just keep the spell collection aspect as a glamour type thing. Either way a lot of the spells are pretty much the same except for some useless gimmick that some bring. A idea that has been proposed throughout the years is a duty set with spell requirements I think that would be a good solution.
    (7)

  2. #12
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Please stop making theme park rides that get abandoned and turn into ghost towns after 2 weeks. The only remotely thing Blue Mage is useful for is fate grinding in the overworld for relics and yet it was denied access to Eureka, the literal fate zone. "But you'd invalidate the 'achievements' of the people who did Eureka at launch!" Yes and I also do that regularly by unsyncing old ex trials and savage raids.

    So basically all that's left is a tentacle monster mount and a blue cane. That's its entire endgame. This was supposed to somehow impress me? Its doom was written in the stars since before it even launched.
    First, it's not just two weeks only once and then that's it; action tweaks have been made to the job over time too, with those updates sometimes adding tens of levels of new content, which can radically change rotations and includes new spells, blue log challenges, achievements, titles, job quests, carnival trials, and more. I will say though that from those things, I don't personally find the job quests themselves exciting, subjectively seeing them more as chores to unlock more carnival and blue log challenges, but I like all the other stuff.

    Second, there are currently more things to do than just earn that one mount (which is still incredibly hard to earn by the way) and a particular weapon: There are many other achievements related to no-echo synced runs that can include rewarded titles, more spells that can also be used in field fates and hunts, weekly carnival challenges, and numerous other blue log entries (which includes rewards such as allied seals that are easier to earn) that you may not have fully completed yet.
    (3)
    Last edited by MellowMink; 10-07-2021 at 02:44 AM. Reason: Fixed accidental typos

  3. #13
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Blue mage spells are almost entirely all reskins with the exact same potency with a few meme spells thrown in the mix. There is hardly a point in collecting the same spell over and over again to use in a carnival that has no interesting rewards, especially beyond the 2 weeks after the patch hits. No-echo runs are very niche content-if I want the rewards from an old raid I'm doing it unsync at lvl 80 with max ilvl.

    I feel that the few remaining blue mage players see the world through a different lens than most people. There would be a whole lot more blue mages out there if they had just made this a normal job. Enjoy your tentacle monster and weekly challenges. The vast majority of the playerbase has better things to do.
    (12)

  4. #14
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    It's a possibility.

    It exists lorewise. But I hope it'd be implemented in a better way than BLU.
    BLU is a lot of tools to answer different situations but now it's the same choice for most situation with one or two specific spell for utility. Diamond Back, Frog legs to answer problems made by 8 BLU.

    IMO, it should be a fully fledged job with a Beastmaster minigame with it. I've seen Beastmaster class in other MMOs, they often needed bugfix and QoLs until all the "Capture and use monster" flavor was deleted in order to create a fun class.
    (2)

  5. #15
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    There would be a whole lot more blue mages out there if they had just made this a normal job. Enjoy your tentacle monster and weekly challenges. The vast majority of the playerbase has better things to do.
    Yeah but the obsession with 'current content' has blinded a lot of people to the true nature of blue mage in the game, which is content unto itself. For every blue mage player you see at endgame, you'd see a dozen others that leveled it to cap and then completely forgot about it- I'd sooner take a limited job with its own unique applicationd and game breaking utility than I would another forgettable caster DPS.
    (3)

  6. #16
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Aurida View Post
    Yeah but the obsession with 'current content' has blinded a lot of people to the true nature of blue mage in the game, which is content unto itself. For every blue mage player you see at endgame, you'd see a dozen others that leveled it to cap and then completely forgot about it- I'd sooner take a limited job with its own unique applicationd and game breaking utility than I would another forgettable caster DPS.
    For me it's pretty much the same.
    Add a standard caster, I would play it to max level and then I wouldn't touch it again until the next expansion, because I will keep playing mostly my main.
    Add a limited job, I would play it to max level and complete their logs and then I wouldn't touch it again until the next time it is updated (of if I have FATEs to farm for my relic apparently...)
    I think limited jobs are a perfectly fine system for side content.
    The main problem with it, is that they used a fan favorite FF job for this. I think this is one of the main reasons why there is some backlash on limited jobs.
    (2)

  7. #17
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,437
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Garnix View Post
    For me it's pretty much the same.
    Add a standard caster, I would play it to max level and then I wouldn't touch it again until the next expansion, because I will keep playing mostly my main.
    Add a limited job, I would play it to max level and complete their logs and then I wouldn't touch it again until the next time it is updated (of if I have FATEs to farm for my relic apparently...)
    I think limited jobs are a perfectly fine system for side content.
    The main problem with it, is that they used a fan favorite FF job for this. I think this is one of the main reasons why there is some backlash on limited jobs.
    I honestly think what Blue Mages need are a way to contribute with endgame relevant currencies by doing their log or carnivale weekly challenges... An alternative way to earn some Revelations? Or Kupo Nuts? Some people say that you don't need good rewards and just need to do it for the "fun". Having a good reward or something to aim for is part of the fun, at least to me. I would ask if they'd do Savage or Ultimates if the reward was just an achievement.

    Also, I'm a big advocate of Blue Mage being able to have their own scoreboards and solo run achievements/title with the Deep Dungeons. They would be very fun to solo as a Blue Mage, and I feel they are kind of "neverending" content, because you can, for example (like I do) hit those for just farming the treasure.
    (3)

  8. #18
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,489
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I love BLU and I think the limited job system was the best idea they could have given it. It's gotten a lot more content and playability than if it were just a normal job.

    Regarding Beastmaster, for those that didn't pay attention to the Bozjan story there's two Beastmasters still on the lamb (one of which I want her emote) and they seemed to be on more of a friendly rival than pure antagonist.
    One or both could end up being part of a storyline introducing us to learning the art of Beastmastery.

    The weapons featured so far have just been scaled axes and shields that already exist so it's not like a lot of work needs to go into that, either.

    I don't think it's entirely off the table we'll see this happen.
    (2)

    http://king.canadane.com

  9. #19
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I don't know if BST will appear in EW patches, but logistically it's not out of the question.

    BLU had two content bumps this expansion, but is now one expansion behind current content. Given the nature of Limited Jobs, the devs have no reason to ever make BLU's cap match that of Full Jobs, so it's probable it will always be one hard-capped to be an expansion behind.
    Thus, it seems reasonable to me to assume that, if the trends persist, we may have room for one BLU update in EW to be current with ShB (even if it probably won't be able to go into Bozja), and time and resources available for the devs to output one new Limited Job, perhaps even as a pseudo-update to BLU if the two jobs are able to broach the same content.
    We know the devs are going to add more "downtime" content after 6.0, like the farm island, so it's not off the table they would similarly shift focus onto non-competitive content. Of course, that could also hurt BST's chances if it ends up taking the same resources.
    (1)

  10. #20
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    This was supposed to somehow impress me? Its doom was written in the stars since before it even launched.
    Quote Originally Posted by aveyond-dreams View Post
    I feel that the few remaining blue mage players see the world through a different lens than most people. [...] Enjoy your tentacle monster and weekly challenges. The vast majority of the playerbase has better things to do.
    Nobody's making you play it if you don't like it. Get off your high horse, let people enjoy things.

    I completely oppose turning other classic FF jobs into limited jobs and robbing people of being able to use that job in current content.
    Blue mage spells are almost entirely all reskins with the exact same potency with a few meme spells thrown in the mix.
    I actually find it hilarious that you put these two as statements to support your argument when they're sort of incongruous with each other.

    Like, let's say for the sake of argument they made BLU a full job in the first place. So first off, no more learning skills directly from mobs, so that nobody is missing "the meta skills" for content and getting rejected from progression; it'd be a handful of abilities that you gain as you level and everyone's skillset is the same, just like every other job.
    That's already Nail In the Coffin #1 for "classic" BLU, because the main conceit of BLU as "class that learns from monsters" is removed. But fine, brush that off, not every job fits the fantasy perfectly in 14.
    Nail #2 is that the job must now be sorted into the Holy Trinity, so the number of skills it could potentially learn is now severely limited. The "ideal" Blue Mage would most likely be some kind of Tank (someone who regularly gets slapped around by monsters in homage), but gear-wise it's not compatible with heavy armor (And like, could you imagine trying to fire off a cast while getting hit by the boss, and not having Surecast or Swiftcast?) and would likely have to resort to casting gear, which throws that role option away due to stat balances.

    But okay, now you have monster-themed abilities right?
    Well, yes and no. You'd have a handful of staple skills for its role, but they would be "monster skills" in aesthetics only. Their actual effects would have to be rebalanced for "current content" so that BLU is neither under- or overpowered; you might get a spell named Doom, but it wouldn't inflict Death -- probably just be some sort of clone of BLM's Foul. No CCs, hard cap on utility so other jobs compete. White Wind would just become a Medica, Mighty Guard would just become a Manaward, and repeat that across the entire line of non-filler BLU spells.
    Nail #3. You would kill everything special about the job even in its classic form to check off boxes.

    Oh by the way, I did a count: 33 BLU skills are the "deal 200-220 potency" filler spells you call "reskins of the exact same potency", and of those, you can count on one hand the ones that have no distinctions in target effect, cast-shape, or cast time -- just element.
    This is out of 104 BLU skills total, meaning less than 1/3 of their skills are "reskins" and even accounting for the mutually exclusive skills, you can actually have a full loadout with none of them. (But I mean, having a loadout without any fillers is bizarre even by BLU standards.)
    You complain about "reskins", but if you turned BLU into a full job, guess which of those categories is getting pruned first.

    The sheer amount of hyperbole that bleeds out of your posts on this topic reads to me as such a disdain for BLU that you've barely even touched it, so you're not even speaking with any authority on it -- just malice.
    (The fact that your avatar only has two jobs unlocked, not even a crafter, kinda tells the same story there, but I'm willing to believe that's just an alt.)

    This is what's unique about BLU, not purely the rotation or raid utility, but the use-cases of the job and your approach to content with it. It's dumb fun, for people who don't do progression content. And I'm sorry that you would rather take that away from other people because you're bitter it isn't applicable to the lane you're in but refuse to stick to.
    (4)
    Last edited by Archwizard; 10-08-2021 at 05:48 AM.

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