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  1. #5
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dewslam View Post
    This game's fanbase has a love...
    Why are you describing doing end game raiding as unfun boring slogs?

    That's like, your opinion,man. Not the opinion of people who never even done the fight before.

    I wasn't talking about relic grinds, only end game raids. Please don't lump them together.

    You clearly don't have fun with endgame raiding then why do it?

    You don't need the rewards, you want them.

    According to you the best rewards are gatekeeped by stuff you find boring, so you basically are admitting to reward incentives working on you.

    People need a goal to get them excited to do a fight, a fight that has no reward will significantly lower the population of people doing it making it hard to find a party.

    Imagine if ultimate's, daily roulettes and current savage raid tiers gave you nothing.

    Does that put it into perspective?

    Your arguments literally flies in the face of what the devs are already doing with unreal content, i am just saying...expand it to all content not just temporary content.

    It's completely optional, just like ultimate's and unreal primals.

    Not all content is for everyone. But with no tangible reward you can show off to other players, they will have little reason to even make the party finder....after all...why not just undersize the mounts with a few level 80's?

    Its about raid population and making the fights more accessible to newer players.

    Quote Originally Posted by Alien_Gamer View Post
    This is essentially what Faux Hollows is. Its that older content, upscaled and retuned to our max level, and given new rewards. The difficulty in Faux Hollows should be roughly equal to the difficulty of the fights when they were originally released so new players can experience it as it was when originally released.
    The first line in my post mentioned unreals, my idea is just expand this mentality to all end game raid fights.

    To create... as Joshua Strife Hayes would put it:" an evergreen balance".

    There is a lot of wasted potential by not properly utilizing all the end game raids for players who never have done it before by adding proper goals.

    Yoshi p's biggest mistake in terms of raiding was adding undersize parties to the game and allowing mounts to drop in them.

    Quote Originally Posted by Doru_Nintendan View Post
    They kinda already did that with BLU and the older 8 man raids
    Not everyone wants to play blue mage, but point taken.
    (2)
    Last edited by Deliciou5; 10-04-2021 at 10:03 PM.