Because that's exactly what trying to force people to play "the proper way" is. If you want to do the content in a specific way, go for it. But trying to devise a system that predates on people's obsessive need for rewards to make them play the things you want them to play the way you want them to play it is pretty bad. One of the largest complaints people have with, say, the resistance weapon grind is that every step of the way you have to do the content synced - unlike the older relic weapons which, several expansions on - hit a point where you have large content grinds to do that are made easier by being able to do it unsynced. There is a mountain of difference between wanting to do content, as a challenge or whatever, and feeling forced to do it. People tend to respond negatively to the latter.
If the only reason someone's doing content is because of an item reward then they're not actually interested in doing the content, which defeats the entire purpose of trying to reinvigorate interest in doing the old content like this in the first place: you aren't drumming up any interest or appreciation of it, just making people jump through hoops to get their new mount or whatever. It sucks that it's hard for people who have a niche interest like running old content in this specific way to find people also interested in that: but that's the problem with wanting to do weird novelty things like that. You might as well give people achievements for beating every raid in an all lalafell party, I certainly see lots of lalafell exclusive party finders out there, I'm sure they'd appreciate having some incentive for more lalafell to exist.
As for the dramatic what if ultimate raids didn't give loot: People enjoy Unreal trials for the most part and they're barely rewarding, and every time I see them come up there's no end of lists of people wanting to see X or Y trial made into an unreal - or even raids and dungeons given the unreal treatment. But I have literally never seen anyone say a single positive thing about the Faux Hollows stuff attached to them. Plenty of people dig that content and don't give a single flip about the alleged rewards for it.
The issue with this proposal in the is just that it's trying to force activity in a niche that the community very clearly doesn't have that much interest in. People would rather see content brought up, rather than having to push themselves down to do it - a problem largely brought about by how most classes feel painfully slow and unfinished when you sync down to low levels.


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