Personally don’t understand this, in relict for example the enemies and mechanics are ridiculously relaxed that you don’t even need to do your tank buffs. And as for DPS you don’t have any sense of weight to the party because everything dies so fast, I don’t even think Modern dungeons have shared mechanics besides stack markers so you can just blindly do whatever.
You wanna go slow? Why? The mobs aren’t threatening enough for that pace and it’ll just water down a already watered down instance
I can buy the argument that this is expected in the Expert roulette, even though I've never run it. However, this go go go mentality is even pervasive in the leveling roulette. I run the leveling roulette for tomestones almost daily. I'm well-acquainted with the lower level instances. I'm not so well acquainted with the higher level ones. I've seen people complaining about having run through these instances so many times that they're bored, but in my case, this is the first expansion that I've level capped in. if the instance is 60+, I'm often running it for the first time at worst, and for the third time at best.
There have been several times when the tank stopped to fight, and I started DPSing, thinking that we were doing single pack pulls, so I wasn't sweating the tank being down a quarter of their health. Suddenly, I look up to see that they've taken off without a word, and by then they've pulled out of range and into another pack at half health. So I've learned to just not DPS and keep the tank topped off even if it's going to make the run slower.
On the other hand, there was this one time where the tank asked, "How did you want me to go? Fast or slow." My response was, "Your preference." His reply was, "Fast it is." I had no trouble healing and DPSing under those circumstances because I knew what to expect. The biggest problem with go go go in general is the lack of communication.
The way I see it, if you're signing up for the leveling roulette, you're doing so with the knowledge that many of those players will be novices to their job, if not to the entire game. It's like if I, as a high school senior, offered to sit in on an algebra class to help out some underclassmen only to nudge them out of the way, fill out their worksheets, and complain to them for being so slow at simple math. If you're unwilling to slow down, then don't run lower level content.
Dps and Healers who try to pull anything, should be left to their own devices so that the ads kill their ignorant attitude alongside their character.
Tanks dont have many responsibilities in this game to begin with, especially in Dungeon content, at the very least, have the decency to let them pull things.
I do agree however, that Tanks should also keep doing big pulls. This Game keeps getting easier with every Patch, which got us already past the point, where everyone gets actual Bots provided by Squeenix to do Dungeon content.
If you want to enjoy the scenery, be lazy or enjoy likeminded company, run with the Bots, Tankred sure wont complain about anyone going afk midfight.
Thank you. Here I thought I was just lucky. Honestly, if people in the game behaved the way people on the forums do, I would have quit the game long ago. Players in the game are generally polite and understanding. Yes, there is an annoying go go go mentality, but no one in the game has ever objected to slowing the run down after a wipe. I got a laugh last night when the group wiped on Ozma and someone initiated a Vote to Abandon. Responses ranged from, "We don't abandon runs in this game," to, "Who's the nerfherder that initiated a vote?" Obviously, the vote failed.
I leave dungeons if the tank is not pulling. I used to rescue tanks during the time when I played White mage because I naturally walked ahead because I can't move while casting holy. For me it was basically put DoT on all mobs as I walk towards my end destination that is the second mob pull, rescue the tank, and expect him to have established aggro after 7 seconds of AoE stun. If it doesn't work out I am out. Most of the time it worked just fine, only those who wanted to be pulling small were causing problems for me.
You're right they don't have many responsibilities so if they aren't doing them I'll do it for them.Dps and Healers who try to pull anything, should be left to their own devices so that the ads kill their ignorant attitude alongside their character.
Tanks dont have many responsibilities in this game to begin with, especially in Dungeon content, at the very least, have the decency to let them pull things
http://king.canadane.com
When I see someone in a cutscene and the sprout icon- I don't rush - But also, you should speak up. If they still don't seem to care, that person is just a bad apple but shouldn't spoil the bunch for you.
Every MMO has it's toxic players
Go open the loot boxes once the duty is complete and everyone has left. You will get all the loot for yourself.haha yeah dont get me wrong Im not trying to RP walk and Netflix while doing a dungeon here. Can I at least look at piece of loot long enough But just yesterday I saw people left behind in main scenario queue (almost always see this) Left behind in Alliance raids, to where multiple people had to ask to stop pulling until everyone gets to the purple line. It was an awful miserable experience and its been a lot more common the past couple weeks for some reason.
Am I asking so much to watch a cutscene or even see what loot dropped? A lot of times people dont even open loot boxes so I have to stop and do it. They just run right past them.
As far as the watching cutscene is concerned, it depends. If you are dead weight I am starting without you. DPS that clicks on "ready" for DF then at the start of the dungeon says "guys wait pls" and have me waiting for them for 4-5 mins while also underperforming greatly once we have begun to play get to wait for another healer or tank. I didn't queue as tank or healer to wait for someone else.
Last edited by Roeshel; 10-07-2021 at 04:42 AM.
A boring fight is a fight where you have done everything right, and thus the enemy don't have a chance. An "exciting" fight means you made a mistake somewhere along the line and thus are living dangerously.One of the problems with going slow is that fighting 3 enemies is boring for everyone. It's boring for the DPS, who don't get to destroy an army of enemies and will probably end up doing single target. It's boring for the tanks, who don't have to mitigate or even try. It's boring for the healers, who don't have to heal hardly at all. Once you've gone fast it's hard to go back.
Boring is good when fighting.
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