If Square Enix intended for loot boxes to be opened at the end of a duty, why did they place them throughout the map? Is this something that Square should change?
How do you know that a DPS is underperforming?


They don't, but at the same point the reason people are skipping those chests is because they don't need the gear. It has nothing to do with rushing, it is a straight up 'don't need it so going to ignore it'. As for how do you know, it is really easy to tell. Someone single target dpsing on an aoe pull, SAM not getting their buffs up, BRDs not using songs, or straight up things are dying way too slowly for the gear level that the DPS have.




If we use this logic then that makes the Crystal Tower raids superior to the current NieR raids.
Their casting bar on the side of the party screen/their skill effects along with the fact there is a timer for the instance on the right side of the screen.



Except it's not. This whole game is based around fighting. If fighting was supposed to be boring, no one in their right mind would play this game. You don't play games to be bored. You play them to be entertained.



It's been a while since I was running Sastasha for the first time, or "healing" my first Praetorium where I got lost halfway with my friend and just felt relief every time I got yanked to the boss room. I got a reminder today when my partner picked up tanking, and soon after did CM and Prae on his main Bard job to cap the levelling ARR story.
He was extremely angsty and uneasy throughout, even though he's no newbie to gaming. He would constantly ask while checking out cutscenes: "people are waiting for me, right? Someone pulled a boss while I was watching once, I try not to watch any of these now". He felt terrible going through Prae - we both managed to get left behind at the magitek armour part because we'd both forgotten our keys; he hated not only the rush, but also the flow the constant unnecessary cutscenes kept breaking. When he tried tanking, he was extremely stressed because he knew people would want him to pull bigger, but since early dungeons are not straight hallways, he needed my help navigating and not "screwing up".
I get that "think of the newbies!" is a cringy sentiment. I also get that in these arguments there's either a professional wall-to-wall pulling in Bardam's Mettle, or a newbie slowed to a careful crawl in Tam-Tara. Nonetheless, it should be not forgotten that subconsciously, this rush will affect someone negatively one way or another. A lot of the people on the forums here tend to forget their first days. Now many of you are clearing Extremes, hard modes, Savages and the like. Surprised that a sprout is getting overwhelmed and can get confused on where to go in a level 15 instance? It happens to this day to people. If you want to root it into everybody that pull big or get vote kicked is the way, give them time. Let them get their kit, their practice with more dungeons, let them emerge from MSQ and stretch their legs.
This obviously isn't supposed to equate to "go slow like you're affected by Heavy 80%" each step of the way, but I can't wait for my post to get twisted to imply that anyway.
Sorry I'm wordy.
That party list everyone has also acts as a threat measuring tool. If I, as a whm, am at 2 or 3 while a dps is sitting 4th, then that dps is under performing. Everyone has this tool and you can bet as a healer my eyes are always moving towards it judging the 4th place dps causing the mobs to live forever
Last edited by Kolaina; 10-07-2021 at 05:37 AM.



That's not 100% in that scenario, comparing healer threat to dps threat.That party list everyone has also acts as a threat measuring tool. If I as a whm as at 2 or 3 while a dps is sitting 4th, then that dps is under performing. Everyone has this tool and you can get as a healer my eyes are always moving towards it judging the 4th place dps causing the mobs to live forever
Healers with high threat could also indicate overhealing from the healer.
Assuming no deaths, threat is generally reliable in letting you know which dps is doing the highest dps overall in an encounter, the one with the highest threat among all the dps present in the party.
Unless I’m spamming cure 3, it is unlikely to pull that much threat vs a dps. I’m aware of my own healing. As others should become aware of their own performance. Whether you find it accurate or not, its a tool thats there to use. If a dps is sitting 4th on that list, it may be time for the dps to question their abilityThat's not 100% in that scenario, comparing healer threat to dps threat.
Healers with high threat could also indicate overhealing from the healer.
Assuming no deaths, threat is generally reliable in letting you know which dps is doing the highest dps overall in an encounter, the one with the highest threat among all the dps present in the party.
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