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  1. #1
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Deliciou5 View Post
    Why are you describing doing end game raiding as unfun boring slogs?
    Because that's exactly what trying to force people to play "the proper way" is. If you want to do the content in a specific way, go for it. But trying to devise a system that predates on people's obsessive need for rewards to make them play the things you want them to play the way you want them to play it is pretty bad. One of the largest complaints people have with, say, the resistance weapon grind is that every step of the way you have to do the content synced - unlike the older relic weapons which, several expansions on - hit a point where you have large content grinds to do that are made easier by being able to do it unsynced. There is a mountain of difference between wanting to do content, as a challenge or whatever, and feeling forced to do it. People tend to respond negatively to the latter.

    Quote Originally Posted by Deliciou5 View Post
    People need a goal to get them excited to do a fight, a fight that has no reward will significantly lower the population of people doing it making it hard to find a party.
    If the only reason someone's doing content is because of an item reward then they're not actually interested in doing the content, which defeats the entire purpose of trying to reinvigorate interest in doing the old content like this in the first place: you aren't drumming up any interest or appreciation of it, just making people jump through hoops to get their new mount or whatever. It sucks that it's hard for people who have a niche interest like running old content in this specific way to find people also interested in that: but that's the problem with wanting to do weird novelty things like that. You might as well give people achievements for beating every raid in an all lalafell party, I certainly see lots of lalafell exclusive party finders out there, I'm sure they'd appreciate having some incentive for more lalafell to exist.

    As for the dramatic what if ultimate raids didn't give loot: People enjoy Unreal trials for the most part and they're barely rewarding, and every time I see them come up there's no end of lists of people wanting to see X or Y trial made into an unreal - or even raids and dungeons given the unreal treatment. But I have literally never seen anyone say a single positive thing about the Faux Hollows stuff attached to them. Plenty of people dig that content and don't give a single flip about the alleged rewards for it.

    The issue with this proposal in the is just that it's trying to force activity in a niche that the community very clearly doesn't have that much interest in. People would rather see content brought up, rather than having to push themselves down to do it - a problem largely brought about by how most classes feel painfully slow and unfinished when you sync down to low levels.
    (2)

  2. #2
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dewslam View Post
    Because that's exactly what trying to force people to play "the proper way" is. If you want to do the content in a specific way, go for it. But trying to devise a system that predates on people's obsessive need for rewards to make them play the things you want them to play the way you want them to play it is pretty bad. One of the largest complaints people have with, say, the resistance weapon grind is that every step of the way you have to do the content synced - unlike the older relic weapons which, several expansions on - hit a point where you have large content grinds to do that are made easier by being able to do it unsynced. There is a mountain of difference between wanting to do content, as a challenge or whatever, and feeling forced to do it. People tend to respond negatively to the latter.



    If the only reason someone's doing content is because of an item reward then they're not actually interested in doing the content, which defeats the entire purpose of trying to reinvigorate interest in doing the old content like this in the first place: you aren't drumming up any interest or appreciation of it, just making people jump through hoops to get their new mount or whatever. It sucks that it's hard for people who have a niche interest like running old content in this specific way to find people also interested in that: but that's the problem with wanting to do weird novelty things like that. You might as well give people achievements for beating every raid in an all lalafell party, I certainly see lots of lalafell exclusive party finders out there, I'm sure they'd appreciate having some incentive for mo...
    The rewards are optional, you don't need them. You want them. Any end game raid scene is only healthy because they have a system of incentives.

    The goal is get players to be motivated to play so other players get the experience as you did, they find fun after they start doing it.

    The hardest hump to get over is motivating players with goals in the first place.

    After all why do roulettes if you find them boring? Yet roulettes exist to serve players who never done the content before.

    Pretty standard stuff.

    If you find content boring just stop doing it. No reason to stop other players from having goals for doing optional difficulties.

    The flaw in your thinking is when you say it's boring to do, yet it wouldn't be for other people who haven't even tried the fight.

    The goal is important part of getting people in the mindset of even trying it AT ALL.

    The fun comes after the goal has been set, not because of the goal.

    If everyone can just do content once and never have to go back, then the population of the raid scene lowers and gatekeeps newer players out things they wouldn't know they would have fun with.

    If newer players see more party finders for this content, then they are more likely to engage with it.

    Extreme primals are midcore content that will also act as a learning curve for players increasing the raid scene giving players more long term goals to keep them around, which is healthy for the game.

    If you get bored of doing something no one is holding a gun to your head and forcing you to do it.

    If other players already accomplished their goals in undersized party, then there is no reason to start party finders you are just damaging the games player economy.

    It would be the same if roulettes had no rewards, then que would just take forever.

    The primary argument that you keep making is, that because you are already sick of the content and find it a "Slog", no one new should ever have that fresh experience with a healthy raiding community motivated by long term goals.

    Which is baffling.

    /sarcasm
    Those unreal trials sure do take a long time and don't have anything enjoyable happening in them.

    I guess people can't fight neo X death/kefka/phantom train/etc. the same way on release because others are sick of it!

    You might as well remove all hard content from the game amirite? It takes too long.
    /sarcasm

    There is No reason to stop others from having their cake and eating it too because you find it a slog/boring.

    You damage the games raid scene and player economy by not adding long term goals to these fights and trivializing rewards.

    I am not asking for them to bring back the garbage 100 totem system for each individual primal with very low drop rate for mount itself.

    Just have 1 mount drop for every clear at min ilvl or create unreal versions of every fight simultaneously for level cap with exclusive mounts locked behind it.

    No temp b.s. for unreals.
    (1)
    Last edited by Deliciou5; 10-10-2021 at 11:10 PM.