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  1. #1
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rukkirii View Post
    There were some questions in regards to future plans for “fresh start” Worlds, so we wanted to pass along some info on that. We’re planning to set up new servers for the release of 2.0 and launch of the PS3 version (of course, new players that are just starting out can still choose existing Worlds to start on).

    When these Worlds are created, it will be possible to make new characters there. However, as a temporary measure, we’re planning to make it so characters from already existing Worlds won't be able to transfer there.
    Not temporary, PERMANENT, no reason to allow transfers for any foreseeable time after launch, considering the vast wealth many will have built up in XIV so far due to the ease of getting gil and the lack of any use for it.
    (1)

  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Kraggy View Post
    Not temporary, PERMANENT, no reason to allow transfers for any foreseeable time after launch, considering the vast wealth many will have built up in XIV so far due to the ease of getting gil and the lack of any use for it.
    Temporary's fine. One's wealth won't destroy a whole world's economy.
    (2)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Answa View Post
    Temporary's fine. One's wealth won't destroy a whole world's economy.
    +1
    after 5 month the PS3 players have enough Gils
    (1)

  4. #4
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Felis View Post
    +1
    after 5 month the PS3 players have enough Gils
    Not only gil. If memory serves that's about how long it took for the markets to some what gel. In that all items that could be crafted and gathered were being gathered and produced.

    I am unsure about how quickly gil would pile up due to rewards from quests and leve's. On one hand the raw amount is lower per leve but they refresh faster and stack now. I think it might be a bit of a wash with out any number crunching.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Griss View Post
    Not only gil. If memory serves that's about how long it took for the markets to some what gel. In that all items that could be crafted and gathered were being gathered and produced.

    I am unsure about how quickly gil would pile up due to rewards from quests and leve's. On one hand the raw amount is lower per leve but they refresh faster and stack now. I think it might be a bit of a wash with out any number crunching.
    you are half right. they do stack now, but they refresh slower. it was 16 every 36 hours, but it's now 12 every 36.

    edit: you also have to take into consideration the rewards for the leves are lower now than they were originally.
    (0)
    Last edited by darkstarpoet1; 02-29-2012 at 02:50 AM.


    http://crystalknights.guildwork.com/

  6. #6
    Quote Originally Posted by Answa View Post
    Temporary's fine. One's wealth won't destroy a whole world's economy.
    Did you play XI during the advent of Hades and Remora? Wealth isn't the only thing that can destroy a new world lol.
    (0)

  7. #7
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Elexia View Post
    Did you play XI during the advent of Hades and Remora? Wealth isn't the only thing that can destroy a new world lol.
    I didn't, actually. I was in Quetzalcoatl my whole 7~8 years. I'm guessing you're talking about crafting levels?

    Quote Originally Posted by darkstarpoet1 View Post
    you are half right. they do stack now, but they refresh slower. it was 16 every 36 hours, but it's now 12 every 36.

    edit: you also have to take into consideration the rewards for the leves are lower now than they were originally.
    It used to refresh 8 leves every 36 hours.
    (0)

  8. #8
    Quote Originally Posted by Answa View Post
    I didn't, actually. I was in Quetzalcoatl my whole 7~8 years. I'm guessing you're talking about crafting levels?
    Basically this is what happened:

    Outcasts (people with bad reps and etc) flooded onto the new world and created havok for the poor new people who joined on that world (basically max level crafters controlled everything and people were forced to buy off NPCs)
    Linkshells who were tired of competition moved to it, which many other linkshells with the same idea moved to it, since fresh world and new people won't be in end-game scene for months.

    This made these 2 new world uninhabitable for new players for the longest, so just having a lot of gil won't really do much to a new world compared to other factors because the greedy nature of humans always rears its head when there's a fertile opportunity to make a fortune off other's misfortune lol.
    (0)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Answa View Post
    I didn't, actually. I was in Quetzalcoatl my whole 7~8 years. I'm guessing you're talking about crafting levels?


    it used to refresh 8 leves every 36 hours.
    sorry to correct you, but that is incorrect. it was 16 total. 8 local leves and 8 regional leves for a total of 16 leves every 36 hours. now they are combined and there is 4 leves total every 12 hours. that ads up to 12 total leves every 36 hours.

    math states 16>12

    you are only counting either regional or local leves and completely leaving the other aspect out. it was 8 of each for a total of 16.
    (0)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by darkstarpoet1 View Post
    sorry to correct you, but that is incorrect. it was 16 total. 8 local leves and 8 regional leves for a total of 16 leves every 36 hours. now they are combined and there is 4 leves total every 12 hours. that ads up to 12 total leves every 36 hours.

    math states 16>12

    you are only counting either regional or local leves and completely leaving the other aspect out. it was 8 of each for a total of 16.
    Is that right? I thought both regional and local leves were part of the same quantity before as well as now. My memory is less than shitty, so I do not doubt it.

    On your snide little addendum: I wasn't aware that 16 > 12, thanks for the enlightenment.
    (0)

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