Not temporary, PERMANENT, no reason to allow transfers for any foreseeable time after launch, considering the vast wealth many will have built up in XIV so far due to the ease of getting gil and the lack of any use for it.There were some questions in regards to future plans for “fresh start” Worlds, so we wanted to pass along some info on that. We’re planning to set up new servers for the release of 2.0 and launch of the PS3 version (of course, new players that are just starting out can still choose existing Worlds to start on).
When these Worlds are created, it will be possible to make new characters there. However, as a temporary measure, we’re planning to make it so characters from already existing Worlds won't be able to transfer there.
Temporary's fine. One's wealth won't destroy a whole world's economy.
Not only gil. If memory serves that's about how long it took for the markets to some what gel. In that all items that could be crafted and gathered were being gathered and produced.
I am unsure about how quickly gil would pile up due to rewards from quests and leve's. On one hand the raw amount is lower per leve but they refresh faster and stack now. I think it might be a bit of a wash with out any number crunching.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
you are half right. they do stack now, but they refresh slower. it was 16 every 36 hours, but it's now 12 every 36.Not only gil. If memory serves that's about how long it took for the markets to some what gel. In that all items that could be crafted and gathered were being gathered and produced.
I am unsure about how quickly gil would pile up due to rewards from quests and leve's. On one hand the raw amount is lower per leve but they refresh faster and stack now. I think it might be a bit of a wash with out any number crunching.
edit: you also have to take into consideration the rewards for the leves are lower now than they were originally.
Last edited by darkstarpoet1; 02-29-2012 at 02:50 AM.
http://crystalknights.guildwork.com/
I didn't, actually. I was in Quetzalcoatl my whole 7~8 years. I'm guessing you're talking about crafting levels?
It used to refresh 8 leves every 36 hours.
Basically this is what happened:
Outcasts (people with bad reps and etc) flooded onto the new world and created havok for the poor new people who joined on that world (basically max level crafters controlled everything and people were forced to buy off NPCs)
Linkshells who were tired of competition moved to it, which many other linkshells with the same idea moved to it, since fresh world and new people won't be in end-game scene for months.
This made these 2 new world uninhabitable for new players for the longest, so just having a lot of gil won't really do much to a new world compared to other factors because the greedy nature of humans always rears its head when there's a fertile opportunity to make a fortune off other's misfortune lol.
sorry to correct you, but that is incorrect. it was 16 total. 8 local leves and 8 regional leves for a total of 16 leves every 36 hours. now they are combined and there is 4 leves total every 12 hours. that ads up to 12 total leves every 36 hours.
math states 16>12
you are only counting either regional or local leves and completely leaving the other aspect out. it was 8 of each for a total of 16.
http://crystalknights.guildwork.com/
Is that right? I thought both regional and local leves were part of the same quantity before as well as now. My memory is less than shitty, so I do not doubt it.sorry to correct you, but that is incorrect. it was 16 total. 8 local leves and 8 regional leves for a total of 16 leves every 36 hours. now they are combined and there is 4 leves total every 12 hours. that ads up to 12 total leves every 36 hours.
math states 16>12
you are only counting either regional or local leves and completely leaving the other aspect out. it was 8 of each for a total of 16.
On your snide little addendum: I wasn't aware that 16 > 12, thanks for the enlightenment.
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